Alien wrote:What is that else? Any good player picks weapons and armor and bots do the same.
Sure, for example in deathmatch mode this makes perfect sense. But for team game modes, like ctf, tdm, etc, the bots still will be picking up items and weapons in front of you, without caring if you just respawned near that nex.
Like any good team player bots should know a bit about which weapons/ammo their partners have, and a bot just can't do a better job compared to a human for most cases, not before this series of improvements
I think this will be my next move after getting my previous code reviewed. LIke Ed said, it seems that other waypoints are getting more relevance than weapon waypoints, it should be fixed somehow.
However now I'm just reading code related to this, I think I can make weapons more desirable for bots, and at the same time put there some creative algorithm querying the weapons, ammo, position, etc of every teammate before consider picking up items.
Thanks for that waypoint tip Alien, I hope you never find the exit of this trap

I have confirmed it later by reading code.