Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby Ren » Fri May 08, 2009 2:26 pm

Is there a new place for submitting patches? The SourceForge tracker is no longer accessible.
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Postby MirceaKitsune » Fri May 08, 2009 2:33 pm

Ren wrote:Is there a new place for submitting patches? The SourceForge tracker is no longer accessible.


It seems to have been moved to http://dev.alientrap.org/ . Finally were off sourceforge :)
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Postby RoKenn » Tue May 12, 2009 11:30 am

Just a small patch that implements a "which" function, to check from which pk3 a file is taken, or if it is present directly in the file system.

It uses FS_FindFile and thus should be synced to the file that is actually used.

Code: Select all
]which maps/mentalrespaced.bsp
maps/mentalrespaced.bsp is file /home/rokenn/.nexuiz/data/maps/mentalrespaced.bsp
]which maps/mentalfog.bsp
maps/mentalfog.bsp is in package mentalfog.pk3
]which maps/fogging_worlds_nex2.bsp
maps/fogging_worlds_nex2.bsp isn't anywhere


The patch is at: http://rear.endoftheinternet.org/~blub/nexfiles/down.php?file=67e8e5967edb531bbbe530c830d6b682
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
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Postby MirceaKitsune » Wed May 27, 2009 12:39 am

Created a patch which adds a new window with important settings that many games commonly have.

This patch adds a new window called Advanced Server Settings to the Create menu. It contains common game and server settings which are useful and don't qualify as mutators, such as spawn shield time, friendly fire scale and other things.


I think this is an important menu that every game needs to have. In the future more may be added to it once more stuff will be cvared and new features will be added. If I added something I shouldn't have or there's more cvars which can be put in please let me know. Patch location here.
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Postby gixmi » Thu Jul 09, 2009 9:22 am

I am not sure if every GPU+Driver that supports 4x also supports 2x. Thus I am reluctant to apply that without first evaluating which GPUs support what. Also, the name is supposed to be multisampling.
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Postby Mr. Bougo » Thu Jul 09, 2009 11:59 am

gixmi wrote:I am not sure if every GPU+Driver that supports 4x also supports 2x. Thus I am reluctant to apply that without first evaluating which GPUs support what. Also, the name is supposed to be multisampling.


I think this is an important menu that every game needs to have. In the future more may be added to it once more stuff will be cvared and new features will be added.

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Postby unic_sorin » Fri Jul 17, 2009 5:00 pm

Nexuiz Beer Mode (NBM)
It comes with a new nexgun design aka Heineken beer bottle
-new funny and drunk sounds, drunk announcer too
-new HUD icons (strength, health and ammo)
-new menu skin
-new nexgun beam aka beer jet
-drunk playing
-dancing_bar map

Just extract the files inside of zip archive to
nexuiz/data folder
if menu skin doesn't show, go to settings > misc and select the beer skin
good luck and have fun.. :D

screenshots

menu skin

Image

nexgun

Image

ImageCLICK HERE TODOWNLOAD BEER MODE 1.1
SAVE THE WATER, DRINK MORE BEER!
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Postby MirceaKitsune » Fri Jul 17, 2009 9:09 pm

Looks nice, though this topic is for patches which are to be officially included in the game (at least that's the purpose I made it for, there's now the dev tracker for that too). But yeah, its an unique mode for the game :)
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Postby MirceaKitsune » Mon Nov 23, 2009 11:31 pm

Sorry if reviving this topic was a bad thing to do. I posted some patches a while ago but no one seems to have looked at them so far, so I thought about giving them a bump here. The reason I'm waiting for a decision is because I can't work on much else with so many pending patches on my list, and I'm afraid of them conflicting as new changes are done in SVN. If any devs with SVN access could check them and apply, deny or tell me what else to change, that would be appreciated. My patches are:

- Ghost items to menu and disabled by default - Disables ghosted items by default and ads them to the Create -> Advanced menu, as discussed here. Most people seem to support disabling ghost items, since they bother or confuse a lot of players and there's no way to cvar them client side... but if the final decision is to leave them on at least the menu change would be useful imo.

- Player sounds per character, not per model - Turns all model.zym.sounds to character.sounds, so a sounds file is named after each character's txt file rather than model name. This allows different characters using the same model to have different voices.

- Menu sounds - (re)implements menu sounds... from what I heard close to the way Nexuiz 2.3 had them. Disabled by default.

- Cvared fallback player model - An old patch which cvars the fallback player model from the hard coded marine, if someone wants a different one on their server.

Apart from the finished patches there's also a patch I didn't manage to get done. It implements flash effects on item pickups... my latest version works but the signal is sent to everyone so when someone picks something up everyone else gets the flashes too. I spent hours trying to get that fixed but it's beyond my knowledge so if anyone ever wishes to a look at that it would be appreciated. Patch located here. Thank you.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Postby Lee_Stricklin » Thu Nov 26, 2009 1:35 am

Looks like really good patches, they should be added to an official release.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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