Sorry if reviving this topic was a bad thing to do. I posted some patches a while ago but no one seems to have looked at them so far, so I thought about giving them a bump here. The reason I'm waiting for a decision is because I can't work on much else with so many pending patches on my list, and I'm afraid of them conflicting as new changes are done in SVN. If any devs with SVN access could check them and apply, deny or tell me what else to change, that would be appreciated. My patches are:
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Ghost items to menu and disabled by default - Disables ghosted items by default and ads them to the Create -> Advanced menu, as discussed
here. Most people seem to support disabling ghost items, since they bother or confuse a lot of players and there's no way to cvar them client side... but if the final decision is to leave them on at least the menu change would be useful imo.
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Player sounds per character, not per model - Turns all model.zym.sounds to character.sounds, so a sounds file is named after each character's txt file rather than model name. This allows different characters using the same model to have different voices.
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Menu sounds - (re)implements menu sounds... from what I heard close to the way Nexuiz 2.3 had them. Disabled by default.
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Cvared fallback player model - An old patch which cvars the fallback player model from the hard coded marine, if someone wants a different one on their server.
Apart from the finished patches there's also a patch I didn't manage to get done. It implements flash effects on item pickups... my latest version works but the signal is sent to everyone so when someone picks something up everyone else gets the flashes too. I spent hours trying to get that fixed but it's beyond my knowledge so if anyone ever wishes to a look at that it would be appreciated. Patch located
here. Thank you.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud