It's always been disappointing for me how when a rocket or bullet hits the wall, the burn or hole only stays for one second then fades away. Same goes for blood and any other decal types, not sure if gibs are included here too. I know this increases performance when there are many players around a map making a mess, but isn't it just too little?
Anyway my question was; Is there any command from the console (or a settings file I could edit) to specify longer decal times? Not a server change of course since this should normally be client-side, so a client setting so one can set decals up to a manual number of seconds / milliseconds.
I also wondered if a setting to specify how long decals should stay in the Effects menu could be helpful in a future release. Maybe something between 1 and 30 seconds for those who have enough resources to have them around for that long. I also remember in Kingpin - Life of Crime there was a system where decals stayed infinitely but the oldest bullet hole started disappearing after a certain number of them with each new one I made, although that idea didn't appeal to me so much.