Hey, still looking for developers? I am a new computer engineering grad and I am looking for a project to work on in my spare time. Me and my friend came across this game last night and I would like to offer my services
The areas I would like to be involved in are:
- the game engine
- graphics
- effects (preferably with vertex/geometry/fragment shaders)
I have a lot of experience with C/C++, OpenGL and nVidia Cg (could easily learn glsl if it is prefered).
My most recent project (my final project for comp engr) was a GPU-based real-time fluid simulator. Definitely not something you would put in a game but it was still pretty cool. I can send you some pictures, or a video of it if you like. Basically it was a full 3D volume that performed navier-stokes fluid equations completely on the GPU using floating-point numbers to create an animation. (a lot of framebuffer object experience from this)
I also worked on some vertex shaders and fragment shaders at a previous job where I made a wave model for a training simulator. Much simpler than the fluid sim, it was just a 2D mesh that moved based on an f(t) in the vertex shader. The lighting was done in the fragment shader, along with refraction and reflection of the cube map and other objects. It also had to be able to give the normal vector anywhere along the wave (so other objects could interact with it too).
As for the game engine I do not have a lot of experience with that, but I am pretty good with data structures and design patterns so I could definitely help out.
Also, in terms of graphics, i mean more of geometry for levels, texture mapping, trying to improve efficiency of current techniques etc. Im not someone to be drawing up textures or trying to make 3D models - I lack the artistic touch lol.
Well, let me know if you are interested in the help. It will probably be quicker to reach me at kennysmith1[at]gmail[dot]com since I dont know how often I will remember to check this board at first.