I use kubuntu 8.04 64bit.
I tried the link(release 8526) and a later svn(release 8528) in the sdl flavour.
Bugs:
Mouse handles bad in the glx version, the image updates slowly when turning or looking up and down. Same in menu. I also have double the value of cm/turn with the same sensitivity. This isn't the case when I do "+left" and adjust the yawspeed.
Controls stopped working after I died while playing the campaign on starship. Had no keyboard or mouse, had to reboot the computer.
This is an unrelated error message I got...
"Instant action:
couldn't exec maps/basement.cfg
Loaded maps/slimepit.ent
campaign initialization failed: wrong map: basement != slimepit"
I created a game with no bots and when I later tried the campaign, there were no bots there either. It's an old one. Maybe not important.
http://forums.alientrap.local/viewtopic.php?t=2765
Are the above worth reporting as bugs?
Hud and menu:
Maybe this is the wrong thread...
Menu should have more contrast IMHO.
Its the same with the weapons showing to the right in default hud. Almost no contrast between picked weapon and the rest.
Opinions:
I don't like the red trace on the mortar (and the hagar in 8526). With higher cl_particles it looks worse, too tangible, like you could hang your laundry out to dry on it. OTOH it does make it easier to avoid mortarshells coming at you and new players will have more feedback and learn the mortar faster. The old subtle trace is better, I think. Maybe something more subdued.
I used the crylink the way I used it in 2.4.2 and it felt too weak. After I read up on the forum and realized I had to aim. The crylink is better now but I want a little more power.
Cycleweapon was nice to have. I don't get this new weaponspriority thing. Does it affect which weaps are prev and next on the scrollwheel? I'll learn...
Using grapple hook through teleports was fun and useful. If you knew there were enemies on the other side you could hook, tele and swiftly move out of harms way. The map "telefrag" is different but not broken altogether. Telehook was hardly ever abused, but I figure the portalaunch could be.
Feature request:
Could we have unhookable jump pads, thats more annoying?
In release 8528 bots are pink, spawned weapons are pink too, clashes with menu theme and what not.