Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby GreEn`mArine » Sat Jan 31, 2009 10:42 am

I have 2 new suggestions for you Tenshihan regarding strength sounds:
- new sound: played when the strength spawns again (can be heard globally by every player who plays on the map)
- new sound: some kind of warning sound played to the player who has the strength or invicibility power up that is about to run out of time (e.g. only 5 secs left)

I would do the coding part of course ;)
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Postby Tenshihan » Fri Mar 06, 2009 9:51 am

GreEn`mArine wrote:I have 2 new suggestions for you Tenshihan regarding strength sounds:
- new sound: played when the strength spawns again (can be heard globally by every player who plays on the map)
- new sound: some kind of warning sound played to the player who has the strength or invicibility power up that is about to run out of time (e.g. only 5 secs left)

I would do the coding part of course ;)


Damn! ...Sorry I didn't see this post of yours earlier, ...yeah - that sounds very cool!

As long as you can code the sound, then that's great! I will let you know when i've made the new sounds. (I've been quite busy lately with real-life issues; re-adjusting to being home and catching up on bills, etc...)
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Postby ai » Fri Mar 06, 2009 11:31 am

Tenshihan wrote:re-adjusting to being home and catching up on bills, etc...

Eeeew bills... *runs away*
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Postby mand1nga » Fri Mar 06, 2009 12:05 pm

It would be nice to have "under water" sounds as well :)
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Postby esteel » Fri Mar 06, 2009 12:13 pm

Lets give Tenishian some time.. glad he is back but i think he still needs a recover.





Besides, if then the little remaining time should be used to finish the player sounds :-P
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Postby C.Brutail » Fri Mar 06, 2009 12:26 pm

Glad to see you back! :D
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WE ARE NEXUIZ.
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Postby Tenshihan » Sat Mar 07, 2009 5:59 am

It would be nice to have "under water" sounds as well
--------------------------------------------------------------------------------

Lets give Tensihian some time.. glad he is back but i think he still needs a recover.

Besides, if then the little remaining time should be used to finish the player sounds

I think the idea of underwater sounds is GREAT! It could be a filter though - to subdue any existing sounds to make them sound like they are underwater by changing the pitch and dropping the treble by 80 %, ...but i'm not sure if the game engine supports such things - or how to implement that concept. (Underwater Maps with accessories like breathing apperatus "pick-ups" would be awesome!)

Thank you esteel, ...now I have to be honest - i was away for so long that I don't remember which player-sounds are missing - can you guys provide me with a complete list of what needs to be done? Can you please inform me in a PM - or directly to my email? :)

My sincere thanks to ALL OF YOU for being so understanding about my recent illness, you really are the best community i've ever been a part of.

Cheers!

~Michael
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tenshihan.v6.0-Light.pk3

Postby Tenshihan » Mon Apr 06, 2009 3:29 pm

My newest soundpack is now available from my Signature:

"tenshihan.v6.0-Light.pk3"


==========

This pack also contains a new sound that will need to be coded into the game for "PowerOff" (The new sound for when the "Strength" Power-Up is ending.)

This new sound is EXACTLY one second long (to be looped) for the reason of it being each second passing until the Strength runs out.

It can be found in the following folder:

"sound/misc/PowerOff.wav"
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Postby [-z-] » Mon Apr 06, 2009 4:41 pm

Awesome work as always tenshihan, I'm glad your sounds are getting more exposure with the 2.5 release. They really are amazing :).
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Postby Tenshihan » Mon Apr 06, 2009 5:20 pm

[-z-] wrote:Awesome work as always Tenshihan, I'm glad your sounds are getting more exposure with the 2.5 release. They really are amazing :).

Thank you my brother! Great to hear from you man, I've missed chatting with you! (This is the first free-time I've had to have any fun in about 3 months since I got back home, so now I'm trying to catch up on Nexuiz-related stuff.)

I notice after playing 2.5 that there really are NOT enough Player-taunts, so I figure each character needs at least 10, not just three or four, ...so it's back to work for me! (Oh noes! LOL - We all know how much I HATE making new sounds!) *can you hear the sarcasm?* hahah! :)

BTW, can someone PLEASE give me the full list of what ELSE needs to be done as far as sounds? ...it's been a long time, and I've been out of the loop far too long, so can one of our Nexuiz-Family members PLEASE help bring me back up to speed? Thanks in advance guys!

~Michael
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