Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby terencehill » Sat Jan 31, 2009 2:57 pm

divVerent wrote:- player color stuff: sure, could do that. See no real use of it, but well, that patch at least should be guaranteed to break nothing.

I guess it doesn't break anything, it's a very basilar patch.
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Postby GreEn`mArine » Sat Jan 31, 2009 3:06 pm

I second terencehill's thoughts about getting a new sub forum where each patch gets its own thread, which allows discussing it. In the first post the author of the patch makes sure to link to the latest version, probably provide a changelog there too. If committed change the title to [Committed], as suggested.

The advantage of doing this is that the regular forum community will get involved.
The disadvantage is that you need to take care of uploading the patch files. However, if a guideline says which hosters to use, there shouldn't be a problem as long as all contributors use a sane patch-creater software and that webspace.

On the other hand, on SF trackers, you are able to upload files safely and are also able to discuss, however, the forum community wouldn't get involved.
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Postby MirceaKitsune » Sat Jan 31, 2009 3:08 pm

terencehill wrote:About this topic:
This topic is just a mess with patches posted in the middle of the comments of other patches...
I think this topic should be converted in a section "Community made patches and improvements" with a topic for each patch posted. When a patch is committed in the SVN, in the title it should be written "[committed]". You see that this way it's more organized and less confusing.

I posted here last patch I did of the player's list because it's a very small patch, but I was reluctant, whether do a new topic or not.


I agree here as well, a separate section for community patches instead of this topic would be a great thing. I started this after a discussion on another topic saying there's a lack of developers and the game needs more help. Given the fact I was also making a lot of patches myself by the time and didn't know where to put them I thought this topic would be a helpful thing for everyone.

There should probably be a sub-forum under Nexuiz - Development here called Patches or something of the kind. Such a section would be good even with the sourceforge project in existence so people could link the patches here, screenshots of them and discuss them together. Separate topics for each patch would make them stand out better as well. So if a forum admin is around, maybe they can make a sub-section for Patches here.
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Postby divVerent » Sat Jan 31, 2009 3:22 pm

No, no subforum here please, or people will use annoying sites like rapidshare, or pastebins that break patches like pastebin.com, or pastebins that expire soon like paste.debian.net.

A built-in upload facility that keeps the patch as long as it keeps the topic is an absolute MUST. And Sourceforge has it. If phpBB supports that too, I don't know, but apparently it does not, or it would be possible here.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Sat Jan 31, 2009 3:29 pm

divVerent wrote:No, no subforum here please, or people will use annoying sites like rapidshare, or pastebins that break patches like pastebin.com, or pastebins that expire soon like paste.debian.net.

A built-in upload facility that keeps the patch as long as it keeps the topic is an absolute MUST. And Sourceforge has it. If phpBB supports that too, I don't know, but apparently it does not, or it would be possible here.


There could be a sub-forum but mention in its description where to upload the patches? As I said previously this forum also doesn't allow file uploads and attaching files to posts, which I believe should be turned on as well for patches.

Sourceforge is a good place but generally the developers are the only ones who hang around there, and the community would never be around something like sourceforge as much as around this forum which is why I believe the most helpful thing would be a method between the two. I just joined sourceforge now and am hardly understanding how it works at the moment.
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Postby MirceaKitsune » Sat Jan 31, 2009 7:15 pm

Anyway in the meantime, Pinata mutator :D When this is enabled each player drops all the weapons they are carrying upon death rather then just the weapon they were holding... seen versions for this in different games and thought it could be another good mutator to have. PATCH and DEBIAN PASTE (still posted the patch file on Mediafire for now since I didn't get familiar with sourceforge yet and have trouble pasting it there).
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Postby divVerent » Sun Feb 01, 2009 8:06 am

MirceaKitsune wrote:There could be a sub-forum but mention in its description where to upload the patches? As I said previously this forum also doesn't allow file uploads and attaching files to posts, which I believe should be turned on as well for patches.


No, no subforum if it means uploading elsewhere. No matter how much you describe where to upload, people will ignore it anyway.

As for upload facility - I really doubt this forum supports it, I didn't find it in the admin panel.

Sourceforge is a good place but generally the developers are the only ones who hang around there, and the community would never be around something like sourceforge as much as around this forum which is why I believe the most helpful thing would be a method between the two. I just joined sourceforge now and am hardly understanding how it works at the moment.


Sure, but patches are CODE, and made by developers. SF is just right for that.

And bug tracking is ALREADY on sourceforge, and should be done there.

Maybe there should be a link to the sourceforge pages from the forum template.

BTW, you don't have to register at sourceforge to post a patch or a bug report. It works anonymously too.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sun Feb 01, 2009 8:09 am

The Pinata mutator adds another stupid exception for the laser.

I really don't want more of that to get in. Instead, some modeler should make a laser pickup model, so these exceptions are no longer necessary. Till then, I'd like to put this patch on hold.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby [-z-] » Sun Feb 01, 2009 8:21 am

divVerent wrote:https://sourceforge.net/tracker/?group_id=81584&atid=563409 - here it is. Please everyone upload patches THERE in the future, and update his post if he updates the patch.


I setup a redirect www.nexuiz.com/patches -- easier to remember
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Postby MirceaKitsune » Sun Feb 01, 2009 12:34 pm

divVerent wrote:The Pinata mutator adds another stupid exception for the laser.

I really don't want more of that to get in. Instead, some modeler should make a laser pickup model, so these exceptions are no longer necessary. Till then, I'd like to put this patch on hold.


I don't think the laser must ever be dropped even if it has a pickup model rather then the rainbow prism (which I believe it should just for backup) because no one could pick it up and it would just sit there until it faded away. A weapon should only be dropable when picking it up can offer an advantage such as more ammo or giving that weapon to someone who doesn't already have it.

Instead I think there should be a weapon flag added called "dropable" or something of the sort, which would indicate if the weapon can be dropped / thrown and picked up afterward. The laser would be the only exception to that currently (since porto and hook aren't spawn weapons so they can be given).

Another exception to fix the laser for this mutator would be making a completely invisible drop model for the laser instead so no one sees it since no effect happens when walking over a hackishly dropped laser either way.
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