Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Thu Nov 06, 2008 1:25 pm

fronten wrote:how can i change this back?

You just delete that sound from the .pk3. Open it, look it up and delete. Alternatively you can create a new .pk3 and add whichever sound you want there.
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Postby divVerent » Thu Nov 06, 2008 1:39 pm

Note to Tenshihan: I changed something in Nexuiz that may break the sound pack a bit, but will not break it when finally committed.

I changed all sound access to using the .wav file name. That also means that if there is both a .wav and an .ogg present, it will take the .wav.

So please make sure you use the same file type as the original when you replace files, if possible, or if needed, replace a .ogg by a .wav, but never replace a .wav by a .ogg.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Thu Nov 06, 2008 6:27 pm

Alien wrote:The problem with wav it is uncompressed file so big one. If ogg doesn't loop, maybe flac could be used then.
Don't worry bro, I keep my '.wav' files very small, ...in the case of the new 'slime' and 'lava' sounds, they're only 180kb, even in '.wav' format. ;)

Unfortunately, the last time I went looking for Flac encoding-decoding software, it wasn't compatible with WinXp operating systems, ...do you have a link to a version that will work for me? (Then again, I'm not even sure if Nexuiz would support Flac? As far as I know, it uses only '.wav' and '.ogg' sound-files, but that's all I think, ...I might be wrong.)
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Postby Tenshihan » Thu Nov 06, 2008 6:32 pm

divVerent wrote:tink1 is either played when toggling laser guided missiles, or when g_casings is 1 (off by default).

Ahhh, ok then.

Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
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Postby Alien » Thu Nov 06, 2008 6:35 pm

No, darkplaces does not use flac (was no need, I suppose).
http://flac.sourceforge.net/download.html - you can download an installer and later choose one of several available frontends - down below (if you need GUI).
Which music player do you use for music listening? There are flac plugins for all most popular ones (i use foobar and xmplay in windows). Plugins allow you to play flac files directly without any need to decode into wav.
Tenshihan wrote:Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
Big thanks for your work.
Last edited by Alien on Thu Nov 06, 2008 6:38 pm, edited 1 time in total.
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Postby Tenshihan » Thu Nov 06, 2008 6:36 pm

divVerent wrote:Oh, and I have another (unreasonable?) request. Can you stop including nexuiz-credits.txt? I always have to watch out NOT to include your changed file, as it has changed in svn too.

If you want to change how you are credited, can you simply tell me, or include a .diff to nexuiz-credits.txt instead of the full file?

Currently it reads:

Michael "Tenshihan" Quinn
*Sound FX and Player-Voices

I see you haven't taken over my changes and fixes to the .sounds files I did in svn. Can you please apply them?

Oops! Sorry about that Div, ...yes, I will delete that file now from upcoming releases.
Thanks for applying the change. (I have only the most recent build from your site; "08.10.29") I haven't figured out yet how to do the last part of your message.

My sincerest apologies if this caused any conflicts. :oops:
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Postby Tenshihan » Thu Nov 06, 2008 6:41 pm

divVerent wrote:Note to Tenshihan: I changed something in Nexuiz that may break the sound pack a bit, but will not break it when finally committed.

I changed all sound access to using the .wav file name. That also means that if there is both a .wav and an .ogg present, it will take the .wav.

So please make sure you use the same file type as the original when you replace files, if possible, or if needed, replace a .ogg by a .wav, but never replace a .wav by a .ogg.

This is no problem for me, ...it was really only those two files (slime and lava) that I changed into '.wav' from '.ogg' because of my past experience with looping problems. I don't alter the rest because the '.ogg' files are far more efficient for file-size, compression ratio and sound quality. ;)
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Postby Tenshihan » Thu Nov 06, 2008 6:47 pm

Alien wrote:No, darkplaces does not use flac (was no need, I suppose).
http://flac.sourceforge.net/download.html - you can download an installer and later choose one of several available frontends - down below (if you need GUI).
Which music player do you use for music listening? There are flac plugins for all most popular ones (i use foobar and xmplay in windows). Plugins allow you to play flac files directly without any need to decode into wav.
Tenshihan wrote:Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)
Big thanks for your work.

Thank YOU again for all your kind words, inspirational ideas and supportive help towards me, Alien! It's nice to have people here who are understanding about my dyslexia, and appreciate how hard I work at this. :)

I use a variety of sound-programs, but I use WinAmp usually for listening to music. It also has a kick-ass visualizer called 'MilkDrop', ...best I've ever seen really.

Thank you for the link, my friend, ...I will check that out! :)
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Postby Alien » Thu Nov 06, 2008 7:03 pm

Iirc, winamp can play flac without any external plugins.
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Postby Tenshihan » Thu Nov 06, 2008 7:40 pm

Alien wrote:Iirc, winamp can play flac without any external plugins.

Oh cool, ...btw, what does the abbreviation; "Iirc" mean?
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