We NEED more developers!

Developer discussion of experimental fixes, changes, and improvements.

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Postby Shoe » Tue Oct 21, 2008 11:53 pm

I wish it were summer already so I could have more time to contribute... being an engineer on a full class load makes it hard to help much. Though hopefully by the time I can help I'll understand a lot more concepts, especially with vector stuff.
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Postby take_this_cup_of_poison » Wed Oct 22, 2008 12:03 am

ai wrote:What now? Did you say you got 60 on your test?

I wish!
I got a FIFTY EIGHT (58)
Lower than even a 60!
You don't want a stupid person like me mucking in code do you?!

Note: I went to 4hrs of extra help per week... and I still got a 58. That mean's I'm ////real//// dumb.

Good thing we're moving towards LED lighting, I wouldn't be able to brighten an incandecant lightbulb for sure.
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Postby Taiyo.uk » Wed Oct 22, 2008 12:35 am

take_this_cup_of_poison wrote:I wouldn't be able to brighten an incandecant lightbulb for sure.


P = V^2/R

Apply a larger voltage :lol:
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Postby take_this_cup_of_poison » Wed Oct 22, 2008 1:20 am

merlijn: could you implement func_door_rotating in nexuiz. Quake3 has it I think (is gpl). It would be a fairly quick thing to code.
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Postby Chandler » Wed Oct 22, 2008 7:02 am

Man I wish I was better at programming so I could help :(
lawl?
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Postby take_this_cup_of_poison » Wed Oct 22, 2008 1:22 pm

Chandler wrote:Man I wish I was better at programming so I could help :(

Start playing with the quakeC code and learn. No one here really leaned programming in the classroom. It was learnt by doing. So if you want to be better at programming than start programming in nexuiz. You'll get better at programming. I leaned to program perl by asking on IRC.

You can too.
So do so please.
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Postby merlijn » Wed Oct 22, 2008 1:29 pm

take_this_cup_of_poison: I could probably schedule in an hour or two around christmas. And I would have a bunch of features that I consider to be a bigger priority.

divVerent: Well, this project is not going to run itself. Whether it is on pure voluntary bases or by getting paid by google isn't going to change the fact that coders will need guidance. IMHO there wouldn't be any loss in applying for GSoC, at the minimum it would give Nexuiz an impulse of open source people looking into it. You can then decide if, how many and which student proposals the Nexuiz team will be mentoring. You can obviously pick the students that you feel are able to work mostly with documentation, and a community mailing list.

To everyone who wants to help: Do it! There is piles of work to do, pick a bug or feature that you are particularly interested in, start digging in the code and try to make some sense of it. Try to solve the problem, test it and create a patch. Reading a patch for the regular developers is a relatively simple task, and they can comment on how you can improve the code or commit your work.

The best piece of advice I can give is to just dive in and try stuff. You are going to make mistakes, and you will have moments where you feel it is never going to work, just don't give up. In this process you will learn a lot of valuable things, and help the wonderful FOSS community :-).
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Postby take_this_cup_of_poison » Wed Oct 22, 2008 2:16 pm

"They" "Regular developerS"
You mean "Regular developeR" and "He" right?
Nex only has one regular dev right now (Div) and a few contributors (you can count them on your hand). I don't think he wants everything delegated to him. He said he'd leave if everything keeps being demanded of him. That is what is happening in this thread:

"I'd LOVE to help, but NO, I am NOT going to" is all the responses (including mine).
Nex will die I suppose. Those who can help won't. Those who can't won't learn. Both have enough time to post long posts on the message board though :).

I guess a videogame is not a fun project. I've tried to find more code devs but there just isn't anyone interested no matter how many people I contact.


merlijn wrote:take_this_cup_of_poison: I could probably schedule in an hour or two around christmas. And I would have a bunch of features that I consider to be a bigger priority.

divVerent: Well, this project is not going to run itself. Whether it is on pure voluntary bases or by getting paid by google isn't going to change the fact that coders will need guidance. IMHO there wouldn't be any loss in applying for GSoC, at the minimum it would give Nexuiz an impulse of open source people looking into it. You can then decide if, how many and which student proposals the Nexuiz team will be mentoring. You can obviously pick the students that you feel are able to work mostly with documentation, and a community mailing list.

To everyone who wants to help: Do it! There is piles of work to do, pick a bug or feature that you are particularly interested in, start digging in the code and try to make some sense of it. Try to solve the problem, test it and create a patch. Reading a patch for the regular developers is a relatively simple task, and they can comment on how you can improve the code or commit your work.

The best piece of advice I can give is to just dive in and try stuff. You are going to make mistakes, and you will have moments where you feel it is never going to work, just don't give up. In this process you will learn a lot of valuable things, and help the wonderful FOSS community :-).
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Postby ai » Wed Oct 22, 2008 3:54 pm

merlijn wrote:The best piece of advice I can give is to just dive in and try stuff. You are going to make mistakes, and you will have moments where you feel it is never going to work, just don't give up. In this process you will learn a lot of valuable things, and help the wonderful FOSS community :-).

I've definitely felt that way but in the modeling world. With doing the flag models, with doing other things, some thing I even stopped working on altogether. But what I have planned now I'm not going to give up on. However, this month I just don't have any time for Nexuiz, I recently realized I need to concentrate on the competition I'm in (which is due the last October). After that I'll get more time.
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Postby Dokujisan » Wed Oct 22, 2008 11:46 pm

take_this_cup_of_poison wrote:Those who can help won't. Those who can't won't learn. Both have enough time to post long posts on the message board though :).



Well, the amount of effort it takes to participate on a message board:

[---]

The amount of effort it takes to learn QuakeC and get involved with development of a video game:

[---------------------------------------------------------------------------------------------------------
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So, it's not a fair comparison there.

I've heard a few people mention being interested in learning QuakeC and helping out with development. I think it turns out to be more difficult than people would hope.

Who else was developing Nexuiz before Div took over as the primary developer?
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