This is a minor eye-candy idea but I remember when playing UT2004 I used to like how bots / players who died became free flexible bodies that could realistically fall down a valley or pit and between rails and other surfaces with flexible heads arms and legs, which used to look much more real. Currently in Nexuiz (like in most games) when someone dies their character only plays the "death animation" and falls down like a stone, setting on the nearest surface like a snowflake (unless they gib).
For those who don't know the UT example, this is something funny I found a while ago which illustrates exactly how the idea of a body falling that way between surfaces would be like. I loved the way that worked in 2k4 so I thought to throw in the idea here if anyone would be interested to see something like that in Nexuiz instead of the animation-based falling bodies. Not sure if the game engine might not support that though or if it could make things more complicated then they should be.