Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Tenshihan » Sun Oct 05, 2008 10:56 pm

Alien wrote:Nexuiz should have Super Shotgun. :)

That WOULD be cool, ...I've already made a sound that would suit that perfectly - however, it should be an alternate secondary-fire to the existing shotgun (instead of the rapid-fire three-shot).

My only concern is the players-hearing, because the sound is really, really loud as hell, and over-usage can very likely cause serious ear-damage if used too often. ...That's partly the same reason why I dropped the decibel-levels of all my weaponry-sounds by 2.5db.
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Tenshihan-V3.5.4.pk3

Postby Tenshihan » Wed Oct 08, 2008 7:11 am

Tenshihan-V3.5.4.pk3 is now available. See my Signature for download.

Release date: Oct 8, 2008

* All NEW KeyHunt sounds. (As requested by DivVerent)

* New 'Armor' sounds.

* New 'Mini-Health' sounds.

* Re-Leveled the weapon-Sounds to be louder than the last soundpack, while still allowing my CTF voice-over to be heard.

__________

Still Included:

* NEW CTF and Domination sounds. Vocal; "Flag Taken" & "Flag Returned" ...Play to hear them).

* Gave the power-up 'STRENGTH' some extra OOMPH.

* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.

* New shotgun sound...clearer, suits the default model better. (As of V3.4, ...I added some extra effects in afterwards).

* Original "Yoda" announcer clip saying "Did Yoda show you that?" Has been changed to "Amazing". I just got fed up of people misunderstanding the original, so I simplified it.

* Footsteps = Are now MONO so you can now pinpoint where your opponents are.
(New footsteps will be recorded when the codes are made for individual player-models and ground-surfaces.)

* Crylink_fire = Enhanced with resonating electrical fizzleness.

* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.

* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork
on a tin-can' sound.

* Mortar "Grenade_fire" = Deeper sound.

* Hagar_fire = Sharper, clearer sound. No longer distorted.

* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.

* Lasergun_fire = Enhanced the sound slightly, and shortened it.

* LaserImpact = Shorter, less distracting.

* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.

* NexImpact = Now has Plasmic Sizzleness. ;)

* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and
bolder sound.

* Rocket_Impact = Mixed from three sources to blow your damn ears.

* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.

* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by
popular demand)
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Postby divVerent » Wed Oct 08, 2008 7:30 am

(New footsteps will be recorded when the codes are made for individual player-models and ground-surfaces.)


For individual models footsteps and landing sounds are intentionally not supported, as choosing the model should give no advantage in a competitive match.

However, surface dependent sounds are already supported in Nexuiz svn. They use sound files misc/metalfootstep01 to 06 for metal surfaces, and accordingly misc/metalhitground1 to 4. It's just that they are currently just copies of the "normal" files.

Other surface types are not supported, because Quake 3 did not support them and they'd need extra support in the mapping tools. However, as an incentive to make some, what about making such steps anyway (sand, grass)? I'd then add support for them to Nexuiz and NetRadiant, but people using GtkRadiant 1.4 won't be able to use them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Wed Oct 08, 2008 8:01 am

Just checked out the sounds... I like the medium and big armors now too.

My only last problem with them: the new armor1 sound. I thought it's more like something bouncing off the floor, so the first thing I tried when hearing them was to try out all weapons that bounce. Can you change that one so it is less distracting?

The key hunt sounds are nice, BTW.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Wed Oct 08, 2008 8:45 am

Another request:
PLEASE could you gives us Yoda back... you know... It''s a kinda "Nexuiz legacy" :D

Nooo!
I don't realy like this one :(

Hagar: I've liked 3.5.3 better :(
Same for the small armor pickup (this one reminds me Mario actually :P )

Same goes for the Nex.
Last edited by C.Brutail on Wed Oct 08, 2008 9:02 am, edited 1 time in total.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby halogene » Wed Oct 08, 2008 8:53 am

I just wanted to say

VERY GOOD WORK

and

THANK YOU !

and while I am at it, I agree that the armor pickups do sound a bit bouncy/sharp still and I loved the Yoda announcement too. :oD

Keep it up!
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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<Community>: http://www.xonotic.org
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Postby Fisume! » Wed Oct 08, 2008 9:02 am

Please don't add "Awesome! Did yoda show you that?" again. I really LOVE this "Amazing" announcer, Idk who made it (Torus?), but it's awesome :o

C.Brutail, you can add the old yoda sound if you open the ".pk3" file and change the current yoda sound with the old. (I use winrar for this, but it should work with another programms too).

I didn't test it yet Tenshihan, but I'll now :)

I'll edit later. Cheers
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Postby C.Brutail » Wed Oct 08, 2008 9:25 am

Yeah, I know how I can revert back changes, but still... it's not the best way :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby divVerent » Wed Oct 08, 2008 9:25 am

If you insist, I can make yoda a cvar :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Wed Oct 08, 2008 9:40 am

sure! :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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