Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Tenshihan » Thu Nov 06, 2008 3:07 am

Alien wrote:Maybe when distance between player and ground object is more than some value (above which player is injured) or there is only trigger hurt below, falling is played, otherwise fall.

I think that's another fantastic idea from you, Alien!

Can we try this concept, Div?
Last edited by Tenshihan on Thu Nov 06, 2008 5:19 am, edited 1 time in total.
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Postby Tenshihan » Thu Nov 06, 2008 3:10 am

GreEn`mArine wrote:With the beta of the new soundpack, I can actually barely hear the hitsound now.

I was finally able to RE-Upload my most recent updates to my beta version of; "tenshihan.v4.0.0.pk3", ...try the soundpack now and see if you can hear the "hit" sound easily. (I increased the volume to 111% - and also made the waveform twice as long, so it SHOULD resonate to be easily heard no matter what, even OVER the sound of the Nex.)

I hope you guys like the new laser-fire sound now too. ;)
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Postby Tenshihan » Thu Nov 06, 2008 4:04 am

Hi again Div,

In the "sound/player" folder, I noticed that one of the files I made called "slime.wav" has been changed to an ".ogg" file.

Unfortunately, ".ogg" files don't loop perfectly and there is a noticable gap when it starts over, this one needs to stay as a ".wav file", as with any looping sound-effects. (Just for your reference).
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Postby Alien » Thu Nov 06, 2008 5:33 am

The problem with wav it is uncompressed file so big one. If ogg doesn't loop, maybe flac could be used then.
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Postby divVerent » Thu Nov 06, 2008 6:19 am

tink1 is either played when toggling laser guided missiles, or when g_casings is 1 (off by default).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Thu Nov 06, 2008 6:21 am

Tenshihan wrote:Hi again Div,

In the "sound/player" folder, I noticed that one of the files I made called "slime.wav" has been changed to an ".ogg" file.

Unfortunately, ".ogg" files don't loop perfectly and there is a noticable gap when it starts over, this one needs to stay as a ".wav file", as with any looping sound-effects. (Just for your reference).


I can't remember having done that, but I do remember having both files after adding your pack. Did I delete the wrong one of the two?

When both exist, the engine may choose either, not sure which one it uses then.

BTW, ogg files do loop perfectly - if your ogg encoder works right. And I currently have no oggs in sound/player, just slime.wav and lava.wav. So I suppose this is already fixed.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Thu Nov 06, 2008 6:24 am

Oh, and I have another (unreasonable?) request. Can you stop including nexuiz-credits.txt? I always have to watch out NOT to include your changed file, as it has changed in svn too.

If you want to change how you are credited, can you simply tell me, or include a .diff to nexuiz-credits.txt instead of the full file?

Currently it reads:

Michael "Tenshihan" Quinn
*Sound FX and Player-Voices
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Thu Nov 06, 2008 6:46 am

I see you haven't taken over my changes and fixes to the .sounds files I did in svn. Can you please apply them?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby fronten » Thu Nov 06, 2008 12:57 pm

i don't know when it changed; but i dislike that 'HIT!' sound. It is hardly noticable and tends to drown in all that other in game environment noise. That old distinct 'Ping!' was much more noticable for me. (SVN 5.Nov'08 and / or Tenshihan-v3.6.4-fixed.pk3)

how can i change this back?

____________

Oh, and much Kudos for the SVN-build-archive! Unrolls and works like a charm, although i always mess up my cfg-files..
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Postby Alien » Thu Nov 06, 2008 1:12 pm

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