TVR wrote:The advantages of the flag carrier stem from the lead position in a pursuit, even with equal health, if pickups are not available to the flag carrier on the first pass, neither will pickups be available to the pursuer on the second pass.
False, items respawn. It's very possibly that item can respawn after the flag carrier passes before the purser gets there.
TVR wrote:[-z-] wrote:... If I'm chasing the flag carrier and we run by a 100 armor but it's in a nook, if he's dumb enough to grab it, he'll be eating my 3 rocket sandwich. ...divVerent wrote:One point has been missed. ... a rocket the pursued fires to shoot at his pursuer reaches him FASTER than a rocket the pursuer fires at the flag carrier he's pursuing! ...
The flag carrier possesses a weapon advantage, the flag carrier's 'three rockets' will be more effective at halting the pursuer, than the pursuer's 'three rockets' for halting the flag carrier.
Yeah... but he'd have to be running backwards... so... disadvantage for that advantage.
TVR wrote:[-z-] wrote:... I know plenty of people that can catch a flag carrier, pavlvs, nifrek, gunha, kenji, red dragon, myself and many many more. ...TVR wrote:An important factor is that the pursuer-pursued relation is reversed, intercepting a flag carrier requires more skill than it is to escape with the flag, simply because pursuit requires more work & effort in Nexuiz. To pursue one that is using a weapon to boost their velocity, one must match the target's velocity by boosting, as well as maintaining a steady aim and satisfactory damage to negate any health related pick-ups while continuing to whittle down their health at a sufficient rate, and optimally, not boosting their velocity far further.
It is about the disproportionate effort required to intercept a flag carrier in comparison to escaping with the flag.
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God forbid losing the flag I'm supposed to protect takes effort to return.