Longer decal times?

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Longer decal times?

Postby MirceaKitsune » Thu Sep 25, 2008 11:16 pm

It's always been disappointing for me how when a rocket or bullet hits the wall, the burn or hole only stays for one second then fades away. Same goes for blood and any other decal types, not sure if gibs are included here too. I know this increases performance when there are many players around a map making a mess, but isn't it just too little?

Anyway my question was; Is there any command from the console (or a settings file I could edit) to specify longer decal times? Not a server change of course since this should normally be client-side, so a client setting so one can set decals up to a manual number of seconds / milliseconds.

I also wondered if a setting to specify how long decals should stay in the Effects menu could be helpful in a future release. Maybe something between 1 and 30 seconds for those who have enough resources to have them around for that long. I also remember in Kingpin - Life of Crime there was a system where decals stayed infinitely but the oldest bullet hole started disappearing after a certain number of them with each new one I made, although that idea didn't appeal to me so much.
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Postby KillaGrunt » Fri Sep 26, 2008 12:04 am

There is a slider for that.
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Postby MirceaKitsune » Fri Sep 26, 2008 12:13 am

KillaGrunt wrote:There is a slider for that.


The only one is decal distance, which doesn't refer to how long decals last but to how far they render in your FOV (I think).
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Postby KillaGrunt » Fri Sep 26, 2008 12:55 am

Oh,sorry. I thought i saw one when i was flipping through the options.
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Postby GreEn`mArine » Fri Sep 26, 2008 7:41 am

Open console.
Enter cl_decals
Hit tabulator key.
Change values.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby HarryButt » Fri Sep 26, 2008 9:59 am

cl_decals_time 999
What a mess... :D
I'M BATMAN!
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Postby MirceaKitsune » Fri Sep 26, 2008 10:15 am

HarryButt wrote:cl_decals_time 999
What a mess... :D


Works like a charm, thanks :D Set it to 60 myself as that's as much as I need.
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Postby fronten » Fri Sep 26, 2008 10:48 am

good to know this, because the default of 2 seconds is far too low to be useful.
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Postby MirceaKitsune » Fri Sep 26, 2008 11:16 am

Well in the end I had to decrease to 30 seconds because around more open maps, when there are too many players shooting around decals do decrease a bit of FPS. If you have a medium specs PC I think 15-20 seconds is a good limit, and if you have a higher specs PC 30-35 can do too.
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Postby divVerent » Sat Sep 27, 2008 7:21 am

when people are hagar spamming, only 5s work for me
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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