We NEED more developers!

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby silentpolygon » Tue Apr 14, 2009 8:04 pm

Hi guys,

I want to help out developing Nexuiz. I really like the concept. I'm a modeller and have done also some animations. I'm using Blender. So if you still need devs in that category please contact me via E-Mail.

For reference: http://silentpolygon.deviantart.com

cu
Thorsten
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Postby [-z-] » Wed Apr 15, 2009 6:04 am

DeVsh wrote:But if you are desperate enough take a look at these, from Project Ninja Star (tm)


I'd like to see you open source that ninja model :-P
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Postby premedios » Sun Apr 19, 2009 2:49 pm

I can help with the programming! I am very good with C!

I saw the video and the game has promise!
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Postby pyth0n » Thu Apr 23, 2009 1:43 am

Hey, still looking for developers? I am a new computer engineering grad and I am looking for a project to work on in my spare time. Me and my friend came across this game last night and I would like to offer my services :)

The areas I would like to be involved in are:
- the game engine
- graphics
- effects (preferably with vertex/geometry/fragment shaders)

I have a lot of experience with C/C++, OpenGL and nVidia Cg (could easily learn glsl if it is prefered).

My most recent project (my final project for comp engr) was a GPU-based real-time fluid simulator. Definitely not something you would put in a game but it was still pretty cool. I can send you some pictures, or a video of it if you like. Basically it was a full 3D volume that performed navier-stokes fluid equations completely on the GPU using floating-point numbers to create an animation. (a lot of framebuffer object experience from this)

I also worked on some vertex shaders and fragment shaders at a previous job where I made a wave model for a training simulator. Much simpler than the fluid sim, it was just a 2D mesh that moved based on an f(t) in the vertex shader. The lighting was done in the fragment shader, along with refraction and reflection of the cube map and other objects. It also had to be able to give the normal vector anywhere along the wave (so other objects could interact with it too).

As for the game engine I do not have a lot of experience with that, but I am pretty good with data structures and design patterns so I could definitely help out.

Also, in terms of graphics, i mean more of geometry for levels, texture mapping, trying to improve efficiency of current techniques etc. Im not someone to be drawing up textures or trying to make 3D models - I lack the artistic touch lol.

Well, let me know if you are interested in the help. It will probably be quicker to reach me at kennysmith1[at]gmail[dot]com since I dont know how often I will remember to check this board at first.
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Re: We NEED more developers!

Postby LeapingWolf » Fri May 01, 2009 12:15 am

Hi

I'm new to the forum and I'm a software engineer but my background is in embedded software with some application development. I program in C and C++ and am interested in learning games programming. I'm interested in helping out if you think you can use me but I'm not sure how I'd fit in.

If you think I would be of use and can advice where and how, I'd be interest to hear your suggestion. My thought was any lower level code as that would be nearer the sort of design and coding I'm used to working with

Leaping Wolf



divVerent wrote:What we need is developers...
Regards

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hello ,i make music as a hobby (electronic etc)

Postby chooksta » Sun May 03, 2009 8:07 am

hi guys , just to let you know , i enjoy making tunes/sounds foley etc for whatever that is required , ive self taught myself music engineering and mastering etc for the past eight years.
i have also been involved in a feature film made here in perth australia (30 grand budget)
and have enjoyed learning all the challenges place before me
so anyway ,any requests from you guys in anything you guys require just let me know.
thankyou for the game too!!
yay!!

bye the way ive made some clan tunes for the guys here in australia , so if anyone wants one for their clan ,let me know

oh yea my/our clan is the old farts clan [3<*] , for 30+ year olds so you are welcome to join us any time wherever , there are no rules , no comps , nutin , just a light hearted poke at all the clans out there ( much respect ) by the way ,dont have a web site (cant be stuffed )
but email me at
chookstamuzic@hotmail.com
please no spam
or crap please
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Postby esteel » Mon May 04, 2009 1:12 pm

Nice to see people interested in helping.. but i have bad news, this is a 'real' open source game and its not you need to apply for job and honestly i think that would cost too much time! The good news however is: Just DO IT and people will be glad to help with problems or any questions.
Just visit us on irc, get a checkout from svn, try to take a look at the code and maybe ask for specific points to work on. Or take a look at the forum or the feature/bug tracker on nexuiz.com/bugs .
For example here you will find some requested features on the forum that different people would like to see:
http://forums.alientrap.local/viewtopic.php?t=4667 (a new segfault on linux sdl in 2.5.1 that could need more debugging)
http://forums.alientrap.local/viewtopic.php?t=4156 (TWIG integration)
http://forums.alientrap.local/viewtopic.php?t=4368 (password option for the servers, basic patch already existing needs refinement and menu integration)
http://forums.alientrap.local/viewforum.php?f=3 (Support forum, just look for people having problems and trying to help..)
http://nexuiz.com/bugs (general bug tracker.. feature tracker is one further click)
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Postby keres » Tue May 12, 2009 10:24 pm

hey guys

if someone could make me some concept art of a character (preferably front view) i would indeed model a player model, animate it, and possibly skin it. I am able to model almost anything i want, in 3ds max. I need to read up on animation though :O
can someone also point me to some existing concept art / artists?

edit: heh, seems lots of people want to make players. anyway, i'm also a dev for quake2world ( http://quake2world.net ) for texture work and mapping. I kinda quit mapping, but that's irrelevant to what i am offering. Needless to say i do indeed have experience.
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Postby some-guy » Wed May 13, 2009 12:19 am

keres wrote:hey guys

if someone could make me some concept art of a character (preferably front view) i would indeed model a player model, animate it, and possibly skin it. I am able to model almost anything i want, in 3ds max. I need to read up on animation though :O
can someone also point me to some existing concept art / artists?

edit: heh, seems lots of people want to make players. anyway, i'm also a dev for quake2world ( http://quake2world.net ) for texture work and mapping. I kinda quit mapping, but that's irrelevant to what i am offering. Needless to say i do indeed have experience.

ai's making a new player model, also try talking to morphed.
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Postby keres » Wed May 13, 2009 2:07 am

who are all these people registering and posting in this topic with just 1 post? :? kinda weird.

anyway, some concept art would be real neat. Or if someone could google search me something cool, that would be nice.
conceptart.org :/
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