Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby GreEn`mArine » Mon Apr 06, 2009 7:14 pm

Hey Tenshihan, great to see you contributing again ;)

Things that come into my mind are basically the same things I've already told either you or torus a while back. The ones I remember atm are:
- Strength and Shield spawn sounds played globally on the level
- "Flag returned" is ambiguous
solution a) maybe have individual sound files for "red flag returned", "blue flag returned" etc, so that players find out whether their own flag was affected or not.
solution b) one could think about leaving the "flag returned" sound as it is, but have some UT-like siren sound that is played as a loop in the background while your flag is taken by the opponent
- a sound played once a new vote is called. this could help making new votes more obvious. Quake3's wording of this sound is "vote now". I dunno what the others think, but there could also be other sounds such as "vote succeded", "vote failed", "vote timed out" and other things. Atm, in case of a vote, everything you hear is a beep that is also used when chatting, and that's very bad as some players don't bother to read chat anyway, and the votes shown in the right lower corner are overlooked easily. So having individual sounds that support that would be cool, and it's trivial to modify the nexuiz code to play such new sounds!
- (maybe not needed) "you have the flag" or something like this once YOU have the flag
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Tenshihan » Mon Apr 06, 2009 8:05 pm

GreEn`mArine wrote:Hey Tenshihan, great to see you contributing again ;)

Things that come into my mind are basically the same things I've already told either you or torus a while back. The ones I remember atm are:
- Strength and Shield spawn sounds played globally on the level
- "Flag returned" is ambiguous
solution a) maybe have individual sound files for "red flag returned", "blue flag returned" etc, so that players find out whether their own flag was affected or not.
solution b) one could think about leaving the "flag returned" sound as it is, but have some UT-like siren sound that is played as a loop in the background while your flag is taken by the opponent
- a sound played once a new vote is called. this could help making new votes more obvious. Quake3's wording of this sound is "vote now". I dunno what the others think, but there could also be other sounds such as "vote succeded", "vote failed", "vote timed out" and other things. Atm, in case of a vote, everything you hear is a beep that is also used when chatting, and that's very bad as some players don't bother to read chat anyway, and the votes shown in the right lower corner are overlooked easily. So having individual sounds that support that would be cool, and it's trivial to modify the nexuiz code to play such new sounds!
- (maybe not needed) "you have the flag" or something like this once YOU have the flag


Very cool bro, I will look into doing these asap, ...they shouldn't be that hard to do. :)

BTW everyone, I've just RE-uploaded my newest soundpack to include new thunder sounds and my brother's music which I really think should be Nexuiz's new main theme, check it out and see what you think. (Yes, he's given full permission for us to use it.)
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Postby Rad Ished » Mon Apr 06, 2009 8:58 pm

that thunder sound is fabulous, what is it intended for? ambient sound?
Also , i don't know if you're interested but there is an english musicain called burial who uses the sound of shell casings to great effect. Guess it's not really relevent here but he does some really nice tunes.
Wired called it album of the year or some such.
Shutta by burial has awesome gun click reload shell casing madness, check it yoooooooooooooooooooooooooooooooooooooooooooou :D
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Postby Tenshihan » Tue Apr 07, 2009 12:46 am

Rad Ished wrote:that thunder sound is fabulous, what is it intended for? ambient sound?
Yep, exactly, these thunder-sounds are usually played in the level: "Ruiner" and I hope that since they are now in proper stereo - that more mappers will think about using storms / fog into their maps to create more stunning visual ambience. ;)

I'm also currently (this minute) working on a "RAIN" set of sounds, from light rain, medium, to heavy rain, and some tracks including thunder.

I have a whole bunch of new sounds for mappers that i'm currently organizing for everyone to have access to - so they can let their imaginations go wild and build awesome new custom maps!


Rad Ished wrote:Also , i don't know if you're interested but there is an english musicain called burial who uses the sound of shell casings to great effect. Guess it's not really relevent here but he does some really nice tunes.
Wired called it album of the year or some such.
Shutta by burial has awesome gun click reload shell casing madness, check it yoooooooooooooooooooooooooooooooooooooooooooou :D

I will check that out - thanks! :)
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Postby divVerent » Tue Apr 07, 2009 6:52 am

Tenshihan wrote:
[-z-] wrote:Awesome work as always Tenshihan, I'm glad your sounds are getting more exposure with the 2.5 release. They really are amazing :).

Thank you my brother! Great to hear from you man, I've missed chatting with you! (This is the first free-time I've had to have any fun in about 3 months since I got back home, so now I'm trying to catch up on Nexuiz-related stuff.)

I notice after playing 2.5 that there really are NOT enough Player-taunts, so I figure each character needs at least 10, not just three or four, ...so it's back to work for me! (Oh noes! LOL - We all know how much I HATE making new sounds!) *can you hear the sarcasm?* hahah! :)

BTW, can someone PLEASE give me the full list of what ELSE needs to be done as far as sounds? ...it's been a long time, and I've been out of the loop far too long, so can one of our Nexuiz-Family members PLEASE help bring me back up to speed? Thanks in advance guys!

