Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby FruitieX » Sat Nov 08, 2008 4:15 pm

Love the hitsound the way it is now, but there are still some things bugging me.

One of them is the loud, "spatial" rocket detonate sound. It sounds like the sound comes from behind me or something, and rapidly switches between the left and right ear. I liked it more the way it was in V3.6.4, where it sounded more damped and "flat".

Another thing is the hagar. The sound itself is really nice, but when you hold the mouse button down and fire rapidly, it sounds a bit weird/noisy. Hard to explain really, but it's like it doesn't get enough time before it's played again, you know :) Maybe make it faster or something? I don't know, I'm not that good at making sounds ;)

Anyhow, thank you again for your awesome work Tenshihan! It's awesome now that they are in SVN: just do a svn up and I have the latest sounds by you :P
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Postby Tenshihan » Sat Nov 08, 2008 9:52 pm

divVerent wrote:What is a "brass", or when is it supposed to be played?

I only know the word as "music instrument you blow into that's made of some sort of thin metal"...

I'm sorry Div, sometimes I forget about cultural differences when it comes to language.

As you know, there are quite a few varying ammo-types, and so they have different names for the ammo-casings;

Shotguns use 'shells' which are mainly just a plastic container.

However, rifles, machine-guns and handguns have bullet-casings that are made of the metals copper or 'brass'.
Last edited by Tenshihan on Sat Nov 08, 2008 10:18 pm, edited 1 time in total.
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Postby Tenshihan » Sat Nov 08, 2008 10:00 pm

FruitieX wrote:Love the hitsound the way it is now, but there are still some things bugging me.

One of them is the loud, "spatial" rocket detonate sound. It sounds like the sound comes from behind me or something, and rapidly switches between the left and right ear. I liked it more the way it was in V3.6.4, where it sounded more damped and "flat".

Another thing is the hagar. The sound itself is really nice, but when you hold the mouse button down and fire rapidly, it sounds a bit weird/noisy. Hard to explain really, but it's like it doesn't get enough time before it's played again, you know :) Maybe make it faster or something? I don't know, I'm not that good at making sounds ;)

Anyhow, thank you again for your awesome work Tenshihan! It's awesome now that they are in SVN: just do a svn up and I have the latest sounds by you :P

Hi FruiteX, always great to hear from you!

Thanks for your report, ...I wasn't sure how people would take the change for the 'Rocket-Det' sound, ...previously I had the volume down so low that most people couldn't hear it. So I figured that if I made it a stereo effect it would be heard easily. It was just an experiment and yours is the first report on it. I will adapt the sound to have less spread and hopefully that will work for you.

Hmmn, as for the Hagar, ...I will work on that sound if that's the case. I'll try making it a faster-sound for you.

Thanks again for your positive criticism and your valued appraisal, ...have a good night my friend! :)

~Tenshihan

EDIT: I just fixed both those sounds, ...they will be included in the next release, after I get back some more feedback from everyone if there's any other sound-issues. Thanks again! :)
Last edited by Tenshihan on Sat Nov 08, 2008 10:35 pm, edited 1 time in total.
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Postby divVerent » Sat Nov 08, 2008 10:20 pm

Ah, then I guessed right that these are the machine gun casings. It's right in svn, then.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Sat Nov 08, 2008 10:39 pm

divVerent wrote:Ah, then I guessed right that these are the machine gun casings. It's right in svn, then.
Awesome! That will be very cool to hear!

I was wondering, in case some people don't like the changes, ...can we make another option in the sound-menu as a cvar? eg: "Ejecting Bullet-Casings: ON/OFF" toggle?
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Postby divVerent » Sun Nov 09, 2008 7:30 am

I don't think the problem with them was that they change gameplay, so no option needed for that. That feature exists like forever, and was turned off by default at a time when the engine could not handle overlapping entities well - which led to players getting "stuck" in casings, or even falling out of the map sometimes.

But this problem is fixed now.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby leileilol » Mon Nov 10, 2008 9:13 pm

I got a suspicion that these sounds derive from stock audio samples from Sound Generals. Those 'commonly used' sounds are NOT 'public domain'. They are licensed by purchasing the sound library for royalty-free license without changing its license.

Like familiar flesh splat sound in the hit sound, electro sound (the sparks really remind me of half-life), ... the shotgun even sounds familiar.

I hope these do not get committed.
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Postby divVerent » Mon Nov 10, 2008 9:40 pm

They already have been. Any info on this, Tenshihan?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Mon Nov 10, 2008 9:46 pm

What is the link to those sound generals? If they are samples, that doesn't mean you can't expand on. All synthesizers come with their own set of samples.

From the other hand, we don't need openarena style wars here. I still don't know how this war has finished (if it has) cause trak's textures are still claimed as GPL ones.

Can't find sound generals on google except some myspace profiles.
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Postby C.Brutail » Mon Nov 10, 2008 10:54 pm

leileilol, the sg sound has been recorded by Tenshihan himself.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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