Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Tenshihan's Newest Sound-Releases:

Postby Tenshihan » Tue Sep 23, 2008 6:37 pm

Hi everyone,

Well, i've been at it again all night and all day, and have finally come-up with some new sounds.

Installation: Check my Signature for "Tenshihan-V3.5.pk3", download it, (RENAME the extension to ".pk3" INSTEAD OF: ".zip") and then just place my soundpack into your "Nexuiz/data" folder. Start-up your game and you're good to go! :)

-------------------

Tenshihan-V3.5:

Release date: Sept 23, 2008

* ALL NEW CTF and Domination sounds! (Play to hear them!) ;)

* Gave the power-up 'STRENGTH' some extra OOMPH.

* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.

* New shotgun sound...clearer, suits the default model better.

* "Yoda" Announcer clip saying "Did Yoda show you that?" Has been changed to "Amazing". Much respect to Torus for his excellent original work, I just got fed up of hearing that players were mis-understanding what he said, so I simplified it. ((EDIT: I've since been notified after publishing this post that it WASN'T Torus who did the voice for the game, ...my apologies to whoever IS responsible, ...so to whomever DID make them, ...I wish I knew so I could give you credit!))

* Footsteps = Are now MONO so you can now pinpoint where your opponents are.


Still Included:

* Crylink_fire = Enhanced with resonating electrical fizzleness.

* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.

* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.

* Mortar "Grenade_fire" = Deeper sound.

* Hagar_fire = Sharper, clearer sound. No longer distorted.

* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.

* Lasergun_fire = Enhanced the sound, shortened it.

* LaserImpact = Shorter, less distracting.

* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.

* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.

* Rocket_Impact = Mixed from three sources to blow your damn ears.

* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)

* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.

* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great. ;)


~Michael 'Tenshihan' Quinn
Last edited by Tenshihan on Tue Apr 07, 2009 5:03 am, edited 4 times in total.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby torus » Tue Sep 23, 2008 8:26 pm

Nice. Incidentally, I didn't do the original sounds. I don't know who did. The "Yoda" sound was a remnant of those original ones.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Mute Print » Tue Sep 23, 2008 9:39 pm

Nice soundwork, but I don't think the new nex sound fits the profile of the weapon too well. I'd take out the thunder-esque track and lower the bass on the actual shot sound. Maybe I'm alone, but I think of the nex as an accurate weapon that shoots 'needle-like' shots instead of huge beams of gas.

The buzz on the rocket clip is a nice touch. I wish I had my good headphones with me to review your sound pack more accurately, but it sounds amazing right now.
Image
Mute Print
Advanced member
 
Posts: 93
Joined: Thu Dec 27, 2007 10:13 pm

Postby ai » Tue Sep 23, 2008 10:52 pm

I love those sounds. Really awsome, especially with a lot of action (which is how I first came to play with them, gotta tell you, awesome first impressions :D). I like the change of the 'Did Yoda show you that' sound clip. Seems more awarding when your new clip plays :D. As well as the other weapons, everything just seems so much more awarding now, especially hits and deaths made by the Nex.

I agree that the sound doesn't fit the model (which I stated in another thread). However, I think people are planning on changing the Nex, or least thought of doing it. I know that some wants that, including me. If people are willing I could even model out a new weapon unless someone else wants to/beats me to it. I was thinking creating a weapon that fits this sound.

I was wondering if you would redo some of those sounds that plays when you pick up items and weapons. I think it would be nice with a change, though don't know what the other are thinking. Also, the 'Captured the Flag' sound I also wish to be redone to something else. Much like those when you take and return a flag.

Anyway, godlike sounds IMO, love them.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Alien » Wed Sep 24, 2008 6:27 am

Woo. Now we need "BONE CRUSHER!" and MELEE WEAPON. :)
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby Tenshihan » Wed Sep 24, 2008 7:04 am

torus wrote:Nice. Incidentally, I didn't do the original sounds. I don't know who did. The "Yoda" sound was a remnant of those original ones.


Crap! Somewhere I read here on the forums that it was You who did those voices? ...Oh well, sorry for the mistake, Torus!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Tenshihan » Wed Sep 24, 2008 7:50 am

Mute Print wrote:Nice soundwork, but I don't think the new nex sound fits the profile of the weapon too well. I'd take out the thunder-esque track and lower the bass on the actual shot sound. Maybe I'm alone, but I think of the nex as an accurate weapon that shoots 'needle-like' shots instead of huge beams of gas.

