Tenshihan's Newest Sound-Releases:

Developer discussion of experimental fixes, changes, and improvements.

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My next sound-release will be MAJOR.

Postby Tenshihan » Thu Oct 23, 2008 3:15 pm

I'm taking my time on this next release, ...no more bi-weekly minor changes. From now on, only professional-level sound will be released by me.

I've been working STEADILY for the past two weeks on improving everything from weapon-sound-levels (The new rocket-FLY sound is amazing), also new Lava & Slime sounds, and the Player-sounds are turning out great. (Yes, I even now have the help of a girl who is doing the female voices!)

Very soon, I will also be taking on the job of re-doing the sounds for the Platforms, Elevators, Ambient Environment - etc.

Also, I WILL be making MASSIVE sound-banks for mappers to use, including any custom work you guys need. So please don't hesitate to ask, as I will put your personal requests on TOP my list of things to do - and will let you know ASAP when they're ready.

As far as I'm concerned, many of the sounds thus far, have unfortunately limited the creativity that mappers can run with - because support wasn't there to match any concepts outside of existing parameters.

To myself and many others of our Nexuiz-family here; Nexuiz is NOT a ONE-THEME game, it's all about creative diversity - and therefore the freedom to make any environment you want. So, as for limited sounds? ...I aim to change that - so you guys will be free to have Professional-quality sounds at your disposal.

ALL my sounds are made specifically for Nexuiz (Under the General Public Licence).

I hope you're all doing well,

Cheers,

~Tenshihan
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Postby [-z-] » Thu Oct 23, 2008 3:32 pm

Cool man, I'm glad to see you're getting so into this. It's nice of you to give back so fruitfully. Nice sounds will most certainly help the in-game environments grow.

If you're looking for a sweet map to spice up with sound, I suggest you check out mikeeusa's latest map, slimepipesmallctf6.pk3. This is likely his most Nexuiz style map, with multiple pathways, interesting devices (you can flood the reservoir with slime!) and a very pleasing visual environment. His maps are also under the GPL.

P.S. I still find your small armor sound a little to TINK and not enough CRUNCH. Think pieces clicking into a suit of some sort.
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Postby divVerent » Thu Oct 23, 2008 3:42 pm

And another request. When the next version of your sound pack is out, can I already add it to svn, so everyone using svn can already hear all the sounds, or do you prefer your pack to be separate until it is complete?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Tenshihan » Thu Oct 23, 2008 5:32 pm

divVerent wrote:And another request. When the next version of your sound pack is out, can I already add it to svn, so everyone using svn can already hear all the sounds, or do you prefer your pack to be separate until it is complete?

Yes, please DO include my sounds, Div! :)

I actually thought the last SVN-build was going to have them (since you put my name in the credits), so I felt quite guilty having my name there, but with no sounds included. I didn't realize you were waiting for my permission, ..sorry about that.

Just so you know for future reference, whatever sounds I make for Nexuiz are for you to use. :)

Cheers!
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Postby Tenshihan » Thu Oct 23, 2008 5:39 pm

[-z-] wrote:Cool man, I'm glad to see you're getting so into this. It's nice of you to give back so fruitfully. Nice sounds will most certainly help the in-game environments grow.

If you're looking for a sweet map to spice up with sound, I suggest you check out mikeeusa's latest map, slimepipesmallctf6.pk3. This is likely his most Nexuiz style map, with multiple pathways, interesting devices (you can flood the reservoir with slime!) and a very pleasing visual environment. His maps are also under the GPL.

P.S. I still find your small armor sound a little to TINK and not enough CRUNCH. Think pieces clicking into a suit of some sort.

Thanks for the heads-up about this new map by 'mikeusa', I will download it now and see these cool features!

I'll keep working on the small armor, too. (Most likely - I will release several, small .pk3 files with JUST armor variations for you to test out.)

We'll talk soon -z-! :)

~Tenshihan
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Postby Komier » Sat Oct 25, 2008 9:03 pm

I actually like the "tink" of the armour 1 sound. Sounds like a small amount of armour, which is good.

Edit: ooh, I really like the jump pad sound.
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Postby Tenshihan » Sun Oct 26, 2008 4:29 am

Komier wrote:I actually like the "tink" of the armour 1 sound. Sounds like a small amount of armour, which is good.

Edit: ooh, I really like the jump pad sound.

Thank you! (Although, I didn't invent the jump-pad sound, but I have modified it so it isn't so hard on the ears.)
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Postby Tenshihan » Sun Oct 26, 2008 4:42 am

Hi Div, did you get my PM yet?

I can't seem to figure out what's wrong with the "fricka.zym.sounds" code. I still can't get her sounds to trigger, ...can you please look into this for me?

I wanted to ask a favour about the CryLink;
Can you make the fire-flash to be also purple - instead of yellow?

Also, I wanted to also make a secondary-fire sound for the Crylink. (AND it needs a hit-sound for normal surfaces.) So you can you fix it so I can make those two supporting sounds?

Lastly the "Electro-Fly" sound doesn't seem to work, ...is this intentional, or was it because the old sound just sucked? I'd like to try fixing that for you as well.

Cheers!

~Tenshihan
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Postby S.R.Hadden » Mon Oct 27, 2008 4:40 pm

Hmmmmm. I just downloaded the newest SVN release and it STILL DOESN'T feature Tenshihan's sounds. (Aside from the portogun and minstanex), there's nothing else???
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Postby divVerent » Tue Oct 28, 2008 7:26 am

Sorry, I had missed the replies to this topic. Will commit them.

And I hate PMs in this forum - I never notice them. The forum should somehow tell me that there are some...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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