Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Tenshihan » Wed Apr 08, 2009 8:01 pm

RE: NexBall sound is made now, ...not sure where it belongs in the soundpack though as I couldn't find it in a cursory glance, I will upload it to my Signature in the folder "FOR_DEVELOPMENT_TEAM/"

I hope it suits your needs! :)

~Michael
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Postby esteel » Wed Apr 08, 2009 8:39 pm

Well right now Nexball is not inclued in Nexuiz, so Blub should know best which sounds he needs :)
Great work though!
Do you think you can finish the missing voices for the models this month? That would be perfect as we'll try to release a bugfix release and having those voices would be a nice 'bugfix' as it would allow us to activate all those voices :)
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Postby Tenshihan » Wed Apr 08, 2009 9:12 pm

esteel wrote:Well right now Nexball is not inclued in Nexuiz, so Blub should know best which sounds he needs :)
Great work though!
Do you think you can finish the missing voices for the models this month? That would be perfect as we'll try to release a bugfix release and having those voices would be a nice 'bugfix' as it would allow us to activate all those voices :)


Yeah, I'm currently working on the player-voices, but to be honest, when I first made them, I had a different energy than what I have now.

Back when I first made them, I thought that was all that was required, ...then later I was asked to make more, ...and more again.

I don't mind making sounds, ...that's my passion, buy the problem lies in that it's been tough to reproduce the exact same sound when it's been so long because I don't have a singular recording method. I improvise a LOT when I'm working on sounds, so I like to get it all done in one go.

I will TRY to get all these done ASAP.

BTW, later I'm also going to HAVE to re-organize the Nexuiz sound folder, it's getting messy as hell in there, and if we don't keep on top of it - it will end-up looking like the mess in the DOOM3 sound folder. (I don't know WHY the thunder sound effects are in the cdtracks folder, ...that's just weird.) It should be more like: "sound/ambient/weather/storms/thunder.ogg"

...And the Portal gun is outside of the weapons folder? ...etc, etc.

We really NEED to get all the sounds into their appropriate folders so they are easy to continue contributing to, instead of quickly becoming an uncanny mess. However, doing THAT will have to wait - because presently doing so will break most of the scripts that enable the sounds.

*Goes back to working on player-voices in the meantime*

Good to hear from you esteel. :)

~Michael
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Postby Tenshihan » Wed Apr 08, 2009 10:02 pm

--removed this post, ...due to current work.
Last edited by Tenshihan on Thu Apr 09, 2009 4:41 pm, edited 1 time in total.
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Postby divVerent » Thu Apr 09, 2009 5:15 am

Tenshihan wrote:
divVerent wrote:BTW, I did the strength timer thing different from your idea - it plays 6 times in total (5 sec left, 4 sec left, ..., 1 sec left, ran out), matching the HUD effect.


How is that different from my idea? That was exactly my intention when I wrote;
"This new sound is EXACTLY one second long (to be looped) for the reason of it being each second passing until the Strength runs out."


Oh. Parse error on my side then :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Thu Apr 09, 2009 5:05 pm

Ok! I've been working a lot this morning on sounds, so here you go guys, check the folder called; "FOR_DEVELOPMENT_TEAM/" in my Signature for the following:

nexball.zip (Redone, since yesterday's version was too weak.)

Strength_Shield-Respawns.zip

Votes.zip

Flags.zip

---

Now I have a Dentist appointment to keep - gotta go!
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Postby Rad Ished » Thu Apr 09, 2009 5:37 pm

No way that's awesome tenshihan, i only asked yesterday!
MrBougo will be very happy :D
Thank you very much.
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Postby GreEn`mArine » Thu Apr 09, 2009 6:16 pm

wow, I really love the shield and strength respawn sounds ;)

about the voice: generally speaking the voice, byitself, sounds good. But imo, as far as that's technically possible, you should try to match the existing sounds and their style to the sounds that already exist (e.g. red scores), speaking of the effects that are applied for it. Other than that, great work ;)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Tenshihan » Thu Apr 09, 2009 10:53 pm

GreEn`mArine wrote:wow, I really love the shield and strength respawn sounds ;)

about the voice: generally speaking the voice, byitself, sounds good. But imo, as far as that's technically possible, you should try to match the existing sounds and their style to the sounds that already exist (e.g. red scores), speaking of the effects that are applied for it. Other than that, great work ;)


I'm very glad you like the new 'Strength & Shield' sounds. :)
(It took me all morning to get it to sound as what 'felt' right.)

I'm actually going to REDO the older "Red-Scores/Blue-Scores" using this new recording/processing method. My voice is now clearer and easier to understand this way, so it will all match up when finished. ;)
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Postby ai » Fri Apr 10, 2009 12:29 pm

Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound :)
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^
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