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Tenshihan wrote:GreEn`mArine wrote: Personally, I will certainly either alter a few sounds so that they fit into my personal scheme of how loud I like the sounds to be, or replace some the weapon/pickup sounds with the old ones again.
Hopefully my re-leveling of these sound-aspects will satisfy your needs, ...I aim to please as many people as possible and respond well to any positive criticism that helps evolve Nexuiz.
Cheers mate,
With friendship,
~Tenshihan
Tenshihan wrote:--FraNcoTirAdoR-- wrote: And the nexes sound surpresses that bipping, what is played when you hit a player.
Do you NEED to hear the 'hit' sound when you hit someone with a Nex, or aren't the flying-gibs enough of a sign that you "got them"? To put it another way - should the "Hit" sound be LOUDER than the Nex so you can hear it? ...Does anyone really have to answer that question?
--FraNcoTirAdoR-- wrote: The best example is the laser: it reminds me of a super mario jump now, I swearIts like the weapons would turn into a techno felling games killing arsenal, I dont even dare to say which game I think about (starts with "W"
) The bass and depht are missing way too much...
Your 'scratching noise' is most likey attributed to the same problem I just talked about - loose parts of glue-resin in your headphones.
As for the launch sound itself; ...Should it be so quiet that you can hear EVERYTHING around you? How about NOT putting yourself in a position to be hit with a Nex? (Seems to me that strategy would be the best solution. Myself? I try to NOT stay still (or visible) while playing Nexuiz. Maybe that's just the Ninja in me?)Whether or not you can hear a Nex shooting at you is irrelevant if you are caught in it's crosshairs, ...because you KNOW without a doubt when you are hit.
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Do you NEED to hear the 'hit' sound when you hit someone with a Nex, or aren't the flying-gibs enough of a sign that you "got them"? To put it another way - should the "Hit" sound be LOUDER than the Nex so you can hear it? ...Does anyone really have to answer that question?
Turn your treble DOWN on your PC's equalizer, my sound-frequencies are NOT 'too high' at all. (Again as explained in my most previous post)
...Unless you provide positive criticism that could help improve anything, the rest of this post is meaningless to me.
divVerent wrote:And as for the critique of the electro sounds - I actually like the fact that electro is harder to hear now. Electro primary is just an energy beam, and I imagine no moving parts responsible for firing it, and not a huge energy discharge either (as opposed to the nex), so making it less loud DOES make very much sense. If it ends up making the electro a "more sneaky" weapon - why not, electro is in the bottom half of the weapon balance anyway, so such a change will bring it some places up.
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