The buzz on the rocket clip is a nice touch. I wish I had my good headphones with me to review your sound pack more accurately, but it sounds amazing right now.


I made this sound this way because the Nex IS a futuristic Rail-Gun, and yes, you're right, Rail-Guns do employ the use of a very small, thin projectile. (Typically a piece of bullet-shaped Aluminum or Depleted-Uranium as a projectile, no larger than a .38 special or .357 magnum.)

I used the sound of thunder because the projectile moves so fast (seven times the speed of sound), and so, when it goes off - it really DOES sound like a Lightning-Strike up close.

Sound (at 0:18 seconds, and again at 3:31): http://www.youtube.com/watch?v=y54aLcC3G74&fmt=18

Longer Documentary: http://www.youtube.com/watch?v=4OqlTXwLG40&fmt=18

The velocity is so fierce, that just the friction of the projectile leaving the Muzzle - ignites the Hydrogen/Oxygen mixture in our atmosphere causing a huge plume of flame to erupt from the end of the barrel, even though no pyrotechnics are involved.
Watch: http://www.youtube.com/watch?v=i1q_rRicAwI&fmt=18

Military RailGun speeds for 2008:
2401 meters per second / 8645 kilometers per hour / 5369 miles per hour / 7875 feet per second / Mach 7.973

So yeah - thunder is definitely in order.

I think when you have your nice headphones on, it will 'feel' right. (I personally use my professional AKG 240 headphones to test sounds, and then play the game at full volume in my studio with my Dolby 5.1 surround system. It seriously shakes the entire house.) ;)

As others have said, perhaps the Nex-Model itself needs a work-over? I personally love it. But that's just my opinion.

Thanks about the Rocket! I also sampled that from a REAL Rocket-Launcher! ;)

~Tenshihan
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Alien » Wed Sep 24, 2008 12:29 pm

http://www.youtube.com/watch?v=i1q_rRicAwI&fmt=18

Somebody take look at those special effects. Spectacular. Even nex is insta hit, having similar projectile effect would be nice even it would come after the shot.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby FruitieX » Wed Sep 24, 2008 2:23 pm

Simply awesome, really, _really_ good. I hope these will become a part of vanilla Nexuiz one day, they are just way better than the original sounds. I have been using these sounds since the very first releases, and love them; they fit with the Nexuiz style imo. Hope to see more sounds from you :)
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby Tenshihan » Wed Sep 24, 2008 5:24 pm

ai wrote:I love those sounds. Really awsome, especially with a lot of action (which is how I first came to play with them, gotta tell you, awesome first impressions :D). I like the change of the 'Did Yoda show you that' sound clip. Seems more awarding when your new clip plays :D. As well as the other weapons, everything just seems so much more awarding now, especially hits and deaths made by the Nex.

I agree that the sound doesn't fit the model (which I stated in another thread). However, I think people are planning on changing the Nex, or least thought of doing it. I know that some wants that, including me. If people are willing I could even model out a new weapon unless someone else wants to/beats me to it. I was thinking creating a weapon that fits this sound.

I was wondering if you would redo some of those sounds that plays when you pick up items and weapons. I think it would be nice with a change, though don't know what the other are thinking. Also, the 'Captured the Flag' sound I also wish to be redone to something else. Much like those when you take and return a flag.

Anyway, godlike sounds IMO, love them.


It's always great to hear from You ai!
I think it would be awesome to see a new Nex-model remake done by You, ...please let me (and others of course) know when you've got some samples! :)

Yes, some of my next projects are in redoing Armour & Health pick-up sounds, ...so you can expect to hear those as well in the near future. ;)

BTW have you heard my newest soundpack? (V3.5 & V3.5.1) ...I made new CTF & Domination sounds just about a day ago, (V3.5.1 has my voice included saying; "Flag Captured" & "Flag Returned") ...Maybe you will like them?

Thank you again for your positive feedback, ...it's when I hear nice things, that I feel incentive to keep working hard.

Cheers mate!

~Tenshihan
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Next

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest