Current svn build for testing

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Mirio » Mon Oct 13, 2008 6:08 pm

i AM packet loss :D yes of course always. did not see an error message.. but if its becuase of packet loss.. ;)
ginseng
Mirio
Forum addon
 
Posts: 1170
Joined: Sun Apr 15, 2007 3:05 pm
Location: Aneurysm

mouse - glx problems

Postby kanonmat » Tue Oct 21, 2008 4:39 pm

I use kubuntu 8.04 64bit.
I tried the link(release 8526) and a later svn(release 8528) in the sdl flavour.

Bugs:
Mouse handles bad in the glx version, the image updates slowly when turning or looking up and down. Same in menu. I also have double the value of cm/turn with the same sensitivity. This isn't the case when I do "+left" and adjust the yawspeed.

Controls stopped working after I died while playing the campaign on starship. Had no keyboard or mouse, had to reboot the computer.

This is an unrelated error message I got...
"Instant action:
couldn't exec maps/basement.cfg
Loaded maps/slimepit.ent
campaign initialization failed: wrong map: basement != slimepit"

I created a game with no bots and when I later tried the campaign, there were no bots there either. It's an old one. Maybe not important.
http://forums.alientrap.local/viewtopic.php?t=2765

Are the above worth reporting as bugs?

Hud and menu:

Maybe this is the wrong thread...
Menu should have more contrast IMHO.

Its the same with the weapons showing to the right in default hud. Almost no contrast between picked weapon and the rest.

Opinions:

I don't like the red trace on the mortar (and the hagar in 8526). With higher cl_particles it looks worse, too tangible, like you could hang your laundry out to dry on it. OTOH it does make it easier to avoid mortarshells coming at you and new players will have more feedback and learn the mortar faster. The old subtle trace is better, I think. Maybe something more subdued.

I used the crylink the way I used it in 2.4.2 and it felt too weak. After I read up on the forum and realized I had to aim. The crylink is better now but I want a little more power.

Cycleweapon was nice to have. I don't get this new weaponspriority thing. Does it affect which weaps are prev and next on the scrollwheel? I'll learn...

Using grapple hook through teleports was fun and useful. If you knew there were enemies on the other side you could hook, tele and swiftly move out of harms way. The map "telefrag" is different but not broken altogether. Telehook was hardly ever abused, but I figure the portalaunch could be.

Feature request: :)
Could we have unhookable jump pads, thats more annoying?

In release 8528 bots are pink, spawned weapons are pink too, clashes with menu theme and what not.
(a k a macrobat)
And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
kanonmat
Member
 
Posts: 22
Joined: Sun Apr 20, 2008 8:42 pm
Location: Linköping, Sweden

Postby Xanikseo » Tue Oct 21, 2008 10:16 pm

What's happening? No more binaries since 14th October :cry:.
Looking good. There certainly is a performance improvement.
The only thing I don't really like is the new menu theme and the rockets. The rockets seem to have too much black smoke, and smoke never really looks good/smooth unless you're using DX10 :P.
Ubuntu 8.04 (Mint 5) | Geforce 8600gts | e8400 @ 3.6GHz | 4GB RAM
Xanikseo
Newbie
 
Posts: 6
Joined: Thu Apr 10, 2008 10:10 pm

Postby PinkRobot » Tue Oct 21, 2008 10:22 pm

One small problem I have been having with my SVN and with this version as well, is secondary fire on the Rocket Launcher: This does not always explode the rocket like it should. I do always hear the "tchum" sound on right-click but every once in like 10 times [just an estimation] the rocket will not detonate.

edit: Thanks to divVerent, problem most likely fixed [need to test some more to be sure] by using cl_netimmediatebuttons 0. Kinda weird this started happening for me when i moved to svn but oh well :]
Now with new shiny avatar.
PinkRobot
Alien trapper
 
Posts: 443
Joined: Fri Jul 21, 2006 7:06 pm
Location: #brlogetc

Postby divVerent » Tue Oct 28, 2008 9:42 am

New build at:

http://emptyset.endoftheinternet.org/~r ... 27.torrent

This is the last build without Tenshihan's sounds (sorry...). So please install http://emptyset.endoftheinternet.org/~r ... -fixed.pk3 after downloading to hear the sounds...

Also, this is the first build without OS X support.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby C.Brutail » Tue Oct 28, 2008 10:47 am

Yesterday I've played on Green's server, and I've noticed two new weapons, the HLAC and the TAG seeker. Are they deafult from now on? Becaause I've really mised the crylink and the hagar. :( Not that the new weapons aren't fun :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby divVerent » Tue Oct 28, 2008 10:54 am

No, they are replacements only on esteel's server. They actually are new weapon slots, and new entities, and not replacing the existing ones.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Alien » Tue Oct 28, 2008 2:03 pm

You need to press twice the same button to get a new weapon. Same as in half life, where in the same weapon slot there are several choices.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby divVerent » Tue Oct 28, 2008 2:38 pm

More like in UT, as it switches immediately. But this only holds if you HAVE both weapons.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby AceOfThumbs » Wed Oct 29, 2008 12:02 am

divVerent wrote:Also, this is the first build without OS X support.

That sounds ominous. Will OS X still be supported in the future?
So much to do, so little time to do it
AceOfThumbs
Alien
 
Posts: 158
Joined: Tue Sep 04, 2007 11:12 pm

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron