Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Alien » Fri Apr 10, 2009 12:43 pm

I also agree that all announcer voices should match each other.
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Postby FraNcoTirAdoR » Fri Apr 10, 2009 2:10 pm

ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound :)
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^


Same here, I totally fell in love with the silenced machinegun, however i think its volume should be lower. Would be great to convert mg into a tactical weapon, its not so strong with the current (projectile) settings as it used to be anyway. Has some CS feeling but still cool :D
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Postby Tenshihan » Fri Apr 10, 2009 2:14 pm

ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound :)
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^
Thanks "ai"! I also really like the "silencer" I made for it and was hoping to hear more positive feedback on it from others in the community. I guess that it can be chosen by the individuals as to what they want to hear, ...it's actually the same decibel level as the regular older gunshot, just a different sound.

Cheers!

~Michael
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Postby terencehill » Fri Apr 10, 2009 2:17 pm

I don't like the new sound of the MG, it seems too much a toy sound. IMO the previous sound was just perfect.

The new sound of the rocket explosion finally is a good sound, not clipped like the previous one. What i don't like of this new explosion sound is that it is not so powerful.

Generally all the sounds are great. Amazing quality.
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Postby Tenshihan » Fri Apr 10, 2009 2:26 pm

--FraNcoTirAdoR-- wrote:
ai wrote:Actually, am I the only one who just adores the silenced sound of the Machinegun? I personally think it totally fits. It's so nice to listen to, on servers I just spray that gun to listen to the sound :)
Gives me a warm feeling in my belly. From now on I'll be using that one.
Great job ^_^


Same here, I totally fell in love with the silenced machinegun, however i think its volume should be lower. Would be great to convert mg into a tactical weapon, its not so strong with the current (projectile) settings as it used to be anyway. Has some CS feeling but still cool :D


Thanks for that, "FraNcoTirAdoR", ...I really DO need to hear that sort of thing more! Thanks for the feedback. I will turn down the sound-level by 3db, that should suit the sound more, ...and then hopefully people will come to know that weapon-slot as the "SILENCED" slot for two good reasons;

1) Because the machine-gun is rapid-fire - a silenced sound is easier on the ears for extended periods...

and

2) The Camping (Sniper) Rifle will now loop better and seem sneakier, making it separate from all the newer weapons. (I've also fixed the reload sound, ...it's is now FAR better than what we were using when it was still in SVN beta-testing)

I will be releasing my newest soundpack very soon. (V6.1)

Take care and have a great day! :)

~Michael

PS: I still have to finish the player-voices guys, ...sorry, but that takes the longest and requires great attention to detail on my part. They will NOT be included witth this next soundpack, yet. Hang in there, I'm working on them. ;)
Last edited by Tenshihan on Fri Apr 10, 2009 2:44 pm, edited 1 time in total.
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Postby Tenshihan » Fri Apr 10, 2009 2:43 pm

terencehill wrote:I don't like the new sound of the MG, it seems too much a toy sound. IMO the previous sound was just perfect.

The new sound of the rocket explosion finally is a good sound, not clipped like the previous one. What i don't like of this new explosion sound is that it is not so powerful.

Generally all the sounds are great. Amazing quality.


I'm sorry that you don't like the new silenced sound. You can manually choose to delete that one out of my last release and the default 'older one' (that you like) will play instead.

About the rocket explosion sound, ...I believe that the game engine settings are limiting that sound's decibel level because of the previous rocket-impact version was too loud.

It would be nice if I could EFFECTIVELY test my sounds in game without such hinderances, but i'm not a coder, just a sound-guy.

Sure wish I could hear the announcer voice again too, ...not sure who's brilliant idea it was to almost MUTE that, but it really undermines all my previous hard work.
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Postby Mr. Bougo » Sun Apr 12, 2009 8:14 am

Thanks a load, Tenshihan, I'll have a listen as soon as possible. I'm glad we can get some suitable and original sounds for Nexball :D

I think I'll miss the boing boing sound a bit, though :p

esteel wrote:Well right now Nexball is not inclued in Nexuiz, so Blub should know best which sounds he needs :)
Great work though!
Do you think you can finish the missing voices for the models this month? That would be perfect as we'll try to release a bugfix release and having those voices would be a nice 'bugfix' as it would allow us to activate all those voices :)


Wait, what?
Meh.
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Postby esteel » Sun Apr 12, 2009 3:16 pm

UPS, sorry my bad.. must have drunken too much tea that day :P
Really gets my each time!
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Postby Mr. Bougo » Sun Apr 12, 2009 6:44 pm

:D

No worries, it was fun, not offending!
Unless Blub takes all the credit now.
Meh.
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Postby Icarus » Sun Apr 12, 2009 7:30 pm

I love the new mg sound. Im still wondering why there isnt an air mortar sound :O
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