~Michael


So am I out of the loop, but 2.5 had to be released with lots of player sounds disabled:

// reserved sound names for the future (models lack sounds for them):
// _VOICEMSG(affirmative) \
// _VOICEMSG(attacking) \
// _VOICEMSG(defending) \
// _VOICEMSG(roaming) \
// _VOICEMSG(onmyway) \
// _VOICEMSG(droppedflag) \
// _VOICEMSG(flagcarriertakingdamage) \
// _VOICEMSG(negative) \
// _VOICEMSG(seenenemy) \
// _VOICEMSG(fall) \
// _VOICEMSG(getflag) \
// _VOICEMSG(incoming) \
// _VOICEMSG(coverme) \
// _VOICEMSG(needhelp) \
// _VOICEMSG(defend) \
// _VOICEMSG(freelance) \
// _VOICEMSG(falling) \

I disabled them as not all models had them, so it played either nothing, or even worse, a male sound for a female model.

As for the menu background music - I disagree a bit with it, mostly because I like the UT-ish track by blkrbt ("brokenlight") better for the menu. Creation on the other hand would be a great track for use on maps, IMHO really fits the style of the new map desertfactory.

Can you provide some sort of "source file" for the music track (and be it just a MIDI file, or a PDF containing the score of the themes and drum patterns)?

EDIT by ai: Just added a link to the Brokenlight song, if Tenshihan or someone else wanted to download and listen.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Tue Apr 07, 2009 7:22 am

BTW, I did the strength timer thing different from your idea - it plays 6 times in total (5 sec left, 4 sec left, ..., 1 sec left, ran out), matching the HUD effect.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby FruitieX » Wed Apr 08, 2009 1:08 pm

Awesome stuff, I especially like the rocketlauncher blast sound! New shotgun sound is good and so is laser. The rifle sound was very cool, and with that echo mappers should understand that it should be used only on outdoor maps :) However, it sounds weird in the secondary fire mode. Also, the uzi sound is a bit off for a machine gun imo (loops better now tho)

Oh btw, I loved "Creation"!
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Postby Tenshihan » Wed Apr 08, 2009 4:57 pm

FruitieX wrote:Awesome stuff, I especially like the rocketlauncher blast sound! New shotgun sound is good and so is laser. The rifle sound was very cool, and with that echo mappers should understand that it should be used only on outdoor maps :) However, it sounds weird in the secondary fire mode. Also, the uzi sound is a bit off for a machine gun imo (loops better now tho)

Oh btw, I loved "Creation"!


Thanks about my new sounds, ...I also noticed that the camping-rifle secondary mode doesn't suit ANY sound, ...since no sniper-rifle should ever HAVE a rapid-fire mode. That kind of rate of fire also does NOT suit the weapon-model, Nor the very concept of what a 'Camping-Rifle' represents, which is suppossed to be; ..."Stealth".

I agree with you, that gun should be placed by mappers in their own new custom large-maps where sniping is going to be more implemented. It should NOT be replacing the Nex-slot on maps that previously had the Nex there either.

As for the Uzi, ...I just wanted to try something new because Nexuiz doesn't have ANY silenced-weapons. However, I will try switching-up these two sounds and make the Camping-Rifle a SILENCED sniper-rifle, and put the Uzi back as a loud machine-gun.

Thanks, ...yeah, everyone LOVES "Creation" except for one person it seems.
Last edited by Tenshihan on Wed Apr 08, 2009 7:55 pm, edited 1 time in total.
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Postby Tenshihan » Wed Apr 08, 2009 5:00 pm

divVerent wrote:BTW, I did the strength timer thing different from your idea - it plays 6 times in total (5 sec left, 4 sec left, ..., 1 sec left, ran out), matching the HUD effect.


How is that different from my idea? That was exactly my intention when I wrote;
"This new sound is EXACTLY one second long (to be looped) for the reason of it being each second passing until the Strength runs out."
Last edited by Tenshihan on Wed Apr 08, 2009 7:56 pm, edited 1 time in total.
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Postby Rad Ished » Wed Apr 08, 2009 5:19 pm

HEy there tenshihan,
Now i don't know if you heard of nexball but if you've watched the new video on the nexuiz front page by fruitiex you will see it. Aaaaaaaand you might notice the fairly poor sound effect (no offense bougs :p) that the ball makes (is it boing?).
So anyway i told mrbougo that i would ask you if mebbe we could have some ball bouncing sounds from your mighty forge of sound xD
There's different games but at the mo the sound is just daft. So actually it's kind of fitting.
hey im waffling,
I agree with the stuff about your sound pack, uzi sound is nice .. but sort of wrong, however it does appear to make me more accurate with it, don't know how you managed that but good work anyway :)
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