Current svn build for testing

Developer discussion of experimental fixes, changes, and improvements.

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Postby divVerent » Sat Feb 07, 2009 4:54 pm

You forgot to compile csprogs.dat.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Chubby » Sat Feb 07, 2009 7:13 pm

huh? Isn't that standard when you download it?
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Postby esteel » Sun Feb 08, 2009 12:06 pm

No the three .dat files (menu.dat progs.dat and csprogs.dat) are the compiled gamecode. And you only download the csprogs.dat from the SERVER if you do not have the same one (checksum and length added to the filename, thus those downloaded files are only used if you reconnect to such an server.. and the checksum will not match that of YOUR server anyway). As YOU are hosting the server and you don't have it you can't download it :P
I wonder.. if you would just use the svn build script from the forum it should be impossible to not have this file.. why do it that hard way?
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Postby coolsnowmen » Thu Feb 26, 2009 9:51 am

merlijn wrote:I have made a couple of ebuilds that will simplify the building process for gentoo users.

Here's a link to the gentoo bug page with the ebuilds: http://bugs.gentoo.org/show_bug.cgi?id=256209
...

Thanks for this merlijn
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Postby esteel » Thu Feb 26, 2009 10:10 am

There is now a public beta of the next version available: http://forums.alientrap.local/viewtopic.php?t=4321
So it would be much more helpful if people use and test THIS one!
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Postby kanonmat » Sat Mar 07, 2009 9:39 pm

I don't get a nexuiz-sdl in the new nexuiz dir, only the -glx one. I dont see how the script creates the -glx either. (I also failed to write a script that makes the -sdl and places it in the right dir. So, I do it manually.)

Since this script seems to update netradiant too, where should I move my already installed netradiant? (Or how should I change the script accordingly?)
(a k a macrobat)
And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
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Postby fronten » Mon Mar 30, 2009 9:36 am

for some days now the script fails to build an executable.

build.bat (windows obviously) downloads and works as known before until drop out with following error information:

Building Nexuiz...
[ "" = "" ] || [ "" = "1" ]
[ "" != "" ] || { ! [ -f ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def ] || diff ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def scripts/entities.def || { echo entities.def mismatch, please merge ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def and scripts/entities.def; exit 1; } }
An error has occurred (see above).
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Postby terencehill » Mon Mar 30, 2009 10:06 am

To fix this error I've reverted the file nexuiz/data/Makefile to the 2nd previous version (it has been changed 2 times, even in the previous version u get the same error).

Manually u have to replace
Code: Select all
   [ "$(NEX_BUILDSYSTEM)" = "" ] || [ "$(NEX_BUILDSYSTEM)" = "1" ]
   [ "$(NEX_BUILDSYSTEM)" != "" ] || { ! [ -f ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def ] || diff ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def scripts/entities.def || { echo entities.def mismatch, please merge ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def and scripts/entities.def; exit 1; } }
   [ "$(NEX_BUILDSYSTEM)" != "" ] || { DO_NOT_RUN_MAKE=1 sh update-cvarcount.sh; }

with
Code: Select all
   DO_NOT_RUN_MAKE=1 sh update-cvarcount.sh;


However this is a temporary fix ;)
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Postby divVerent » Mon Mar 30, 2009 11:07 am

Yes.

Instead, you should redownload the build system. It contains a fix for this issue.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby fronten » Mon Mar 30, 2009 4:01 pm

thank you, i redownloaded the whole package from http://emptyset.endoftheinternet.org/~rpolzer/nexuiz/builds/Nexuiz%20SVN%20Build%20System.zip , - started it, waited looong and finally was presented with following error :


Code: Select all
[......]
Checked out revision 6383.

Building Nexuiz...
[ "1" = "" ] || [ "1" = "1" ]
[ "1" != "" ] || { ! [ -f ../misc/netradiant-NexuizPack/nexuiz.game/data/entitie
s.def ] || diff ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def scri
pts/entities.def || { echo entities.def mismatch, please merge ../misc/netradian
t-NexuizPack/nexuiz.game/data/entities.def and scripts/entities.def; exit 1; } }

/bin/sh.exe: -c: line 1: syntax error near unexpected token `}'
/bin/sh.exe: -c: line 1: `[ "1" != "" ] || { ! [ -f ../misc/netradiant-NexuizPac
k/nexuiz.game/data/entities.def ] || diff ../misc/netradiant-NexuizPack/nexuiz.g
ame/data/entities.def scripts/entities.def || { echo entities.def mismatch, plea
se merge ../misc/netradiant-NexuizPack/nexuiz.game/data/entities.def and scripts
/entities.def; exit 1; } }'
make: *** [update-cvarcount] Error 2
An error has occurred (see above).
Press any key to continue . . .



:| :shock: (damn)
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