Gameplay mechanics [abbreviated as GPMs] are inclusive of both map design, and game settings; Nexuiz CTF is proved to be broken as is, and either majority of the maps, or the game settings will need to change in order to fix standard CTF.
Quake/UT game settings favour the defender over the attacker on the success scale, with the low relative velocity and distance, engaging an incoming attacker, or outgoing flag carrier, requires less effort than entrance or escape.
Quake/UT maps have well established flag bases, surrounded by spawns and sufficient pickups to repeal rushing attackers, an effective assault may only be mounted with the more effective pickups in the field between bases, therefore both teams must attempt to control the midfield. The majority of Nexuiz' maps are currently of this flavour
Tribes game settings favour the attacker over the defender, extremely fast movement velocity paired with difficult weapons to use on the go, allow the attacker to swiftly pierce through any defence and quickly swipe the flag. This encourages concurrent attack on the opposing flag by both teams to steal the opposing flag, therefore prevent the opposing team from scoring. Nexuiz' CTF game settings are currently of this type.
Tribes maps have very exposed flag bases, granting the attacker even more of an advantage in taking the flag, while all the weapons are concentrated at team bases, separate from the flag base, through the usage of inventory stations. Some of Nexuiz' maps are like so.
Mixing either Quake/UT game settings and Tribes' maps, or Quake/UT maps and Tribes' game settings, does not work well.
This specific poll is about whether you would prefer Tribes GPMs [Current game settings with MojoCTF-like maps], or Quake/UT GPMs [flag carrier needs to penalized in some manner to make it harder to escape than for the defender to prevent escape], in order to fix Nexuiz CTF.
Your possible voting options are:
Quake/UT Gameplay Mechanics
Tribes Gameplay Mechanics
Neutral/Undecided
Please copy and Bold one of these voting options into your post; also give a short explanation to why you chose your choice; the votes will be tallied below:
Quake/UT Gameplay Mechanics
divVerent
Tribes Gameplay Mechanics
Neutral/Undecided