Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Tue Nov 11, 2008 6:19 pm

Link was removed.
Last edited by Alien on Fri Nov 14, 2008 9:28 pm, edited 1 time in total.
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Postby Grasshopper » Tue Nov 11, 2008 7:41 pm

I will just continue to use the custom sound pack he gave me containing a hit sound where the victim says F*$@ . childish maybe , but it is very humorous to me and i cant recall another game using that specific sound . i have talked with Tenshihan and actually heard him say it the same way the sound wav does in the game . it is actually him in my opinion .

I just hope we dont loose a great influence in the nexuiz community over this . I do not want the old sounds back .
Master ? Do you call me Grasshopper because I am cunning and stealthy?
NO ! Because you are Ugree , Rike insect !
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Postby TVR » Tue Nov 11, 2008 7:41 pm

General Public License Version 2 does not contain any indemnification clause, therefore all distributors CAN be deemed responsible.

There still exist plenty of defences IF, and only IF infringement was proved by judiciary process, otherwise compare similarities between alleged Microsoft patent infringement in the GNU/Linux kernel.

Fear, Uncertainty, and Doubt.
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Postby Alien » Tue Nov 11, 2008 8:00 pm

Because there wasn't such precedent, uncertainty really exists. GNU might not mention who are liable for infringements, but common laws still apply.
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Postby LordHavoc » Tue Nov 11, 2008 9:22 pm

I for one, wish to thank Tenshihan for both the contribution of such important assets to Nexuiz, and for the patience to go so far in proving authorship of them.

Sorry about this mess, childish remarks do not do a project any good.

I wish leileilol would present claims of copyright violation in a more mature and coherent way, rather than sounding like a troll again and again. It's valuable information but presented entirely the wrong way, full of opinion and not much substance.
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Postby Tenshihan » Tue Nov 11, 2008 9:33 pm

divVerent wrote:if leileilol starts speading this on other websites and disregarding the proof by Tenshihan, he'll soon get banned on these sites. So much is sure.


What I don't understand is - what files can be disputed now after I provided a sample of myself making them?

In the manner of wanting to appease everyone, Hell, ...I will even RE-RECORD sounds that seem TOO similar to other game-sounds, ...as long as the request is reasonable.

I just can't understand why this stubborness hasn't been put aside, considering I even gave an example of HOW I did my verbal 'gib' sound-effect. What else SHOULD I do?

Is the "sound in question", even being USED anymore? Because I have since redone the hit sound in my most recent releases anyway. (Remember my mentioning re-leveling it for volume by 111% and doubling the length?) So what exactly IS the problem here now? The 'hit' sound shouldn't even slightly resemble anything of consequence NOW. (Not that it ever SHOULD have been).

Any OTHER files I should redo just to calm everyone down here? Now all this legal talk is getting crazy for me, ..what the hell is going on?

In Canada, which is where I'm from and reside, CopyRight is automatically placed to me upon my creating any kind of media-artform. In turn, by my own decision, that's why I said publically on the forums that I commit every sound release I make for Nexuiz and that my sounds are made under the GPL. What else do I have to say or do, to make this work so we can MOVE-ON?

I just want RESULTS ...so what can I possibly do to make everyone happy? (Don't say; "Don't use those sounds" either, because they really ARE my sounds.)

I seriously defy ANYONE to provide a sample of MY shotgun sound from any other source. Sure, some shotguns DO sound similar, as 12 gauge buckshot leaving the barrel of a gun at a certain speed is bound to sound similar - however, no one else's sound will be anything like mine because of the way I processed my sound by layering two of MY recording sources.

One shotgun recording we did outside for a sense of natural depth, and the other was done inside, for the maximum bass reflection. It was the latter-recording that was too distorted at first for me and I had to turn DOWN the gain very low so to stop this distortion. Then, later when I got home from the gun-range, I worked on combining these two shotgun blasts until it turned out as you hear in game. I also then had to bring down the bass and the treble so that repeated play woudn't hurt the players ears. (If you heard the original, you would understand why I did this, ...it's painful to listen to because it's such a sharp cracking sound, much like lightning. I had to also dull-down the Nexfire because railguns are dangerously loud and cause permanent ear-damage if heard too often.)

