Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Thu Nov 06, 2008 7:41 pm

It should be IIRC - if I remember correctly.
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Postby Tenshihan » Thu Nov 06, 2008 8:01 pm

Alien wrote:It should be IIRC - if I remember correctly.


Oh bloody hell, ....NOW I get it - it stands for "if I remember correctly" ...*slaps forehead hard enough to go into a coma*

Thanks man, ...I thought it had something to do with IRC messaging or some sort of code?

Damn :oops:
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Postby divVerent » Fri Nov 07, 2008 6:39 am

Tenshihan wrote:Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)


Sure, we can use a new file for these casings. However, nobody has them enabled anyway. I'll change it to weapons/casing.ogg, okay?

Just done it. Almost nobody has them enabled anyway (but why not make them default later when they have a good sound), so nobody will notice this pointing to a sound that does not exist yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Fri Nov 07, 2008 6:11 pm

divVerent wrote:
Tenshihan wrote:Can we make a new file available for shotgun casings? I have some high-quality recordings I've done that are just begging to be used. ;)

For the laser-guided missiles, I thought maybe changing it to sound more like a mechanical switch over would be cooler than the current 'tink' sound.

Please let me know if this is ok, ...because I can make some really cool new sounds for those. :)


Sure, we can use a new file for these casings. However, nobody has them enabled anyway. I'll change it to weapons/casing.ogg, okay?

Just done it. Almost nobody has them enabled anyway (but why not make them default later when they have a good sound), so nobody will notice this pointing to a sound that does not exist yet.

Cool, I made three variations so when played repeatedly - hearing the effect doesn't become too tiresome;
casing1
casing2
casing3

I also made these for the machine-gun (If ever needed in the future, they're at your disposal);
brass1
brass2
brass3

I will include these in the next release later today (same folder as before). BTW, the volume of the recordings is currently at full, until they can be effectively tested in-game against the other sounds for re-levelling.
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Postby Tenshihan » Sat Nov 08, 2008 6:51 am

Ok, I've added the 'brass', 'casings', and the new 'rocket_mode' now to;
tenshihan-V4.1.0

(No more need for 'tink' at all now.) ;)

Check them out when you can Div', the new soundpack will be in my regular signature area, no longer just in the "FOR_DEVELOPMENT_TEAM" folder.

I'm completely zonked from this damn flu, ...gonna sleep for a few days...

Peace,

~Tenshihan
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Postby divVerent » Sat Nov 08, 2008 8:29 am

What is a "brass", or when is it supposed to be played?

I only know the word as "music instrument you blow into that's made of some sort of thin metal"...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sat Nov 08, 2008 8:39 am

I now assumed it means the same thing as bronze, which is my guessing. Committed, hope it is right.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Alien » Sat Nov 08, 2008 10:24 am

http://en.wikipedia.org/wiki/Brass - according to this brass and bronze are different (only a bit), but probably that doesn't matter cause this metal sound anyway.
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Postby GreEn`mArine » Sat Nov 08, 2008 3:46 pm

@Tenshihan:
I have a much better overall impression of the soundpack now (v4.1.0) ;). It seems much more balanced now. I'll try to play a competitive 1v1 game again with the new sounds and test how well I do now with these new balanced sounds.

Also, I can hear the hitsound again, very clearly!
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Chubby » Sat Nov 08, 2008 4:04 pm

Are those sounds added on the DCC servers?
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