Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Re: Community made patches and improvements

Postby MirceaKitsune » Tue Dec 08, 2009 4:30 pm

Given this also seems to be ignored (I asked three times on IRC by now) I'm thinking it has to be something I did wrong. I can't understand why my patches are not seen otherwise... each time I asked someone said at least part of them can be committed, but nothing happened in weeks, and no one mentioned anything else so I'm confused.

If they can't be applied now or they are bad changes that's alright, just wish for a decision to be taken if possible. I can't work on anything else with so many pending changes to take care of, and seeing delays with no answer makes me feel discouraged on working at new things. Is there a feature freeze that hasn't been announced, or is there no one who had time to check all patches on the tracker yet (although they've been there for a month)?
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Community made patches and improvements

Postby Samual » Tue Dec 08, 2009 6:43 pm

I'll commit the menu sounds patch, and part of the first patch. (I'll add a menu option for listen servers to choose to have ghosted items or not.)
Do it yourself, or stop complaining.
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Re: Community made patches and improvements

Postby MirceaKitsune » Tue Dec 08, 2009 10:29 pm

Thank you very much, I'll wait :) Sorry for worrying, just didn't know what was going on for such a long time.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Community made patches and improvements

Postby LordHavoc » Fri Dec 11, 2009 5:19 am

I am not committing changes to Nexuiz with any regularity, divverent has been quite busy as well.

I think it is mostly a matter of surprise on the part of other maintainers at having to deal with submitted patches for the first time, usually expecting someone else to deal with them.

No criticism intended or implied.

I have not looked over the patches but the titles sound like good things to me.

I find it interesting that the ghosted items I implemented are causing confusion, they seem like a useful aid to me, but I am not sure their settings are optimal - I never got confused by the ghosted items in Spidflisk mod, but I admit my implementation has more potential for visual ambiguity as to whether the item has been picked up (I have made the mistake of seeking out a ghost item a couple times as well - which never happened in spidflisk).

So perhaps someone needs to tweak the ghost item settings a bit and find less confusing defaults.
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Re: Community made patches and improvements

Postby MirceaKitsune » Fri Dec 11, 2009 1:18 pm

LordHavoc wrote:I am not committing changes to Nexuiz with any regularity, divverent has been quite busy as well.

I think it is mostly a matter of surprise on the part of other maintainers at having to deal with submitted patches for the first time, usually expecting someone else to deal with them.

No criticism intended or implied.

I have not looked over the patches but the titles sound like good things to me.

I find it interesting that the ghosted items I implemented are causing confusion, they seem like a useful aid to me, but I am not sure their settings are optimal - I never got confused by the ghosted items in Spidflisk mod, but I admit my implementation has more potential for visual ambiguity as to whether the item has been picked up (I have made the mistake of seeking out a ghost item a couple times as well - which never happened in spidflisk).

So perhaps someone needs to tweak the ghost item settings a bit and find less confusing defaults.


I see now... thank you for clearing that up. I was surprised since this is the first time patches are delayed for so long. Just for the note, I finished a new patch yesterday that's ready to go... ads UT2k4ish ghost bodies upon respawn :) http://dev.alientrap.org/issues/show/635

In my opinion it would be very helpful if someone could take more care of patches... maybe check them at least once a week. This makes it difficult and discouraging for contributors who can't commit, imo. No criticism intended either, just not sure what to do is all. I'll be posting my 5th patch in a few hours, which I believe implements a great new possibility in Nexuiz (not saying what to not spoil the surprise, I'll be linking it here once it's ready :D )

As for the ghost items, one of my future ideas is finding an additional effect for them rather than just decreasing the alpha. My plan was making them shadow items (totally black alongside the low alpha) but also thought about hologram items, blinking ghost items or anything else I can manage to test.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Community made patches and improvements

Postby MirceaKitsune » Sat Dec 12, 2009 2:37 am

Alright, my surprise patch is finally ready :) http://dev.alientrap.org/issues/show/636 It implements a scripted trigger which can execute any server-side command or change any cvar, making anything that can be done from the console possible with a trigger like func_button. I think this will make an awesome addon for maps and open mapping to new possibilities :D
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Community made patches and improvements

Postby Sepelio » Sat Dec 12, 2009 11:01 pm

Holy crap that is AWESOME!

I see a button that lowers gravity :D
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Re: Community made patches and improvements

Postby MirceaKitsune » Sun Dec 13, 2009 1:02 pm

Sepelio wrote:Holy crap that is AWESOME!

I see a button that lowers gravity :D


Thank you :D And yes, that's one of my favorite uses for it ^^

Also added a new feature yesterday. It can now trigger in-world entities only if a cvar meets the specified requirements. For example you can make a door open when you bump into it only if there are at least 2 bots present (bot_number > 1)
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Community made patches and improvements

Postby PinkRobot » Sun Dec 13, 2009 3:12 pm

Hehe, that sounds like a fun addition to the mappers arsenal! But are there security issues? In theory, I could now make a map that has a button that executes 'quit' on the server right? Just wondering.
Last edited by PinkRobot on Sun Dec 13, 2009 3:20 pm, edited 1 time in total.
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Re: Community made patches and improvements

Postby MirceaKitsune » Sun Dec 13, 2009 3:18 pm

I didn't think of this as a security issue since I thought an admin checks new maps before putting them on. I guess that is true, and allowing it to execute any command can be harmful even if someone checks their maps first. Ill try to see if I can add a command filter tonight.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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