+ R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
Just remove that if check, to REALLY make sure

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esteel wrote:I still dislike the crosshair_default stuff
esteel wrote:Did you see my other post? The _default or _normal stuff for the crosshair seems to be totally unneccessary to me as i have written above. And i do not understand the problem you tried to just explain. Why would it show the last used CH and not the default one?
esteel wrote:I never said to use both ways to draw crosshairs... Just that we should use the currently existing VARIABLES of the engine to draw the default crosshair from CSQC (and only CSQC). As i see absolutly no benefit from using new variables for this. I however see the benefit that with doing so the users old settings would still be honored and that it would not require your changes to the menu.. I even gave you code that would just do that (its untested though and just typed away)
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