If my gib sound turned out similar to 'other' game sounds, that's because as i've noted, there are only three traditional ways of making a 'gib' sound. I WANTED my recording to sound like a traditional gib sound because that was my goal in the first place. I am purposely using the exact same methods that other professionals are using, ...that doesn't mean that MY sounds are ripping them off, ...it just means i'm good at what I do.

I've been doing this a LONG time, i'm not some amaturish kid who is starting out and completely new to this, so of course my sounds are going to reflect my decades of experience. (I grew up in the entertainment industry for gods sake! I also used to act and do stunt-fighting on TV shows, ...but does this mean I can't ALSO make sounds for a video-game, though?)
Last edited by Tenshihan on Tue Nov 11, 2008 10:14 pm, edited 1 time in total.
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Postby Tenshihan » Tue Nov 11, 2008 9:34 pm

LordHavoc wrote:I for one, wish to thank Tenshihan for both the contribution of such important assets to Nexuiz, and for the patience to go so far in proving authorship of them.

Sorry about this mess, childish remarks do not do a project any good.

I wish leileilol would present claims of copyright violation in a more mature and coherent way, rather than sounding like a troll again and again. It's valuable information but presented entirely the wrong way, full of opinion and not much substance.

Hello LordHavoc!

...Thank you VERY much! :)
Last edited by Tenshihan on Tue Nov 11, 2008 10:24 pm, edited 1 time in total.
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Postby Alien » Tue Nov 11, 2008 9:38 pm

Tenshihan wrote:In the manner of wanting to appease everyone, Hell, ...I will even RE-RECORD sounds that seem TOO similar to other game-sounds, ...as long as the request is reasonable.
No, sounds are very good (except maybe wrong volume levels here or there). You better create MORE instead of wasting time. ;)
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Postby Tenshihan » Tue Nov 11, 2008 10:06 pm

divVerent wrote:...And Tenshihan: to clear all this up, do you still have the source files of the hit sound leileilol was referring to (no idea which one of the different hit sounds it was)?


Yes, I do, and it sounds nothing alike in my opinion, ...although obviously related because of what I was trying to imitate. The file version in question (I'm guessing) is one of my older files when I had completely changed the hit sound altogether and used my mouth-gib as a replacement (it was a distatrous failure though and I learned from the experience).

No one really liked it so I then 'combined' the two sounds and used that instead for a few months, ...however, due to a lot of reports recently that people STILL couldn't hear the 'hit' sound over the nex-fire, ...I really went overboard and BOOSTED the original hit sound to 111%, and also doubled the length of the file so it could be easily heard. There is still some quiet remnant of my old verbal gib sound in there, though it has been shortened and quietened, quite a lot.

For easy reference, I am labelling these files as the following:

"hit1.wav" is the shorter version of one of my older verbal gib-sounds (edited to be shorter in length for time-of-play), it has absolutely NO original 'hit' sound in it what-so-ever. This was the file that was a failure amongst my peers here.

"hit2.wav" is the combined work of the original hit sound and my verbal gib sound. This file has been used for months, until recently due to people not being able to hear when they were making a hit - so I boosted the original 'hit' part of the sound as I've previously mentioned, and left my verbal gib part to be far quieter.

"Combined-Gib(Mono).wav" is one of my early variations of a gib-sound, ultimately edited for time-length.

Please check my signature for these download examples, located in the .zip file called: "tenshihan_gibs.zip"
Last edited by Tenshihan on Wed Nov 12, 2008 9:00 pm, edited 4 times in total.
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Postby Tenshihan » Tue Nov 11, 2008 10:07 pm

Alien wrote:
Tenshihan wrote:In the manner of wanting to appease everyone, Hell, ...I will even RE-RECORD sounds that seem TOO similar to other game-sounds, ...as long as the request is reasonable.
No, sounds are very good (except maybe wrong volume levels here or there). You better create MORE instead of wasting time. ;)
Hahah, thank you Alien, that made me smile bro, ...do you have any particular request of any sounds you want re-leveled? (I'm sooo in the mood to work because of all of this, despite being sick). :)
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