Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Sun Apr 12, 2009 7:36 pm

Icarus wrote:Im still wondering why there isnt an air mortar sound :O

Cause no one has requested that or even thought of that. :P
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Postby Icarus » Sun Apr 12, 2009 8:16 pm

well its in the code so i was wondering why it wasnt done :)
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Postby divVerent » Mon Apr 13, 2009 8:05 pm

Tenshihan wrote:About the rocket explosion sound, ...I believe that the game engine settings are limiting that sound's decibel level because of the previous rocket-impact version was too loud.


Nope, it's played at the same volume as all the other sounds.

Sure wish I could hear the announcer voice again too, ...not sure who's brilliant idea it was to almost MUTE that, but it really undermines all my previous hard work.


That also was never intentionally changed in code, and I also can hear them. There MAY be a bug in the soundtoat function in miscfunctions.qc that would then affect the announcer (but all other play2'd sounds too), but I really doubt it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby FruitieX » Sat Apr 25, 2009 1:59 pm

I think the nexball bounce sound should be more like a football bouncing, not a beach volleyball like now. It's a bit too aggressive and gets boring after a while... :?
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Postby Rad Ished » Tue Apr 28, 2009 7:25 am

i think that the nexball sound should randomly select from a few different sounds, that way we can still have the BOIIING!!11 from time to time. MrBougo said he could code this, i think.
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Postby Tenshihan » Wed Apr 29, 2009 2:56 am

FruitieX wrote:I think the nexball bounce sound should be more like a football bouncing, not a beach volleyball like now. It's a bit too aggressive and gets boring after a while... :?

Yeah, I actually agree with you FruitieX, I will do some recordings of a football instead (What Americans call a soccer ball, right? Not a Rugby ball, correct?) Thanks very much for the feedback, bro!
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Postby Tenshihan » Wed Apr 29, 2009 2:58 am

Rad Ished wrote:i think that the nexball sound should randomly select from a few different sounds, that way we can still have the BOIIING!!11 from time to time. MrBougo said he could code this, i think.

That would be preferable to me as well, ...as having a single sound for the dynamics of a ball seems ridiculous! I think I wil record at least 4-6 sounds for it.

BTW everyone, sorry I've been away, ...but I have some serious things going on in my personal life that cannot be ignored.

I hope that YOU are all doing well though!

All the best,

~Michael
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Postby [-z-] » Wed Apr 29, 2009 3:23 am

Tenshihan wrote:I hope that YOU are all doing well though!

All the best,

~Michael



And we wish the best for you Michael. Hope all is well on the home-front, keep your chin up, sending my positive thoughts you way :).
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Postby GreEn`mArine » Tue May 26, 2009 4:50 pm

@Tenshihah: hey, just wanted to make a suggestion for a sound you could make: a short notice sound, e.g. a beep, that is played when you try to switch to a weapon that is unavailable (either due to not having it or being out of ammo).

Reason:

When I tried to play Nexuiz with hidden weapons (r_drawviewmodel 0) I had the opinion that the info-message shown on top of the screen (saying that I don't have the weapon or don't have enough ammo for it) wasn't obvious enough, at least not for me. So a sound that assists that would be awesome. ;)

EDIT: I also wanted to encourage you and ask about the sounds for which you created unfinished previews in the past, such as the "vote" sounds or the team-specific flag dropped/capture sounds :)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Tenshihan » Mon Jun 01, 2009 1:09 pm

GreEn`mArine wrote:@Tenshihah: hey, just wanted to make a suggestion for a sound you could make: a short notice sound, e.g. a beep, that is played when you try to switch to a weapon that is unavailable (either due to not having it or being out of ammo).

Reason:

When I tried to play Nexuiz with hidden weapons (r_drawviewmodel 0) I had the opinion that the info-message shown on top of the screen (saying that I don't have the weapon or don't have enough ammo for it) wasn't obvious enough, at least not for me. So a sound that assists that would be awesome. ;)

EDIT: I also wanted to encourage you and ask about the sounds for which you created unfinished previews in the past, such as the "vote" sounds or the team-specific flag dropped/capture sounds :)


They're all done now, (So am I) ...please see my signature for download.

Look for: "Strength_Shield-Respawns", "Unavailable", and "Votes". The Team-Specific Flag sounds are included in "tenshihan.v6.1.pk3".

Bye everyone.

~Michael "Tenshihan" Quinn
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