For now div managed to find a way to make that fortunately. Tested it and the "with laser" checkbox works perfectly well
Made another patch tonight. Not a menu patch this time however, but I modified a texture and a shader. The shader is more of a suggestion, and the texture is an improvement I made.
What I retextured was the shotgun shell ammo a bit to make it look more realistic. The current shotgun shell ammo texture is of a low quality and that pickup looks so blurred it's almost like from an anime. I sharpened the texture and added more detail to the shells too, it should look much better now.
The experimental shader is a change I tried making to the default star teleporter texture, to make it have a reflection instead of these classic boring start, using a dp_water shader. It looks very nice although sadly I couldn't get the stars rendering on the same texture. To test i tout, apply this patch and go in the map Aggressor and visit the teleporters there. Not sure if div will want to apply that or not... maybe he can look for a way to improve what I tried changing on that shader to make it better if not
The two changes are totally unrelated but are in the same patch. shellsamm.tga and shellsamm_glow.tga are the shell pickup texture change and savdm6ish.shader the experimental "idea" I tried making and what I got off it, if div thinks that can be in, so yeah apply or deny individually once again. Downloads
-here- or
-here-.