Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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Postby Tenshihan » Mon Oct 13, 2008 7:42 pm

C.Brutail wrote:Oh, don't worry, tZork has dyslexia too (but oddly, never when he writes code :shock: ), and we always understand him too.

Perhaps 'tZork' also spends a long while making sure his code looks right.
I have to re-read everything I type (about three times minimum) just to make sure there's no errors - before hitting 'send', ...and even then, I STILL screw-up sometimes and have to edit what i've typed afterwards. :/
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Postby Tenshihan » Mon Oct 13, 2008 7:43 pm

FruitieX wrote:I miss "flag taken" too, that was one of the most awesome sounds! :D

I will put them back in then. ...thanks FruiteX. :)
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Postby Fisume! » Mon Oct 13, 2008 8:19 pm

Yes, please. I loved them, too! :)
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Postby Tenshihan » Mon Oct 13, 2008 11:27 pm

Try my newest soundpack guys: (Tenshihan v3.6.2.pk3)

I made what I believe to be the PERFECT armor1 now.

Also - I put back in the "Flag cap voice" for you guys. ;)

Have a good night!

~Tenshihan
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Postby divVerent » Wed Oct 15, 2008 11:38 am

https://sourceforge.net/tracker/index.p ... tid=563410

Can you add this (simply a separate, negative, weird sound that's as short as the normal hit sound, but for typekills)?

And maybe a separate one for shooting a team mate?

I'd then add the code to support them.

Another thing... we could use "impressive" and "head shot" announcer sounds for the minstanex (ONLY played in non-minsta games, when the mapper placed a minstanex)... can you make these too?

Thanks
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Fisume! » Wed Oct 15, 2008 12:24 pm

Actually "head shot" wouldn't make sense in nexuiz :o
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Postby Tenshihan » Wed Oct 15, 2008 3:20 pm

divVerent wrote:https://sourceforge.net/tracker/index.php?func=detail&aid=1905430&group_id=81584&atid=563410

Can you add this (simply a separate, negative, weird sound that's as short as the normal hit sound, but for typekills)?

And maybe a separate one for shooting a team mate?

I'd then add the code to support them.

Another thing... we could use "impressive" and "head shot" announcer sounds for the minstanex (ONLY played in non-minsta games, when the mapper placed a minstanex)... can you make these too?

Thanks

Yes, I will work on some "TypeKill" sounds for you.
I thought it would be funny if it was a voice saying; "I'm TYPING, you moron!" But if you need it really short - then ok. ;)
(Perhaps if someone repeatedly shoots typekillers (3x+), you could make a sign appear over their heads saying "TYPE-KILLER"?)

However, I was wondering; Instead of it being a manual option for the player to have to stop what they're doing - in order to tell a team-mate to stop shooting them, perhaps you could instead make that a default trigger when they get hit by a team-mate? (Eg: If you shoot a TeamMate - you hear: "SAME TEAM - RETARD!") Without the player having to hit any extra buttons, but rather, the player-model 'trigger' itself would just do it for you. What do you think?

Yes, ...I've already made some recordings saying: "Head-Shot", "That Was Awesome", and "Air-Shot". (I was thinking one of them could possibly replace "Electro-Bitch")

I will put all of these sound-tests in the folder marked: "FOR_DEVELOPMENT_TEAM" and marked as: "October15-Tests" for you.

Cheers,

~Tenshihan

PS: I've also included the missing 'Alarm' sound for KeyHunt, ...it's in my latest soundpack version: "Tenshihan-V3.6.3.pk3" ...Let me know what you think of it.

I'm also working on finishing these this week:

sound/player/Marine/Coms/FreeLance1.wav
sound/player/Marine/Coms/FreeLance2.wav
sound/player/Marine/Player/Taunt1.wav
sound/player/Marine/Player/Death1.wav
sound/player/Marine/Player/Death2.wav
sound/player/Marine/Player/Death3.wav
sound/player/Marine/Player/Drown.wav

They should all be ready for version "Tenshihan-V3.6.4.pk3" when it's finished.

Oh, and BTW, the latest SVN has the most incredible visuals I've EVER seen for Nexuiz (and any other game). The Weapon-Effects are spectacular, and the smoke-effects look bloody REAL! ...Bravo!
Please tell whichever Development team-mate(s) who are responsible for that - that they have my highest praise. It seriously improves the look of the game by 100%.
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Postby divVerent » Thu Oct 16, 2008 9:57 am

Just implemented the new sounds, and auto-complaining when hit by a team mate. Works fine :)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby halogene » Fri Oct 17, 2008 7:54 am

I just tried the current sound pack and somehow the new small armor sounds aren't quite the way I imagined them to be. Oddly, I like those even better than what I had in mind. :D

As far as I am concerned, all of those sounds are really just plain great. Thank you!
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Postby Tenshihan » Fri Oct 17, 2008 1:06 pm

halogene wrote:I just tried the current sound pack and somehow the new small armor sounds aren't quite the way I imagined them to be. Oddly, I like those even better than what I had in mind. :D

As far as I am concerned, all of those sounds are really just plain great. Thank you!

Finally some positive feedback about the small armor! THANK YOU!!! (So far, it's been the hardest sound to make - everyone seemed to hate all my previous work on it.) I've been going nuts trying to get that damn armor1 shard, right, ....so thank you very much, 'halogene'. I really needed to hear that, more than you know. :)
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