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Developer discussion of experimental fixes, changes, and improvements.

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Postby timotity » Mon Mar 23, 2009 11:04 am

@tundramagi this kind of approach won't help nexuiz. I didn't say it to offend anyone. It is just what I think. Also learning and applying are two different things.

@esteel of course it looks like C that is why it is called quakeC. but I am not talking about it. it has more pitfalls than C has. and it is a little eccentric :)
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Postby esteel » Mon Mar 23, 2009 11:42 am

But the point is that there is not really much extra to learn once you know C.. and more pitfalls.. well no but the available QC compilers could be better then even that point would not really exist. The main thing about QC is that is uses a few global variables but once you know that you can avoid most pitfalls..
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Postby mand1nga » Mon Mar 23, 2009 12:28 pm

It seems to me there is a lot of people thinking that this game is written entirely in QuakeC, not knowing that Nexuiz runs on top of Darkplaces, which is the engine. The engine takes care of all the performance critical stuff like video rendering, audio processing, networking, etc, etc. The engine is written in C.
I personally don't see anything wrong at all with QuakeC, as it is a simple, high level language which allows the game to be customized easily. There is nothing you can't do with it. And if you need to work on a lower level you can add extensions to the engine and call them from QuakeC.
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Postby uluyol901 » Mon Mar 23, 2009 9:23 pm

You can't have the gamecode written in C. It is much better to have platform and architecture independent code, otherwise, servers would have to have multiple copies of many maps(?)/svn_compat's for windows, windows x64, linux x86, linux x64, linux ppc, linux ppc64, linux sparc, linux arm, etc...
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Postby Alien » Mon Mar 23, 2009 9:35 pm

Or we could go to the roots of C being written to replace asm as platform independent code for low level programming. However, it never became reality because of people using various compiler/c library specific features/addons, which were incompatible between versions. QuakeC has an adv over pure C being a bit object oriented.
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Postby tundramagi » Tue Mar 24, 2009 2:08 am

epicgoo wrote:@tundramagi this kind of approach won't help nexuiz.

How can you judge that. You come in here and are like "change the language!". You never even tried to program in it. This thread is asking for YOU to help program, make media, etc with what we have now. It is NOT asking you to make feature requests or demands. This thread is asking you to help realize things, NOT ask for new things.

Your approach surely won't "help nexuiz".
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Postby esteel » Tue Mar 24, 2009 9:24 am

actually i think epicgoo tried to help by making a suggestion.. one thats not really feasible though and foolish though if he had read the whole thread..
while depending on the point of view tundramagi's 'suggestion' might indeed hurt Nexuiz has it was just way to unfriendly..

so go figure. and please try to stay calm and friendly..
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Just a guy... looking at a code...

Postby EvilAIM » Wed Mar 25, 2009 4:02 am

I've been looking around and thought I might be some help. I'm currently working on a few Linux distros and a some side projects. I do a lot of contract work for large distros and I'm primarily into GUI's and databases but I'm well rounded in a few coding languages.

I've played the game a few times and think I might be able to make it a bit smoother and build more on your great work.

If you're interested in a *nix based coder feel free to contact me via here or my email.

Thanks.
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Re: Just a guy... looking at a code...

Postby esteel » Wed Mar 25, 2009 7:58 am

EvilAIM wrote:I've played the game a few times and think I might be able to make it a bit smoother and build more on your great work.
If you're interested in a *nix based coder feel free to contact me via here or my email

Welcome!

Heh, first i'd like to know more about how you think you can do what you want to do? Smoother? Whats the current problem?
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Just another developer

Postby EvilAIM » Wed Mar 25, 2009 1:40 pm

Well, I noticed the movements of the players are pretty low res. Also your FPS seems to be low, I'm not sure if there are settings to up this or not, but I noticed in some maps just certain areas are low fps.

Also, I think I could work on your main menu. It's a nice layout, but I think I could make it look a bit more friendly.

I'd also like to work on the weapons and maybe add an unlagged option.

Another thing, I'd like to host a server for you. I have 2x 15mbits so I could run a dedicated 15mbit purely for a server. We can test that option.

And thanks for all the work you're putting into this game, it should be very nice once it's more developed.
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