Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby esteel » Wed Mar 25, 2009 7:56 am

Well the release notes will ofc again make a big hint at havoc.. but you are right, maybe the button should just say "switch to havoc mod" and "switch to default mod" ?
No, a mod has to be inside the Nexuiz dir.. right beside the data dir, as it is with havoc. Though usually they contain more then just a config file :P
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Postby terencehill » Wed Mar 25, 2009 2:05 pm

esteel wrote:a mod has to be inside the Nexuiz dir.. right beside the data dir, as it is with havoc.


I wanted to say out of data folder, not out of Nexuiz folder, my bad :/
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Postby esteel » Wed Mar 25, 2009 2:42 pm

the havoc dir IS outside the data folder.. thats why currently the menu code can't 'see' it and the switch to havoc is hard coded.
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Postby Alien » Thu Mar 26, 2009 7:15 pm

Can nexball be included then too?
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Postby mand1nga » Fri Mar 27, 2009 1:01 am

Alien wrote:Can nexball be included then too?


I think it would fit better as a mod. Putting it in another data folder means to have duplicated code.
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Postby Alien » Fri Mar 27, 2009 1:52 am

Havoc is a mod as well as nexball.
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Postby esteel » Fri Mar 27, 2009 9:36 am

Not really.. havoc is just different settings, while nexball also includes new code. And last time the topic of inclusion was up it was said the code is not yet clean enough.
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Postby Alien » Fri Mar 27, 2009 1:51 pm

Sad, would definitely add some fun on lan parties.
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Postby esteel » Fri Mar 27, 2009 2:22 pm

Noone stops you from using it.. There were a few nexball releases in the forum, just use those? It does not have to be packed into nexuiz :)
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Postby tundramagi » Fri Mar 27, 2009 10:57 pm

Alien wrote:Can nexball be included then too?


Nexball is a game mode, no need to be excluded as a mod.
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