
Things that come into my mind are basically the same things I've already told either you or torus a while back. The ones I remember atm are:
- Strength and Shield spawn sounds played globally on the level
- "Flag returned" is ambiguous
solution a) maybe have individual sound files for "red flag returned", "blue flag returned" etc, so that players find out whether their own flag was affected or not.
solution b) one could think about leaving the "flag returned" sound as it is, but have some UT-like siren sound that is played as a loop in the background while your flag is taken by the opponent
- a sound played once a new vote is called. this could help making new votes more obvious. Quake3's wording of this sound is "vote now". I dunno what the others think, but there could also be other sounds such as "vote succeded", "vote failed", "vote timed out" and other things. Atm, in case of a vote, everything you hear is a beep that is also used when chatting, and that's very bad as some players don't bother to read chat anyway, and the votes shown in the right lower corner are overlooked easily. So having individual sounds that support that would be cool, and it's trivial to modify the nexuiz code to play such new sounds!
- (maybe not needed) "you have the flag" or something like this once YOU have the flag