Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby divVerent » Fri Oct 31, 2008 7:18 pm

Oh right, I remember. I intentionally made that no option. Radar is there to be used, by turning it off you prove you do not care for teamplay. Configure it to suit you instead of turning it off.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Fri Oct 31, 2008 7:39 pm

Mirio wrote:changing "awesome did you yoda show you that" into a lame "amazing" is my highlight..
and "flag taken" still sounds for me like "lag taken" and it could say "red/blue flag taken" etc.

I'm not sure I understand the way you phrased that sentence - using the word; "lame" and then saying "highlight"? Are you saying you 'like' or 'dislike' the change? O.o

I tried to explain in detail before as to why I made that change: Too many foreigners don't understand the words in the original, and have no idea who "Yoda" is because not everyone has seen the StarWars saga. That's why I simplified it - because everyone can understand the word "Amazing".

Also, hearing; "Awesome, Did Yoda show you that?" was a very LONG line, and interfered with hearing what else was going-on around the player. In a fast-paced game like Nexuiz, shorter commentry from the announcer is better.

For those who love hearing the original, you simply delete the Yoda file from my soundpack in the following folder:
"sound\announcer\male\yoda.ogg" ...Then the original will play.

I've recently redone "Flag-Taken" to be more clear, however, I cannot make the code to say either "Red-Taken", or "Blue-Taken", ...I wanted to do that as well, but can't until the code is provided to trigger those changes. Maybe Div' will look into that? ;)

My next soundpack should be finished by next week, ...but I have a LOT going on in my personal life right now, so I can't guarantee any dates.

Rest assure that when it's done, I will post here to let you all know.

Cheers,

~Tenshihan
Last edited by Tenshihan on Fri Oct 31, 2008 7:49 pm, edited 1 time in total.
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Postby Tenshihan » Fri Oct 31, 2008 7:47 pm

GreEn`mArine wrote:Well well, I finally had the change to try out the latest SVN version of nexuiz that includes your sounds, Tenshihan

I really like a lot of the sounds you did - good job man. But one thing that really bugs me right now is that there doesn't seem to be ANY balancing of the sound volume levels at all. When playing v2.4.2 I have the feeling of having some kind of 'constant' sound level/loudness. In current Nex SVN, this is absolutely not the case. Especially the mixture of old sounds with new sounds doesn't work at all, and this comes out very clearly when using headphones.

Just to mention examples: I can barely hear the switch-weapon-sound or the weapon-pickup-sound. There are a lot more other things that feel weird but would need more time to figure out what exactly it is. Apart from that, almost all of your sounds use very high frequency areas and I feel like I am only having swooshing sounds from a science fiction movie around me, I miss the bass and midtones a bit :(

Hmmn, ...what model of earphones are you using and what is their frequency-response?

I assure you that my sounds are digitally recorded perfectly flat, therefore your bass, midtones and treble should sound perfect - unless your headphones are out of phase. Please check your computer's equalizer settings and make sure that all frequencies are set to Flat - then try the game again.
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Postby [-z-] » Fri Oct 31, 2008 8:14 pm

Tenshihan wrote:
Mirio wrote:changing "awesome did you yoda show you that" into a lame "amazing" is my highlight..
and "flag taken" still sounds for me like "lag taken" and it could say "red/blue flag taken" etc.

I'm not sure I understand the way you phrased that sentence - using the word; "lame" and then saying "highlight"? Are you saying you 'like' or 'dislike' the change? O.o

I happen to like "amazing", I thought it was a good touch. It's a firm but gentle and confident reassurance that what you just did was in fact "amazing". Whispers in the wind compared to a robot with a very unclear voice. Isn't this a futuristic game? We don't have better computer simulated voices for robot announcers yet?

Johnny 5's voice was clearer.
Image

Tenshihan wrote:I tried to explain in detail before as to why I made that change: Too many foreigners don't understand the words in the original, and have no idea who "Yoda" is because not everyone has seen the StarWars saga. That's why I simplified it - because everyone can understand the word "Amazing".

For a long time I thought it was 'Juda', I was like... errr who the hell is Juda?
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Postby Mirio » Fri Oct 31, 2008 9:13 pm

divVerent wrote:Oh right, I remember. I intentionally made that no option. Radar is there to be used, by turning it off you prove you do not care for teamplay. Configure it to suit you instead of turning it off.

Oh yes i don't care for gameplay. Thx lol
another player turned it off too:
"nexuiz is too fast for tactic organization within radars"

and he said about the thing with the option if old or new sounds he said
"no way, its just loading a different sound package file"
i don't know..

i like that idea.. :
why the fuck is it so hard to make a brainstorming with pro players from all gametype? the developers should just listen to them, since they know the gameplay much better, they know what nexuiz needs
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Postby divVerent » Fri Oct 31, 2008 9:22 pm

If we'd listen to the self-proclaimed "pro players", Nexuiz would now have a single player model, which is a huge green box, and all maps would be shades of gray and no textures. We know why we ignore the "pros" and instead try to make a game that tries to be good for EVERYONE, not just these self-proclaimed "pros". Sure that means that changes have to be made that these "pros" don't like, and other things won't be liked by the "others". A balance between them has to be found.

