Here is or current shotgun:
Download and/or preview (should NOT crash): http://rghost.ru/40502
I want to emphasize that the problem is 2 fire 3 shot mode.
The target is pushed away after 1st shot and there is no time to reaim again. Basically, it means it is useful mostly stationary targets, when they are cornered. Consequently, it is almost useless against moving targets even being a hit-scan weapon, because 2nd and 3rd shots usually MISS. That's why
That's why I always wanted smth similar to super-shotgun ( http://www.youtube.com/watch?v=C1cIgpDoYJk ) - one shot, one kill.
Download and/or preview: http://rghost.ru/40503
This super shotgun is basically the same as our old shotgun. The only difference is that it shots 1 time in 2nd fire. All other things (max damage, spread, refire is the same as our old shotgun). As you can see, difference is obvious. The model is very old Nexuiz shotgun model (for those who don't know/ remember).
Now the question is whether this super shotgun should be made as another alternative weapon (or coded as an upgrade) or maybe you all would agree to changing sec refire to 1 shot to our current shotgun. The main reason is that currently Nexuiz can use 20 wpn slots, using same wpn flag it could have 32 weapons at maximum. So the question is whether should I try and persuade div0 waste one bit (one slot) for super shotgun or no?
Another thing, is if somebody can suggest more exceptional primary fire mode for super shotgun to emphasize the difference between two weapons or maybe create new model for it? Where is Doc-Python and his shotgun model? Why hasn't he released it?
And yet another thing, if somebody wants some sort of new weapon for nexuiz and has a GOOD model and shot graphics and can clearly describe how it should work, I can try to make a patch to current codebase. If this weapon fits nexuiz style and will be balanced, div0 might accept it.