Vehicles

Developer discussion of experimental fixes, changes, and improvements.

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Vehicles

Postby MirceaKitsune » Mon Sep 29, 2008 5:28 pm

We have players, we have weapons, we have maps and many sorts of gametypes but there's still one thing I think the game is missing; Vehicles. I decided to make this topic specifically for the discussion of vehicles in Nexuiz and anything related to implementing such a thing and how they might / can / should or should not be.

In other games there are many gametypes which have vehicles and are loved for that, making the match much more fun and complex. We already have Onslaught which I believe would require vehicles to be considered complete, then there could be Vehicle CTF which many people played in other parts, and of course some could be useful for the Race gametype too and many others types where vehicles would be welcome. I also believe vehicles would raise many peoples interest in Nexuiz and help the game be more popular and look more "complete" and more at the quality and complexity of commercial games (don't get me wrong, Nexuiz is totally awesome and of a splendid quality so far, but there's always room for better and many features which could be welcome).

The first types of vehicles I'd like to see and go with personally would be an ATV-like vehicle which would be fast and good on terrain but small and more vulnerable to attacks. Would be the best vehicle to start and test the game with to see how it handles, works, etc. On the esthetical side, something like a real life ATV would look good (also similar to the one in ut2k4, or if not something like the car in Half-Life 2 that you get in the Sandtrap episode). Then there might be a tank in next, which like all tanks would be big solid powerful but slow, and afterward a flying vehicle like a spaceship or aircraft / hovercraft that could allow people to fly throughout the map.

I'm curious how far the idea of vehicles in Nexuiz is at this point. Do any intend to be implemented officially in the game anytime soon? Also has anyone made any vehicle mods by theirselves yet?
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Postby HarryButt » Mon Sep 29, 2008 6:11 pm

There were some topics on vehicles.
But afaik it's pretty hard to make a convincing physics engine to fit them.
And Nexuiz doesn't have many large outdoor maps where you could drive around, except for that single Onslaught map maybe.
Imo there's stuff to do, which is more important at the moment. Player models for example...
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Postby take_this_cup_of_poison » Mon Sep 29, 2008 7:21 pm

HarryButt wrote:There were some topics on vehicles.
But afaik it's pretty hard to make a convincing physics engine to fit them.
And Nexuiz doesn't have many large outdoor maps where you could drive around, except for that single Onslaught map maybe.
Imo there's stuff to do, which is more important at the moment. Player models for example...


People are making huge terrain/outdoor maps like there's no tomorrow nowadays since the release of SavageX's excellent terrain-img-to-map program. Heck, I even made one recently :).

There definitly are maps bigenough for vehicles, and there will be more to come.
I suggest just doing netonian physics first I guess... we don't have maps big enough to need anything else yet :P.

Make buildings in map-A. Make terrain with the converter, make that mapB, copypaste your buildings from map A allover your terrain map, customize abit, done.

It's great!
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Postby MirceaKitsune » Mon Sep 29, 2008 9:40 pm

There are indeed no maps large enough for vehicles so far, but if vehicles would be implemented maps to use them would of course be also made. As for the physics engine, that is indeed a point. Nexuiz does seem to have a pretty good physics engine so far and know how everything falls, bounces, rolls, etc. Grenades bounce pretty well... gibs also move correctly if you shoot them so maybe there would be little to be changed there overall.
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Postby Morphed » Mon Sep 29, 2008 9:53 pm

nothing rolls in nexuiz :(
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Postby MirceaKitsune » Mon Sep 29, 2008 10:37 pm

Morphed wrote:nothing rolls in nexuiz :(


Gibs do I think... I noticed the camera leans when your head gets gibbed and falls but your camera still sticks to it so there is likely some rotation in different cases. Grenades thrown with the Mortar may rotate a little too though I'm not sure.
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Postby [-z-] » Tue Sep 30, 2008 12:38 am

Morphed wrote:nothing rolls in nexuiz :(

Image
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Postby alpha » Tue Sep 30, 2008 12:44 am

Wrong pic z

Image

PLEASE MAKE VEHICLES ESPECIALLY FLYING ONES
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Postby take_this_cup_of_poison » Tue Sep 30, 2008 2:07 am

MirceaKitsune wrote:There are indeed no maps large enough for vehicles so far, but if vehicles would be implemented maps to use them would of course be also made. As for the physics engine, that is indeed a point. Nexuiz does seem to have a pretty good physics engine so far and know how everything falls, bounces, rolls, etc. Grenades bounce pretty well... gibs also move correctly if you shoot them so maybe there would be little to be changed there overall.


That's abit of lie :). There are many big enough for vehicles:
Ons_reborn.
Anything I make.

SavageX's terrain gen makes making huge maps more time-economical (except for compile time). Wonderful tool.

I've been thinking of making a map 4x bigger than spirecontrol. A map of a ocean and islands similar to the MYST islands. I'd need good tree and pine tree models though.
And LOD for them probably. Maybe someday :).
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Postby alpha » Tue Sep 30, 2008 2:35 am

mikeusa has EPIC GREAT large maps.
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