Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby RoKenn » Sun Feb 01, 2009 2:38 pm

divVerent wrote:But now the patch is deleted from that pastebin anyway... can you upload it to the sourceforge patch tracker so it will NOT get lost?


Done. I recreated it against the current svn.


divVerent wrote:Well... it doesn't handle it well when the scoreboard is very full... which is why I was waiting for a solution to that problem to come up in my or your head.


I know that. That's why I was thinking about an enhanced interface that can distinguish between different kind of messages and handle them appropriately.

The current method tries to be smart though and adapts to the scoreboard size while trying to avoid a "jumping text" effect. You will also notice that I moved down the scoreboard down a few pixels because it was overlapping with the event log.

Of course, with a scoreboard visible it can't be truly "center" anymore. And for server admins who want to have a book-sized motd it's even impossible to avoid overlaps completely.
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Postby divVerent » Mon Feb 02, 2009 8:21 am

Such a droppable flag would be great, sure.

Still, it should be possible to make a map without laser as starting weapon (using settemp_for_type lines), and place a laser pickup on it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Fri Feb 06, 2009 2:10 pm

Now that a dropable model and code for the Laser were put in place I believe the pinata mutator can be committed as well. Made a version of it which does not exclude the laser any more, should work perfectly well now. Patch HERE and HERE.
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Postby divVerent » Fri Feb 06, 2009 2:30 pm

I think we need a ñ character in the font :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Fri Feb 06, 2009 3:32 pm

Now that I got my SVN free of pending patches I made a few more small changes I was intending for a while... two menu ones and one in entities.def.

- Renamed the checkbox for cl_gentle in Effects to something less silly and better sounding. Also set the Gibs slider dependent on that cvar as gibs are disabled when cl_gentle is on.

- Put Blood Loss before Low Gravity in mutators, I think it sits better there.

- Tweaked dom_controlpoint in entities.def so domination control points appear as their model in Radiant as well like the ctf flags (uses the unclaimed controlpoint model).

Patch HERE and HERE.
Last edited by MirceaKitsune on Fri Feb 06, 2009 3:39 pm, edited 1 time in total.
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Postby divVerent » Fri Feb 06, 2009 3:36 pm

cl_gentle still uses the gibs slider for the amount of "colorful stuff".

And can you submit patches on sourceforge in the future?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Fri Feb 06, 2009 3:45 pm

divVerent wrote:cl_gentle still uses the gibs slider for the amount of "colorful stuff".

And can you submit patches on sourceforge in the future?


I tried to upload on sourceforge but keep having a problem. Whenever I go to the patches page and click the Browse button the window reloads but my browser for the patch file does not pop up. It happens both in IE and Firefox and I don't have any issues with other sites or uploaders so I don't know why that happens.
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Postby GreEn`mArine » Fri Feb 06, 2009 5:21 pm

MirceaKitsune wrote:
divVerent wrote:cl_gentle still uses the gibs slider for the amount of "colorful stuff".

And can you submit patches on sourceforge in the future?


I tried to upload on sourceforge but keep having a problem. Whenever I go to the patches page and click the Browse button the window reloads but my browser for the patch file does not pop up. It happens both in IE and Firefox and I don't have any issues with other sites or uploaders so I don't know why that happens.

Hmm... you just go to nexuiz.com/patches and click on "Add new artifact". Works in FF for 100%. Maybe you are using weird FF plugins.
However, I'd recommend to create an SF account so that you are getting notified for changes of your own artifacts, or can upload several files for one artifact, are able to delete outdated files of your artifacts, etc.
Plus, the devs will know immediately who uploaded/created the artifact.

Apart from that: thanks div for applying all the patches and adding the ready-status to the scoreboard. I was writing my own implementation of that which added another scoreboard column and was using playerscore_add() on the server to submit the status. That worked fine and the code was easier to understand, but it's probably not suitable to transmit the ready status over a "score"-system (semantically speaking).

However, I am lost when looking at your solution, but I'll try to wrap my head around it sometime :D
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Postby MirceaKitsune » Sat Feb 07, 2009 1:24 am

Made more updates to the weapon-based crosshairs. Tweaked a few styles but mainly fixed ugly jagged edges for a few so they look much prettier now... also changed some default sizes again. The .rar file contains both the .patch for defaultNexuiz.cfg and the new crosshair .tga files to be applied together. Patch here (sorry for double-posting the patch there, I uploaded the first one without being logged in but I'll try not to do that again).
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Postby GreEn`mArine » Tue Feb 17, 2009 5:25 pm

IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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