Dynamic / flexible dead bodies

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Thu Sep 25, 2008 12:53 am

MirceaKitsune wrote:
[-z-] wrote:I'm not trying to attack you, just letting you know, your signature further pronounces your arrogance. It's like an American going to Japan, not giving a shit about their culture but wearing a shirt with an American flag on it, so "it's okay".


Ok, I removed it. Thanks for pointing that out I guess.

Now I'm curious, what was it? :D
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Postby KillaGrunt » Thu Sep 25, 2008 2:09 am

Same here.
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Postby MirceaKitsune » Thu Sep 25, 2008 10:32 am

ai wrote:Now I'm curious, what was it? :D


It's something from a discussion on this topic... read the beginning. Anyway I'd rather not bring that up again so yeah.
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Postby ai » Thu Sep 25, 2008 10:45 am

Been following that topic too. :)
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Postby halogene » Thu Sep 25, 2008 11:35 am

Me too :)

May it rest in peace 8)
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Postby nifrek » Fri Sep 26, 2008 7:28 am

HarryButt wrote:This looks like throwing around some plastic toy. Not very impressive if you ask me.
Personally, I'd prefer good death animations above these stick ragdolls...
As long as there's no real ragdoll system around of course.


You have to keep in mind that the model used in that video has VERY LOW number of polys. So that's probably one of the reasons it looks like a toy because of the low details it can't "bend" much.
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Postby HarryButt » Fri Sep 26, 2008 9:53 am

I had this idea too, but as long as I can't see it, I won't believe it :P
I'M BATMAN!
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