More DM/CTF maps added in 2.5 as standard maps

Developer discussion of experimental fixes, changes, and improvements.

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More maps added in 2.5

Yes
6
67%
No
3
33%
 
Total votes : 9

Postby divVerent » Wed Oct 29, 2008 10:58 am

I wonder if v_psycho cancels out spmspmspmspmspmspmspm...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Wed Oct 29, 2008 11:04 am

I have only two maps that I think can be included in Nexuiz 2.5, the one that -z- has mentioned, Hot Grounds, and Killall Organic CTF. Though that has some bugs, and it's currently broken in SVN (I dunno how's that happened), I'm planning to release a new, fixed version, in case there's a need for it. I'm currently struggling with the replacement of the teleporter stones, and I'd need to know how the particle fire works. Once these things are rlued out, I can clean up the map, and I can contribute it.
Btw these maps are fully GPL-ed.
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Postby morfar » Wed Oct 29, 2008 12:08 pm

My inclusion suggestions.
silvercity_reloaded (I gave tzork a buglist I hope he'll fix 'em).
racetrack_v2 by Morphed.

Inclusion Wishlist.
Moar official CTF maps. But sadly I can't think of any good map atm.

Deletions Wishlist.
silvercity (silvercity_reloaded is enough), dismal, silmepit (reslimed is enough) and maybe downer.
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Postby Alien » Wed Oct 29, 2008 12:59 pm

Mikectf, subseatrack, reservoir and cbctf6 (rocky rampage)
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Postby [-z-] » Wed Oct 29, 2008 2:12 pm

morfar wrote:racetrack_v2 by Morphed.

:facepalm: how could I have forgotten, I certainly agree with this.

morfar wrote:Inclusion Wishlist.
Moar official CTF maps. But sadly I can't think of any good map atm.

I agree. CB's kill all organic is pretty close... but it has limited pathways and only 3 levels of altitude, 1 of which is just a pit, making it useless to gain speed. If he expanded it a little more, maybe added another pathway, it'd be great.

morfar wrote:Deletions Wishlist.

morfar wrote:- silvercity (silvercity_reloaded is enough)

I don't think this'll be going away soon if we need to be reverse compatible but I could be wrong.

morfar wrote:- dismal

Please yes.

morfar wrote:silmepit (reslimed is enough)

I'm impartial here. reslimed is definitely more fun + more flow though.

morfar wrote:maybe downer.

I don't have a problem with downer.


Alien wrote:Mikectf, subseatrack, reservoir and cbctf6 (rocky rampage)

If you read the thread, you'll see mikectf is already ineligible. For similar reasons, cbctf6 cannot be included. Subseatrack is from tux racer so I don't know what the boundaries on that are.

Ronan's reservoir would be a possibility.
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Postby C.Brutail » Wed Oct 29, 2008 2:24 pm

/me trolls
Ehemm! it1s c t ctf6 ...

I've never done any cbctf6 :P

/me trolling away
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Postby Alien » Wed Oct 29, 2008 2:40 pm

Sorry.
C.Brutail what's wrong with your map and could you somehow make it possible to release it as official one?
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Postby C.Brutail » Wed Oct 29, 2008 3:13 pm

Mostly texturing issues, and it has some weird hinting problems: that's why most people has a framerate issue. I'm also not quite contented with the torches, but I couldn't figure out yet how to create perticle torches (neat new feature of the engine).
Also, when I've tried to fix these issues, I've suddenly got another weird problems, in the ASE models: somehow, the paths in them have changed, so the compile couldn't find the shaders. When I decided to fix them, I couldn't texture one part of the model the way I wanted - I still can't figure out how radiant textures patches.
And a lot small, minor problems.
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Postby [-z-] » Wed Oct 29, 2008 3:50 pm

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Postby pavlvs327 » Wed Oct 29, 2008 5:31 pm

Nooooo Dismallll pleeeasseee!
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