Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Mon Feb 23, 2009 4:26 pm

Some updates to the default crosshair settings to better match the new weapon models. Also turned custom crosshairs on by default, since I think most people will want to use them so I don't see any reason not to, but skip that change if it was a bad idea. Patch here.
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Postby divVerent » Tue Feb 24, 2009 7:01 am

Too late, we're already in feature freeze. Complain to morphed for doing a last-second-before-freeze model change. Will ONLY take the new images.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Tue Feb 24, 2009 11:52 am

divVerent wrote:Too late, we're already in feature freeze. Complain to morphed for doing a last-second-before-freeze model change. Will ONLY take the new images.


That's a shame... I made them especially for the new weapon models just after I seen them. Can you please apply it after this freeze is over then? Won't be in 2.5 but at least will be there later to improve things :)
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Postby divVerent » Tue Feb 24, 2009 3:58 pm

Well, I did not make them default, but the mere cfg settings were sfae to apply.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Tue Mar 24, 2009 2:26 pm

Created new Mods window:

This patch adds a new Mods window in which Nexuiz mode vs Havoc mode is relocated from the Single Player, Join and Create menus. I think the duplicated mode button doesn't fit well at all and is incommoding, and mods should be its own window instead (also given it's also a major system change I really think it belongs in the main menu).

I placed the new Mods window as a 3rd popup between Credits and Quit on the lower bar. All skins were also tuned to show the new button correctly. Currently the new popup only contains the previous Nexuiz mode / Havoc mode button, but in time many mods will likely be added to the game so creating such a window would have been necessary sooner or later I think.


On another note, I spoke with one of the devs a few days ago and heard some people are worried about such a change because these buttons are too small and people might not see them and try Havoc mode too. If that's ok I can resize the Credits, Mods and Quit buttons in the default skin to make them larger though I think people should see them pretty well as they are. Or the mode buttons in SP / Join / Create could be left in with the new window for a temporary period of time so we are sure people seen the new modes. If any other changes are needed though please let me know :) Patch link
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Postby terencehill » Tue Mar 24, 2009 4:01 pm

I think that the current way to switch to Havoc mode is totally wrong, and I truly hope that main devs don't left such stuff in Nexuiz 2.5, because the buttons are more than one and they do the same thing. Rather I'd prefer to don't show it at all.

@MirceaKitsune
The patch u did is a nice way to handle even other mods and to select them. Anyway, in the mods window there should be radio buttons that show all modes (both Nexuiz and Havoc) and an Apply button.
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Postby esteel » Tue Mar 24, 2009 4:56 pm

Well the current 'way' has the advantage that you have the button on all the important menus that 'are affected' by the mod change..
And that it will be a great hint at havoc.. hell its been with Nexuiz since i think at least 1.5 years but people hardly have a idea about it. Up till the next release it was called 'pro' though. I'd say this is one of the main reasons for the current solution.

On the other hand, right now its not really possible to do a real mod menu as the menu code can't get 'outside' the data dir (security) and has no clue about possible other mods. And it does not make sense to show both havoc and data in such a 'menu' as only one of the buttons will do anything meaningful. So right now there would be only ONE sensible button in such a popup.. talk about usability..

OFC once there is a nice interface in the engine to find out about mods and people have learned about havoc such a menu would be nice.
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Postby MirceaKitsune » Tue Mar 24, 2009 10:46 pm

Well, to tell the truth I really don't like the current switching system either and also hope 2.5 will not be released with it like that, terencehill. In my opinion Havoc mode should be a mutator... all in-game changes it does can be turned into one as far as I know the code, such as replacing default weapons, ammo / health limits and even the physics which could instead be tied to a mutator checkbox.

I don't want to make whoever worked on Havoc feel sad as I believe the in-game changes are quite nice, but if I am to say my honest opinion openly I'm completely against the way this mode is implemented right now and believe that button should be completely removed from the menus until another way to implement it would be found. The complexity of switching between Nexuiz mode and Havoc mode vs. the in-game changes it does is way too huge and in my opinion very wrong like that.

I would also say this is too experimental to leave in the menus now and that it's too early and not the time yet. It should probably be left as a cvar for who wants to test it, until a way to implement all the changes in Havoc mode as a mutator would be found. Just my opinion on it, if it's wrong I will agree.

And esteel: Even if Nexuiz can't look outside the data folder I think mods can still be created as pk3's and put in the data folder for the game to see (or created in the game code). Don't think the game needs to be able to look outside of it in order to run mods. If a mode switching system like Havoc vs. Nexuiz is to be followed in the end, maybe a 3rd and 4th mode will be created as well sometime which is why I thought the menu could be good.
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Postby terencehill » Wed Mar 25, 2009 12:39 am

Maybe Havoc is not tecnically a mod, since it should be in a directory outside Nexuiz, but actually it is. Or at least it should be considerated a mutator as MirceaKitsune said, but this is more forced, i guess.

But the problem is this: a guy that downloads Nex and sees this button "switch to Havoc mode", doesn't have any clue on what the hell this is, simply because it's not in a proper section. It happened to me, because I knew very few about this mode, and I'm sure it happens with many ppl.
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Postby tundramagi » Wed Mar 25, 2009 6:29 am

RoKenn wrote:Of course, with a scoreboard visible it can't be truly "center" anymore. And for server admins who want to have a book-sized motd it's even impossible to avoid overlaps completely.


I have a book sized motd :)
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