I work with Blender 3D for some time and i'm familiar with modeling, animating and texturing but never done anything games related... so i don't know if i can help (this is my favorite game), but i'd like to try.

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Where are these documented nowadays as we all know that quakesrc is dead. It is not in http://quakery.quakedev.com/qwiki/index.php/Modding nor http://www.fteqw.com/wiki/index.php?title=FTEQCC_FAQ is very comprehensive (classes are not even mentioned).fteqcc also adds for, continue, break, switch, a weird union/struct construct, goto (yeah), classes (experimental) to QuakeC. See http://wiki.quakesrc.org/index.php/FTEQCC%20Features for examples.
gjsdeath wrote:How much poly/verts can you have in your models?
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