Tenshihan's Newest Sound-Releases:

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Postby Alien » Tue Nov 11, 2008 11:48 pm

Or it's recorded DIRECTLY without any preprocessing done. What can't you do with wav exactly?
And of course, you can't change notes?, because it's stream of samples and not notes.
Similarly why you can't convert wav to sm3, it, mod, whatever files.
Last edited by Alien on Tue Nov 11, 2008 11:50 pm, edited 1 time in total.
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Postby ai » Tue Nov 11, 2008 11:49 pm

She is right. Source are the original files which make up the output. I.e. files for Max, Maya, Blender, Audition, Photoshop etc. Those are the true source files.
Just because someone might not have enough money to buy the specific application doesn't mean they are necessarily closed source, it's still open source for those that has those applications. It's just accepted that sound files and models come as they do as the original files would take too much space and not practical to distribute with the game itself.

Recording directly works as well, but it depends on what application one records in or edit it. That would be the final 'source' definition.
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Postby Alien » Tue Nov 11, 2008 11:51 pm

ai wrote:She is right. Source are the original files which make up the output. I.e. files for Max, Maya, Blender, Audition, Photoshop etc. Those are the true source files.
Just because someone might not have enough money to buy the specific application doesn't mean they are necessarily closed source, it's still open source for those that has those applications. It's just accepted that sound files and models come as they do as the original files would take too much space and not practical to distribute with the game itself.

This is where you're wrong. You can have fuckin disassembler, binary is not source. C files theoretically could be compiled independently from the system, cause c reference is open. Now if I give my source in alienfooby language without any reference how it actually works, would it be considered open? No.
As I said I can release a format for my personal use and release the sources under that format. This is not open source, cause format IS CLOSED. Got that?

Another example, microsoft open document format was not accepted as open standard until they fixed such shit as underline, spacing as in word95, cause word95 is not a standard and furthermore not open either.
Last edited by Alien on Wed Nov 12, 2008 12:01 am, edited 1 time in total.
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Postby ai » Tue Nov 11, 2008 11:59 pm

Alien wrote:This is where you're wrong. You can have fuckin disassembler, binary is not source.
As I said I can release a format for my personal use and release the sources under that format. This is not open source, cause format IS CLOSED. Got that?

Actually, I don't understand this. What does it matter what format you're releasing under? Source is still source. Source is what you use originally to create the work. When I create models I use Maya, so Maya is my source, not the exported model (which true, can be used as source too), but that's not my original source.

This is at least my view on source files. I don't understand the complicated things you're bringing up.
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Postby Alien » Wed Nov 12, 2008 12:04 am

Guess why nexuiz does not use mp3? Because this a patented technology (iirc, fraunhofer) and therefore not really open source. Same goes for aac and it's various kinds (apple, others).
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Postby Tenshihan » Wed Nov 12, 2008 12:04 am

leileilol wrote:
Tenshihan wrote:As for your conclusion that I "haven't shared the original audio sources"? ...if you can't understand by listening and hearing what i've said, ...I no longer care. I'm not wasting anymore time on this subject.


Cool Edit Pro was used, with multi-track editing. There are project files in existence. These are not shared, either. I guess this refusal to share the sources ultimately makes the sounds non-Free and GPL incompatible then, since after all I am being denied the source?

What do you think if another project derives from your sounds? Is it still yours? Do you still claim ownership of it and have all the right to take it away? This is a separate issue from the potential plagiarism, by the way.

What I want is some answers and citations, not slander. I didn't have any intent to slander (though my earlier posts do look that way, my temper can regrettably explode when a GPL data project I like is in danger of possible infringement). This thread is not about me. This thread is about the sounds. This is a valid discussion, and my attitude has nothing to do with it.


First off, there was no multi-track editing, and i'm not even sure why you would bring up such a thing, even if I HAD done so. These sounds are MY own sources, and I thereby have the right to use them any way I see fit. In this case, I release them to AlienTrap for the game 'Nexuiz' under the GPL license.

What 'project files' are you referring to? ...mine? If so, why should I release my unfinished work? Just to please YOU? That's not how an artist works. When i'm working on sound, i'm not thinking to myself, "I better keep an original recording in case no one believes it's mine." That's ridiculous. I'm focused on the work, not possible accusations.

