Current svn build for testing

Developer discussion of experimental fixes, changes, and improvements.

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Current svn build for testing

Postby divVerent » Wed Oct 08, 2008 7:53 pm

http://emptyset.endoftheinternet.org/~r ... iz/builds/

Please test this build.

Changes list since 2.4.2:

http://svn.icculus.org/nexuiz/trunk/cha ... iew=markup

If you find a problem, report it on:
https://sourceforge.net/tracker/?group_ ... tid=563407
As always, if it is a crash, try getting a stack trace using whatever methods fit your operating system (OllyDbg on Windows, gdb on Linux and Mac). If it is a Host_Error or another error message, get the log or at least a screenshot of the error message.

Problems found in this build and already solved:
- On 640x480, the new team radar dialog is not wide enough. Fixed in svn.
- Overtime shows the wrong message (something about the race being over). Also fixed.

Known problems:
- No maps for Race and Assault included. Need ideas which race maps to include, Assault maps are in the works.
Last edited by divVerent on Tue Oct 28, 2008 9:41 am, edited 1 time in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Wed Oct 08, 2008 9:48 pm

Should we test this build,or svn is fine too?
"One should strive to achieve; not sit in bitter regret."
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Postby HarryButt » Wed Oct 08, 2008 11:39 pm

Ok, I got this one here.
Any Mac-specific testing required?
I'm on an Intel machine and a Radeon2600Pro btw.
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Postby TVR » Thu Oct 09, 2008 2:32 am

Comment: Instagib is unique from Minstagib, lack of demand is normal - Nexuiz functions on negative re-enforcement, rather than compliments system.

Benefits from removing Instagib are nearly non-existent, while the loss of choice is more deliberating for a FOSS project.
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Postby [-z-] » Thu Oct 09, 2008 3:02 am

I think warmup needs a message saying 'warmup' in big text, the bots are annoying as I noted on the nexuiz bug list, I'd like to see new flags in the next release and what's the deal with flag caps? Can we set the number as a limit but count points seperately?

Other than those few things, I think it's great. The radar is slick as hell, the added weapon slots and sounds are great and whaddup sexy scoreboard? I've got a couple servers running.
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Postby divVerent » Thu Oct 09, 2008 8:41 am

TVR wrote:Comment: Instagib is unique from Minstagib, lack of demand is normal - Nexuiz functions on negative re-enforcement, rather than compliments system.

Benefits from removing Instagib are nearly non-existent, while the loss of choice is more deliberating for a FOSS project.


It got removed as an option, as it is equivalent to:

g_start_weapon_laser 0
g_start_weapon_shotgun 0
g_start_weapon_nex 1
g_use_ammunition 0
g_powerups 0
g_pickup_items 0

That is, exactly how you set up any other weapon arena mode. Rocket Arena could die the same death, except that some people actually LIKE it, so it's neat to have it on a single cvar instead of having to set multiple of them.

And there WAS a benefit: not having to code it again, as the new weapon system would have required that.

BTW, the reason why nobody likes Instagib is obvious: it has no laser. A better replacement for Instagib in Nexuiz would be:

g_start_weapon_shotgun 0
g_start_weapon_nex 1
g_use_ammunition 0
g_powerups 0
g_balance_laser_primary_damage 0.00001 // nonzero so it still applies force normally

(that is, keeping the laser enabled, but making it virtually damageless).

And this is again mostly equivalent to:

g_minstagib 1
g_use_ammunition 0
g_powerups 0

That is, "Minstagib without items or ammo".
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
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Postby sev » Thu Oct 09, 2008 5:29 pm

Thanks for this build, now I don't have to compile it myself ;).

But, when I created a new starter I wondered: why isn't there a Nexuiz icon included with the game? So I made one:
Image
http://rapidshare.com/files/152419099/nexuiz_icon.pk3
(PNG, 16x16, 32x32, 64x64 and 128x128)
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Postby mikedep333 » Sat Oct 11, 2008 9:35 pm

I just played it for about 15 minutes. Didn't run into any bugs. Looks pretty!

PS: I am glad you are imitating the UT games.
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Postby Mirio » Mon Oct 13, 2008 5:09 pm

i am running this build and i just played on Greens and nexuiz crashed twice. + i got this bug(?) on 2 maps in a row,after mentalspace it was no more there

http://pics.nexuizninjaz.com/files/70nf ... gtf93g.jpg
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Postby divVerent » Mon Oct 13, 2008 5:39 pm

Did you perhaps have packet loss? Did the error message contain the magic word "sort_next"?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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