There is always resistance to new things (including Tenshihan's sounds). Still, the radar IS useful in teamplay, as you can use it to choose a good route e.g. when bringing the flag home (namely, one with team mates on it).

Anyway, a "pro" should be clever enough to find out how to turn that feature off. Unexperienced players intentionally should not be able to turn it off, as it DOES improve teamplay when they get used to it.

Actually, there is only one reason why one may think the radar is useless, and that is if you do everything alone and don't let your team help you. But is that really the purpose of a team game? The fun part about the radar is that it is a big help to plan your route (which is a very fast process) without your team mates ACTIVELY helping, and without actually communicating. You simply choose a route where they are, and an enemy which pursues you will have to deal with your team mate too.

And "loading a different sound package" can only be easily done at startup by putting in a pk3 or not, and not by the menu. E.g. because there is no way to add/remove a pk3 from the search path at that point.

Also, being a developer, I try to make a game _I_ like. I am not making it out of pure altruism - and anyone who thinks open source development is altruism is blind. No, one does not make open source to "bring humanity forward", or to "make something good for everyone". Software is NOT made open source so everyone can use it and read the code. That's not the purpose of open source. It is made open source so others take it and extend it, and - directly or indirectly - give back their improvements (or fixes) to the authors (e.g. in form of patches).

Also, I want to play it TOO. So I certainly won't develop anything that brings the game AWAY from how I like it to be, no matter how many "pros" want that. Just like Tenshihan also wants to hear his sounds when playing the game instead of the old ones. If you prefer an annoying beep as walking sound, this may be your personal preference. But Tenshihan is actually DOING the sounds, and it therefore is HIS creative freedom how they come out, and not yours. You can give constructive criticism, but what Tenshihan does with it is his decision. Just like it is AT's decision whether to accept his sounds or not, but that decision has been made already as they are clearly much better as the old ones.

If you want your ideas in, learn how to do it and submit patches, just like Tenshihan does, and like Ronan started to do (BTW, we finally have a demo browser again, thanks to Ronan). Any contributor does nothing else than trying to push the game in the direction in the direction HE prefers. We are not employed by any of these self-proclaimed "pros" who sure play the game much, but do not actively contribute, it is our freedom what we do and what not. However, any "pro" is welcome to learn how the game is developed and edited, and bring in his ideas that way.

Back to the main topic of the thread: Tenshihan: make the sound files, and tell me where they are. I'll code it when the files are there. This also holds for the crylink secondary. If the sound file is there, I can code it without having a "dead link" to some content that is not there yet. Of course, you are free to change the sound later. I don't need final sound versions for that, just ones that sound different from the primary.
Last edited by divVerent on Fri Oct 31, 2008 9:36 pm, edited 2 times in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Fri Oct 31, 2008 9:23 pm

Mirio wrote:
divVerent wrote:Oh right, I remember. I intentionally made that no option. Radar is there to be used, by turning it off you prove you do not care for teamplay. Configure it to suit you instead of turning it off.

Oh yes i don't care for gameplay. Thx lol
another player turned it off too:
"nexuiz is too fast for tactic organization within radars"

and he said about the thing with the option if old or new sounds he said
"no way, its just loading a different sound package file"
i don't know..

i like that idea.. :
why the fuck is it so hard to make a brainstorming with pro players from all gametype? the developers should just listen to them, since they know the gameplay much better, they know what nexuiz needs

I actually didn't understand anything of that :P I'm not sure what you are criticizing, if you are at all.
Oh, and Nexuiz isn't too fast for gameplay, lool. That's just stupid to say.
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Postby [-z-] » Fri Oct 31, 2008 9:33 pm

ai wrote:Oh, and Nexuiz isn't too fast for [radar in] gameplay, lool. That's just stupid to say.

Gonna have to agree with this, lol.
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Postby divVerent » Fri Oct 31, 2008 9:47 pm

I forgot to add one point. Sure others enjoying the game/software is part of the incentive to development. But it's not all. Main incentive is still making something YOU do like.

Same goes for mappers, BTW, too. Mappers make maps THEY like - even if they have bad gameplay. Mappers tend to prefer visually good environments over "efficient for gameplay" ones. Telling mappers to restrict themselves to improve gameplay of the maps is near impossible (which is part of the problem with CTF we currently have). It simply does not work like that. Mappers want to like their own maps too. Instead, one has to convince them that another approach to creating their environment is better for gameplay. E.g. there sure are ways to make "organic environments" with "terrain" and stuff that are actually closed maps. I just have never seen such a map, but I can't exclude this possibility. But finding a way to do that would greatly help Nexuiz CTF, as mappers may take that path instead of the current "open terrain map" path.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mirio » Fri Oct 31, 2008 9:50 pm

Radar ≠ gameplay. I don't need a radar looking for routes to capture. i know the ways.. and it was just a damn idea. If a player wants to disable it he have to look for a command. Many games have an On/off option. The player still can chose. maybe new players don't like it?

And about the sounds i just post my opinion that the announcer is hard to understand. i wonder who said they are much better.
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