Icarus wrote:Im still wondering why there isnt an air mortar sound :O
Cause no one has requested that or even thought of that.

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Icarus wrote:Im still wondering why there isnt an air mortar sound :O
Tenshihan wrote:About the rocket explosion sound, ...I believe that the game engine settings are limiting that sound's decibel level because of the previous rocket-impact version was too loud.
Sure wish I could hear the announcer voice again too, ...not sure who's brilliant idea it was to almost MUTE that, but it really undermines all my previous hard work.
FruitieX wrote:I think the nexball bounce sound should be more like a football bouncing, not a beach volleyball like now. It's a bit too aggressive and gets boring after a while...
Rad Ished wrote:i think that the nexball sound should randomly select from a few different sounds, that way we can still have the BOIIING!!11 from time to time. MrBougo said he could code this, i think.
Tenshihan wrote:I hope that YOU are all doing well though!
All the best,
~Michael
GreEn`mArine wrote:@Tenshihah: hey, just wanted to make a suggestion for a sound you could make: a short notice sound, e.g. a beep, that is played when you try to switch to a weapon that is unavailable (either due to not having it or being out of ammo).
Reason:
When I tried to play Nexuiz with hidden weapons (r_drawviewmodel 0) I had the opinion that the info-message shown on top of the screen (saying that I don't have the weapon or don't have enough ammo for it) wasn't obvious enough, at least not for me. So a sound that assists that would be awesome.
EDIT: I also wanted to encourage you and ask about the sounds for which you created unfinished previews in the past, such as the "vote" sounds or the team-specific flag dropped/capture sounds
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