We NEED more developers!

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby Sepelio » Thu Oct 23, 2008 12:41 am

Most people generally tend to have higher priorities. I'd be more than happy to help, I just dont have the time now my course has started back. Nothing I do is related to coding anything ever. The most coding I do is putting formulas into excel so I can analyse things.

In saying that, the reason I map is because its a skill I learned the very basics of a long time ago. Also gives me a warm fuzzy feeling that im giving something back. I'd like to learn to model, but its all about time again.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

Postby take_this_cup_of_poison » Thu Oct 23, 2008 2:53 am

Sepelio wrote:Also gives me a warm fuzzy feeling that im giving something back. I'd like to learn to model, but its all about time again.


When I map it gives the the warm feeling that I'm inflicting something. It's... nice.
take_this_cup_of_poison
Banned
 
Posts: 198
Joined: Sun Jan 20, 2008 2:25 am

Postby take_this_cup_of_poison » Thu Oct 23, 2008 2:55 am

Excuses excuses.
Me learning perl, php, some python, and some C was easier than participating constructivly on a message board.

Dokujisan wrote:
take_this_cup_of_poison wrote:Those who can help won't. Those who can't won't learn. Both have enough time to post long posts on the message board though :).



Well, the amount of effort it takes to participate on a message board:

[---]

The amount of effort it takes to learn QuakeC and get involved with development of a video game:

[---------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------]

So, it's not a fair comparison there.

I've heard a few people mention being interested in learning QuakeC and helping out with development. I think it turns out to be more difficult than people would hope.

Who else was developing Nexuiz before Div took over as the primary developer?
take_this_cup_of_poison
Banned
 
Posts: 198
Joined: Sun Jan 20, 2008 2:25 am

Postby Dokujisan » Thu Oct 23, 2008 3:26 am

Me learning perl, php, some python, and some C was easier than participating constructivly on a message board.


I understand your passion to want to spur interest in Nexuiz development, and I'm not trying to discourage anyone from trying to learn a programming language, but let's be honest about it. Nobody is going to take you seriously if you make insane statements like that. Learning a programming language is FAR more complicated than having an online discussion. You even admitted that you have difficulty with programming.
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby SavageX » Thu Oct 23, 2008 6:15 am

Learning the basics of any (mostly) sane programming language isn't that hard if you happen to have some "hacker" mentality.

The part that takes work is understanding the system you try to modify. "Just" knowing the language doesn't mean one can successfully maintain the system.

So any "just learn the language and go fix something" statements aren't helping - getting into the game logic isn't exactly a trivial task (there are tougher tasks, though), so let's not downplay the effort needed: If you like the game, like a challenge (a challenge which isn't too overwhelming) and have robust (not necessarily stellar) skills in programming you may *enjoy* working on the game code. It *can* be a rewarding experience, and that's how things *should* be.
SavageX
Site Admin
 
Posts: 442
Joined: Wed Mar 01, 2006 9:34 am

Postby Tassu » Thu Oct 23, 2008 7:55 am

Just a small update. I've been studying studying QuakeC and have a better understanding (by no means a good one yet) of it now. I stopped at vector functions which I couldn't come to understand, and am now studying vector maths for 3d computer graphics.

Ohh, and is it O.K to use http://www.inside3d.com/qcspecs/qc-menu.htm as a learning source? From what I gathered Nexuiz doesn't use QuakeC in it's first incarnation?

Well, that was just to let you know I haven't given up learning.. yet. Anyhow, I learn at my own pace so don't expect anything much too soon. 8)
Tassu
Newbie
 
Posts: 2
Joined: Sat Oct 18, 2008 12:46 am

Postby divVerent » Thu Oct 23, 2008 10:35 am

You can use that reference, but not everything it says is still true. As Nexuiz has no monsters, all the monster moving functions are not used, so you can skip that part from the doc you found.

I'd recommend you to read that reference you posted, and then go to

http://ouns.nexuizninjaz.com/dev:quakec

before writing any code, so you see what changes in the QuakeC language have been done (as we use the fteqcc compiler and do make use of its improvements).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Sven » Thu Oct 23, 2008 7:39 pm

I would like to become a developer but the one thing i can do is mapping and this not really good
but in 11 jears when i have study ill become programmer XD
but may i find someone who can help you :wink:
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Mute Print » Sat Oct 25, 2008 6:01 pm

I have expressed an interest in designing website graphics, promo art, etc.
Image
Mute Print
Advanced member
 
Posts: 93
Joined: Thu Dec 27, 2007 10:13 pm

Recap

Postby take_this_cup_of_poison » Sun Oct 26, 2008 2:32 pm

So to recap this discussion:

Div: I'm the sole code dev, everyone else has left, I can't do this by myself, if more people don't dev I'll leave.

EveryoneElse: I would LIKE to dev, Some of us are even CAPABLE of deving... but nexuiz is not on any radars of importance and can go to hell and die. Oh and here's a list of DEMANDS for "the devs" (Div0) to implement! Thank's for the free beer!!!111

What will likely be next?
Maybe "I see that no one cares about nexuiz enough to take any time to help develope it, so I will not develop it further either, good by KIDDIES. Enjoy desecrating the corpse as you couldn't RESPECT the living."
take_this_cup_of_poison
Banned
 
Posts: 198
Joined: Sun Jan 20, 2008 2:25 am

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron