divVerent wrote:That was me. I hope these changes work, but I need someone to confirm them. r_shadows 1 is supposed to actually work now, and r_shadows 2 is supposed to always project downwards now (so it doesn't wildly mess around like r_shadows 1 does if the map has a bad light grid, which q3map2 often causes). Maybe it would be good to have both options in the menu, but not sure.
Tested both 1 and 2 for r_shadows on 3 maps and can confirm that issue is fixed. The weapon model and player model are always stuck together correctly now, although there still is the issue with the first person weapon model blinking when you walk and having shadows casted over it.
I think the values for 1 and 2 should be flipped however. 1 is the "less advanced" one which projects shadows statically from above, while 2 should further make these shadows directional so that's correct. And yeah both would be good in the menu although the Shadows checkboxes are already squeezed in one another enough left of the Dynamic Lightning settings so that would probably be hard as the effects menu is getting kind of full now and shadows need to group together.