When im done processing a sound, I have built upon the original unpolished file, there is no longer an original unmodified sound (usually) when i'm finished processing. Why would I want to keep it? ...To fill up my hard-drive with an uneccessary mess?

I have shared what I choose to release, which is my right. I do NOT have to publish my original recordings before they are finished being crafted by myself. I already HAVE done that today, and once is more than enough. That's like asking a painter for his paints, brushes and canvas, instead of being satisfied by seeing the finished product.

In short, you have already shown that no amount of proof is enough to satisfy you.

I ask you again, ....WHY, when I have all these tools at my disposal to create my OWN custom soundwork, WOULD I WANT TO merely 'steal' someone elses work?

I have released my work for Nexuiz under the GPL license, this means that if anyone else wants to use my sounds, they ARE free to use them, even outside of Nexuiz. If they want to use them, all the power to them. If they choose them - it's because they obviously LIKE them and can tell they were created with care and professionalism.

What I do NOT understand is how you came to THIS conclusion:
"I guess this refusal to share the sources ultimately makes the sounds non-Free and GPL incompatible then, since after all I am being denied the source?"

How exactly does my not sharing my original source material - equate with my RELEASES not being GPL compatible? This defies logic in all sense.

Do you also ask mappers to provide their early versions of a map when they release their finished product? Should they 'hold-onto' their first drafts, because YOU might later come along demanding the proof they made it? :roll:

FYI: I record all my work in ".wav" and then after finishing my work in post-processing, I convert it to ".ogg" for the game to use because the files are smaller.
Last edited by Tenshihan on Wed Nov 12, 2008 12:48 am, edited 3 times in total.
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Postby ai » Wed Nov 12, 2008 12:12 am

Alien wrote:Guess why nexuiz does not use mp3? Because this a patented technology (iirc, fraunhofer) and therefore not really open source. Same goes for aac and it's various kinds (apple, others).

Ok, I think now know what you're getting at. Thank you for speaking a rather simple language that I understand :)
However, can this really be true. I mean, I understand why .mp3 would be patented, but that's because you can use it on most applications that support sound. But with .max or .mb/.ma (Maya) and .aac (if that is Audition), even though they are patented (I bet they are) they can only be used with one application, their application. Or is it because they are patented that they cannot be open source? If so, then I think I'm on the right page.
Last edited by ai on Wed Nov 12, 2008 12:16 am, edited 1 time in total.
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Postby Alien » Wed Nov 12, 2008 12:13 am

And you are asking for supposed sources, which do not mean anything for most people and me cause we don't have stupid proprietary app.

ABC

My own parser (gcc backend) converts A to #include <stdio.h>, B to int main(void){ C to printf("This is ridiculous"); return 0;} and then gcc compiles and produces fabulous exe.

Now the question: can ABC be considered source without me giving any information how my parser works? If the answer is yes, think why nobody thought about that before.
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Postby Alien » Wed Nov 12, 2008 12:18 am

ai wrote:
Alien wrote:Guess why nexuiz does not use mp3? Because this a patented technology (iirc, fraunhofer) and therefore not really open source. Same goes for aac and it's various kinds (apple, others).

Ok, I think now know what you're getting at. Thank you for speaking a rather simple language that I understand :)
However, can this really be true. I mean, I understand why .mp3 would be patented, but that's because you can use it on most applications what support sound. But with .max or .mb/.ma (Maya) and .aac (if that is Audition), even though they are patented (I bet they are) they can only be used with one application, their application. Or is it because they are patented that they cannot be open source? If so, then I think I'm on the right page.


Because you need license to decode and play mp3 (that's why codecs are not by default on most linux distros, cause some stupid countries have stupid laws). And you need license to encode to aac (mpeg4 part2?/mpeg2 part4? specification implementation). Yet, you don't need the license to play them, iirc (may be wrong). That's why faac (aac encoder) is illegal according to some laws. AAC - advanced audio coding, really better than mp3 and competing with OGG.
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Postby leileilol » Wed Nov 12, 2008 12:56 am

i made this cool song. Can you tell which samples come from games and which are "hand made"?

Also hmm
"hit1.wav" is the shorter version of my verbal gib-sound (edited to be shorter in length for time-of-play), it has absolutely NO original 'hit' sound in it what-so-ever. This was the file that was a failure amongst my peers here.


Image

these line up pretty well. :?
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