We NEED more developers!

Developer discussion of experimental fixes, changes, and improvements.

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Postby ai » Mon Oct 27, 2008 5:04 pm

take_this_cup_of_poison wrote:Copping out of the conversation by declaring "Mission Accomplished".

I have no idea what you just said. But I stand by my comment :P

take_this_cup_of_poison wrote:We all say we want people to help out with Nexuiz. Very few of us decide to be those people. That is the problem. We all want things but most of us _Refuse_ to lend a hand.

Yeah?

take_this_cup_of_poison wrote:We have One One ONE ___ONE___ code dev. ONE!!!!

I'm sorry, how many did we have? 4 - I.e. Four?

take_this_cup_of_poison wrote:Ah, Emailing people in the field informing them about Nexuiz is the wrong way to go aboot it? I agree, it hasn't done much. It would be better if I made something for nexuiz like code or models, but I'm similar to the rest of the players... no contributions but tons of suggestions! (and demands).

Now you assume things. I didn't mean the email thing. I meant the thing that I have been talking about most recently, you badmouthing the community, hating, cursing and attacking them (verbally) for not helping out. That's the kind of "help" I was referring to that we do not need or want. So PLEASE stop that!

take_this_cup_of_poison wrote:You could buy some soda, let it process, and then contribute to one of the wonderful community driven threads in the general forum. One about "1000 something about liquid expulsion countdown".

I hope they don't make a thread about processing solid foods next.

I actually did buy soda, a coke. And also chips along with a donut/muffin thingie with raspberry cream inside. Was quite nice. Also bought a fried, warm chicken. Yeah, today was a good day.
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Postby Revenant » Mon Oct 27, 2008 11:18 pm

fatty
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Postby Shoe » Tue Oct 28, 2008 2:27 am

lol:)
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Modelling and Texturing

Postby filippo333 » Tue Oct 28, 2008 3:06 pm

I can help by Modelling levels and weapons and by using Photoshop to create some effective textures. Just let me know if you need anything for me to do and i'll give it my best shot.
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Postby Alien » Tue Oct 28, 2008 4:14 pm

Look at the current weapons (some are really primitive). If you can do better ones, please do it. Doc-python was doing some nice weapons, but haven't finished and released them.
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Postby MirceaKitsune » Sat Nov 08, 2008 12:44 am

Some of the things said here are pretty sad, and it's even worrying that this game could risk dieing this way which would be really sad :( I see Nexuiz as one of the best open-source games and I think everyone would love seeing it get even better then that. I for one believe it's rude to say here "I don't care about this useless game because I have more important things to do"... of course people have more important things and troubles to take care of first in their lives, but still there's no need to see it that way and look down at this game just because it's free. Not everything that's free is useless. Not everything you put some effort on without being paid is a waste of time.

Currently I hang around two open source projects. One is Nexuiz and the other a server-side for a 3D virtual space platform. While here I see many people being careless about the game, the other project (which is also open source and doesn't bring any money) is developed with a lot of care and dedication and we are all amazed at how fast it's growing and how well it's going. We hold two weekly meetings to discuss and test dev stuff (on our server in-world) and things are so active and happy there it's a joy being around and working on it. New things come in every day and people always get excited about it when it happens... I remember when I read "X has been implemented" from the IRC bot and quickly rushed to log in and test it. And they have been like that for over a year now and it keeps getting better.

So I wonder, why can't the developers of this game (or other people who are interested to help) see things the same way? Sure, if people got paid it would be better and faster, but even if not there is still a lot we can do. I don't consider myself a dev since I hardly understand code (although I do make patches where I know how but mainly handle bug reporting and testing) but I do know how a dev feels like. When I do what I do even for open-source I like it and if I want I can do big efforts to improve something and try to make it as best as I can. Dunno... I'm probably not that great with many things but maybe I can give this as an example to other people?

Also, if you want more reasons to want to help on such a game I can give out a few other small reasons to:

1 - As I said I believe this to be one of the best free & open-source FPS games out there, even better then some brother / sister projects I seen like Alien Arena (which I also like but I personally believe Nexuiz is better). So maybe just working on it knowing what you do is appreciated and considered a great game by quite a lot of people is something to be happy about.

2 - Good projects in the category of free software receive awards if people believe that certain project is impressive. Alien Arena that I just spoke about earlier won an award for the "best free game" last year for example... read it from their web site. Of course most of these awards don't mean getting money but still it's another thing to be happy about right?

