Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Tenshihan » Fri Oct 17, 2008 1:07 pm

divVerent wrote:Just implemented the new sounds, and auto-complaining when hit by a team mate. Works fine :)
Awesome! ...Glad to hear that. ;)
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby divVerent » Fri Oct 17, 2008 2:17 pm

Yes, the small armor pack is nice :)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Tenshihan » Fri Oct 17, 2008 2:50 pm

divVerent wrote:Yes, the small armor pack is nice :)

Well now, that's ALL I needed to hear! (From the main man himself no less!) Thank you very much Div! Now I can finally get some emotional 'rest' on this subject. *Whew*
Now I can get back to work on the Player-sounds!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

...which reminds me...

Postby Tenshihan » Fri Oct 17, 2008 2:53 pm

...which reminds me...

Esteel greatfully helped me out and gave me some examples of how to code the Player-Model-SOUNDS, ...and I really hoped that by looking at them, I would be able to copy the method and make all the codes for each player accordingly.

However, now for the hard part that I recently admitted to (but still really find hard to talk about)...

...My Dyslexia.

It's very real and it's taken it's toll on my life, ...but I really want to get these codes done!

Unfortunately - looking at all that code really screws my head up. I get very confused when I see all those words jumbled together and I can't make any sense of it. (It's hard enough reading normal English, and it takes me far longer to write these notes than I'd like to admit.)

Please understand that I'm far from lazy - and I'm NOT trying to 'get out of this', but rather, I really want to finish this part of the project (Player-sounds) and therefore i'm asking for help from anyone who can PLEASE do the coding part for me.

I really, sincerely, desperately need help with this aspect. Otherwise I't's just never going to get finished, and that sucks, because most of the sounds are done for them, but can't be heard because the codes aren't there.

Please, ...someone help me get this done.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby divVerent » Fri Oct 17, 2008 4:47 pm

I have no idea what you mean.

What code is needed for extra sounds? Most of them are already variable by player model and just need a .sounds file. Don't you already provide such files?

If it is just voice messages - tell me their names and I'll do it.

Or what do you need?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Tenshihan » Fri Oct 17, 2008 8:58 pm

divVerent wrote:I have no idea what you mean.

What code is needed for extra sounds? Most of them are already variable by player model and just need a .sounds file. Don't you already provide such files?

If it is just voice messages - tell me their names and I'll do it.

Or what do you need?


Sorry, I guess I should have used examples like; "carni.zym.sounds" and "marine.zym.sounds" ...esteel did those two for me, but the other player-models ".zym.sounds" files haven't been done (To my knowledge).

Those other player-models ".zym.sounds" files are what I need finished so we can hear each player-model sound-fx, such as pain, death, falling, drowning, etc.

As you know, I made generic sounds for the 'Beasts' (Carni / Wolf / Voodoo-Demon)
And also made custom sounds for the 'Soldiers' and 'Marines'. Unfortunately - finding any help to do the female-voices so far has been a loss.

But in the meantime, yes please Div, ...go into my soundpack "Tenshihan-V3.6.3.pk3\sound\player" and there you will see the files I made for you to implement. (You will note that currently I have the folder "Tenshihan-V3.6.3.pk3\sound\player\torus" in there along with it's 'default.sounds' file - because I couldn't change the codes myself to use the actual folders I wanted. (Beasts / Marine / Soldier)

Please modify everything as you need it to be, and then if you could send me back your modified .PK3 file (with dummy-empty-files if necessary) to my email. Then I can see how your changes will let me know what to record for my future releases.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

GAH!! Please wait - BEFORE YOU CODE the existing sounds....

Postby Tenshihan » Sat Oct 18, 2008 6:54 pm

I've been working since yesterday (all day and all night last night) on NEW sounds for the player models, including the Reptilian and Voodoo-Demon.

I'm trying very hard to keep to a certain structure of standards - making it easy to navigate through the sound-folders for coders such as yourself to have a template to go by.

Right now I have each Player-model as having two folders within their respective Main folder.

As an example, inside the 'Marine' folder, there are two sub-folders called: 'COMS' (All communications involving spoken words to team-mates and taunts to other players) ...and 'PLAYER' - which are all the sound-fx such as Pain, Death, Drowning, etc.

Sorry for doing this right now - especially when you JUST offered to help - but you see, that also helped inspire me to redo it all BETTER.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby divVerent » Sat Oct 18, 2008 8:20 pm

Well... tell me when your structure is done, I'll make the .sounds files then. When you do adhere to such a structure, making these files will be very easy - you'd just use search/replace to change the sounds files to match other models.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Tenshihan » Sun Oct 19, 2008 1:56 am

divVerent wrote:Well... tell me when your structure is done, I'll make the .sounds files then. When you do adhere to such a structure, making these files will be very easy - you'd just use search/replace to change the sounds files to match other models.

That's great - thank you. I will let you know when they are completely finished. They should be fully done by the end of the weekend. ;)

EDIT: Due to suddenly having some new help from a girl, i'm now working on the female-player sounds, ...so there will be a neccesary delay until these new voices are finished.
Last edited by Tenshihan on Thu Oct 23, 2008 3:17 pm, edited 1 time in total.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Tenshihan » Mon Oct 20, 2008 10:44 pm

Sorry I haven't finished all of these sounds yet.

EDIT: Due to suddenly having some new help from a girl, i'm now working on the female-player sounds, ...so there will be a neccesary delay until these new voices are finished.

I'm working hard on these sounds right now.
Last edited by Tenshihan on Thu Oct 23, 2008 3:22 pm, edited 2 times in total.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron