Shaders creating surfaces (Like in COD4, Q3A etc), a poll

Developer discussion of experimental fixes, changes, and improvements.

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Choose:

I don't want shaders to beable to create surfaces.
1
8%
I DO want shaders to beable to create surfaces but won't or can't help in realising such capabilities .
6
46%
I DO want shaders to beable to create surfaces and will help in bringing this ability to fruition.
0
No votes
Whaaaaaa?????????????/////???? You St00pid!!!
6
46%
 
Total votes : 13

Postby take_this_cup_of_poison » Fri Oct 03, 2008 10:33 am

DP has to beable to render new surfaces in the map before deciding on the way to signal DP to do that. It doesn't have the code to create the new surfaces as of now and that will require much code change in many areas. Basically: DP needs a coder or two.
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Postby MirceaKitsune » Fri Oct 10, 2008 4:40 pm

I'm up for anything that can improve the game visually and this sounds like a great feature which I also seen in other games. I think Nexuiz would look good with surface-generated 3D grass, especially if one day we may have large outdoor maps with terrain and vehicles and we would need such a thing. I'm totally not good with coding sadly so I can't do anything but I'm +1 for this feature and do hope to see something like that sometime. ONS-Reborn is a good example of a map that could very much use this... I think the grass it currently has is BSP-made each piece if I'm right (and it looks bad in my opinion alongside being more difficult to make that way).
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