3 - When you work on a project that many people like and are attracted to it becomes popular, and many people appreciate you and you also become more known with it. Not on a very big scale of course but still. The way I actually found Nexuiz was from an online newspaper. My mother was browsing the news and left her laptop open and when I seen it peeked in out of curiosity I seen a page saying "Now you can play shooter games for free". I clicked it and there was a list with a few free games, Nexuiz being around them at the top. That's how I actually got into it and found this project, so this game even got mentioned in the newspapers / media in my country.

So yeah I hope people get my point. I believe we can try to find more enjoyment in working on this game and improving it. Once again, no one forces anyone here to work when they don't want to or do something they don't want so just relax, take care of any other problems you have before this then whenever you have some time or just when you're even bored, take a few hours and try to make or improve a model, texture, some code, etc. Don't feel constrained to do this or ever consider contribution to this game a waste of time, that's the worst thing to do. Just think of the changes that you make to the game and don't give attention to the feeling of wasting time to do nothing (just what I can say from my own experience with modding stuff). Everything you build on gives back a reward one way or another even if not money, and this game isn't an exception :) So I hope that helps any way.

---------------------------------------------------------------

Now to post what I initially came here to say before coming across the more dramatic part of the discussion. I am interested in helping more with building on this game and would actually love to try and do something that I can take care of. My main advantage is that I don't currently have either a job nor go to school so I sit home all day at my computer and find stuff to kill boredom (time which I could use to make something useful like here).

What I'm mainly good at is testing stuff and reporting it, but can also do building on the game. I have Adobe Photoshop and adobe Audition so textures and a little bit on sounds are things I can make (although in the case of sounds I'm best at modifying or improving them since I don't really have many methods to simulate some). I'm interested in working on simpler code that is easy to understand and modify, although here I would require someone to teach me a bit on how to edit the Nexuiz code and what editor must be used to edit it.

So if anyone has something of that type that needs to be done (mainly on testing and textures) feel free to PPM me here although the best way would be on IRC where I'm online almost all the time (I use the nickname Taoki and can be found on irc.freenode.org #nexuiz).
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Postby Alien » Sat Nov 08, 2008 7:00 am

You go here and get the fteqcc.exe. Now go to nexuiz_from_svn/data/qcsrc and copy fteqcc.exe to server, client and menu. qc (quakec) files are the source code of nexuiz. Basic quakec reference is here and functions are listed here. Nexuiz itself is not documented. You modify files and run fteqcc.exe. It will compile and spit out errors (if any). You'll get menu, cprogs, progs .dat and .lno files in data folder. Now you run Nexuiz/Darkplaces.exe and see how the game changes. If you want to sumbit a patch, you'll need a diff (get from gnuwin32 or msys projects).
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Postby MirceaKitsune » Sat Nov 08, 2008 11:28 am

Alien wrote:You go here and get the fteqcc.exe. Now go to nexuiz_from_svn/data/qcsrc and copy fteqcc.exe to server, client and menu. qc (quakec) files are the source code of nexuiz. Basic quakec reference is here and functions are listed here. Nexuiz itself is not documented. You modify files and run fteqcc.exe. It will compile and spit out errors (if any). You'll get menu, cprogs, progs .dat and .lno files in data folder. Now you run Nexuiz/Darkplaces.exe and see how the game changes. If you want to sumbit a patch, you'll need a diff (get from gnuwin32 or msys projects).


Thank you. I have fteqcc already which I use to compile the game code after each SVN update. The problem is I don't have the software to modify the SVN myself (tried opening files in notepad but I came across code so that clearly wasn't the way). QuakeC seems good but I can't seem to find any download locations for it (googled but I only got descriptions, no download locations). So if it's ok to ask that here, where can I download the QuakeC code editor from?
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Postby Alien » Sat Nov 08, 2008 11:41 am

There is no quakec code editor (frikac is developing one, iirc). Set highlighter to C and you'll be ok. It seems that tZork also made quakec highlighter for codeblocks ide. And, I said, you can't modify svn yourself. You need to make patches and post/send them to div.
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Postby ai » Sat Nov 08, 2008 12:59 pm

Thank you MirceaKitsune. With your post you actually have inspired me to work harder with Nexuiz projects. I know what's at stake but I just got more fuel from you. I think if you see how much people dedicate their time for something you get inspired as well and hopefully want to work harder to improve yourself :)
At least, when I see hardworking people I get jealous and wish I could be like them. So, I'm too gonna try to work harder from now on.
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