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- Added Fog checkbox before Coronas so fog can be turned off from effects. By turning off fog in Silvercity for example I managed to improve my FPS by 6-7 points and fog was also noticed to make things go slower on Slimepit_Revisited so this should make things much easier for those who have slower PCs. There was an empty slot in the menu where this fits perfectly either way so yeah, don't see any reason not to since it's a setting anyone should be able to turn off.
There is a cvar called r_shadows which allows ambient / skybox lightning to cast shadows from models in a perfectly vertical angle... completely separate from both Dynamic Lightning shadows and World Lightning shadows. r_shadows creates a very nice effects and allows shadows to be displayed anywhere on a map casted by ambient lightning which completes the shadows set.
divVerent wrote:Sorry, but fog is a touchy subject there. Being able to turn it off means getting an unfair advantage in game against others. Therefore, mappers and developer(s) agreed to having a way to force fog on the client. So even if you set that cvar to 0 in the menu, the game code will revert it to 1 when playing on a map with forced fog. Therefore, such a menu setting would appear "broken", and should better not exist at all.
divVerent wrote:Hm... too bad this effect is very broken
If someone could fix the bug that the weapon model sometimes throws its shadow to someplace completely different from the rest of the player model, it'd be a very nice option. Or maybe let that option not throw a shadow of the weapon model at all, but just of the player model - would at least look a lot less stupid.
MirceaKitsune wrote:divVerent wrote:Sorry, but fog is a touchy subject there. Being able to turn it off means getting an unfair advantage in game against others. Therefore, mappers and developer(s) agreed to having a way to force fog on the client. So even if you set that cvar to 0 in the menu, the game code will revert it to 1 when playing on a map with forced fog. Therefore, such a menu setting would appear "broken", and should better not exist at all.
The only advantage this gives is a higher FPS from what I seen. Everyone sees players very well in all (at least official) maps with fog and I never had fog making it harder for me to hit someone or see them correctly (except the lower fps in some cases). And if the fog is way too high in a map that's mainly the map's thing and configuration... I for one don't think fog can give a gameplay advantage unless it's set to a distance that can cover your FOV at least 90% from one point on the map to another one you look at. Some older video cards probably can't even support fog at all so yeah, this isn't something I agree with personally but if that's what everyone decided then yeah don't add it.
divVerent wrote:Hm... too bad this effect is very broken
If someone could fix the bug that the weapon model sometimes throws its shadow to someplace completely different from the rest of the player model, it'd be a very nice option. Or maybe let that option not throw a shadow of the weapon model at all, but just of the player model - would at least look a lot less stupid.
I did notice it does that in certain situations though I didn't give much attention to it. The reason I believe it does that effect is because player models cast shadows differently when you look down, so I think that's actually the player model shadow being casted over your in-hand weapon model (in which case it would even be correct since the player casts shadows over the gun). Probably needs checking a bit more in that case
divVerent wrote:Some maps set exactly such view blocking fog, e.g. xyon and morfar-ctf, and disabling fog on these maps would be cheating. Silvercity's and Reslimed's fog sure is harmless. And if the GPU does not support fog, DP still uses it (vertex based) in a way that works on any GPU.
divVerent wrote:Picture of the bug: http://emptyset.endoftheinternet.org/~r ... 973468.jpg
I am trying to fix it at the moment (fix attempt is committed): http://emptyset.endoftheinternet.org/~r ... f7d5e1.jpg
If the fix gets confirmed working, I'll add the menu option.
divVerent wrote:Picture of the bug: http://emptyset.endoftheinternet.org/~r ... 973468.jpg
I am trying to fix it at the moment (fix attempt is committed): http://emptyset.endoftheinternet.org/~r ... f7d5e1.jpg
If the fix gets confirmed working, I'll add the menu option.
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