Ok, here are my comments on the new sounds after some testing and playing a few rounds with them. This is simply as how I perceive them and not something I'd try to enforce on you (but would be grateful if things were changed)
-Machinegun is cool. Nothing to change.
-Shotgun could use some more bass and that Bang! effect. For comparison, see this video showing the quake 2 super shotgun
http://www.youtube.com/watch?v=C1cIgpDo ... re=related . It has this added effect that sounds like someone hitting a car bonnet, like a real impact.
The shotgun in Nexuiz seems to be underestimated by a lot of people. I guess a part of the reason is that it's a starting weapon, an uninspiring model and most importantly weak sound. It should roar
Also, the shotgun-reloading part of the sound could be heavier. At the moment it sounds too much like some sportsman rifle reloading. The mechanism should sound rough and heavy and robust and..
-Electro, for me, this weapon already had that electric feel to it and the new sound is not as characteristic. The same could be said for the plasma sizzle of the balls. That glass-balls-bouncing effect was more recognizable, as well as having a different flavour when compared to other two "electric" weapons, nex and crylink. The latter two both have rather similar electric effect with their own variation. This of course makes things less diverse
-Mortar, I like the bouncing grenade effect and the (new?) explosion sound. Maybe the bouncing effect could have a bit more ring to it. Not sure how to better explain this.
-Hagar, the new firing effect sounds a lot like some machine gun. Different than the Machinegun from nexuiz, but still a machine gun. As with the Electro, this makes two different weapons rather similar in taste. All in all, I liked the old effect better - it sounds like grenade rounds being fired by the means of compressed air.
-Laser, haven't decided on this one yet. The old sound isn't ideal, but neither is the new one. Perhaps it could be improved by making it sound more like an energy based weapon (without any electric sizzle or lightning, nex, crylink and electro are already too similar in flavour)
-Rocket launcher, I don't like the explosion effect, it's too crackling, like breakfast cornflakes, the old effect was better. The firing sound has potential, but right now it sounds like a rocket that is already flying past you, instead of a rocket being launched.
-Nexgun, the lightning sound isn't perfect but it's ok. You could enhance it by adding a charging effect after the fire, as if the nexgun is recharging to fire the next shot. Sometimes cameras make that charging sound, after using flash.
-Crylink, I'm not too fond of this sound. Nexgun and Electro already have sizzle, electric feel and having one more is a bit too much. It makes the sounds less diverse (as mentioned earlier) and this then results in weapons having less individual personality. I would suggest using some other sound flavour of energy.
-CTF anouncements. I'm not too fond of using these either. Sometimes flags change owner rather quickly and announcing this vocally only adds to sound clutter. In addition the pickup and return sounds remind me a lot like the electric sizzle effect that is already present with 3 other weapons. All in all, the old sounds are better (even if the same as shield pickup)
-Quad damage, this one is nice and is an improvement from the (also nice) original sound. I think it has a potential to be improved, to add some more soul to it. Like a power granted from above, like from a Zeus or some other celestial Deity, like a choir of vengeance angels singing as you fire each shot

And I have an example of such sound.
http://www.youtube.com/watch?v=plEN8IFZ ... re=related listen to the choir at the beginning of this track, the focal part being 0:20-0:33. I'm wondering if something along those lines could be used to improve the pickup and firing sound of Quad damage? This deep resonating bass vocal added to the original effect.
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A few final notes: If I look at your sound pack I have two major things to point out. The first is the similar flavour some of the sounds share. Like hagar vs. machinegun and electro vs. crylink vs. nexgun. And I won't write the fourth time about less diversity result and all
The second one is actually a suggestion. Right now most of the sounds represent only the firing effect, while they could also represent the actual weapon, the mechanism that makes the shot possible. Like chk-chk of the shotgun reloading or that nexgun recharging sound I mentioned earlier. Other weapons could also use this, like a rocket/grenade being loaded into the firing tube, or a bullet casing being ejected from the machinegun or whatever that you think would fit. Ah one more idea, perhaps a weapon or two could continually produce a certain sound, even when idle. Like a car having this purr when the engine is running and not moving+roaring.
Well, thanks for reading through this and thanks for your effort and contributing to Nexuiz
