Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

Moderators: Nexuiz Moderators, Moderators

Postby [-z-] » Wed Nov 26, 2008 12:32 am

Someone would have to give t he okay but I don't believe anyone would be upset about adding Racetrack and ONS reborn respectively. However, for an ONS map, I'd still like to see improvements as detailed above.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby mand1nga » Wed Nov 26, 2008 1:38 am

hey MirceaKitsune, you might want to follow this thread http://www.forums.alientrap.local/viewtopic.php?t=3760

I'm sure if my first patch goes in you will be tempted to use these features, specially for last campaign levels.

Cheers
mand1nga
Alien trapper
 
Posts: 321
Joined: Mon May 12, 2008 12:19 am

Postby MirceaKitsune » Wed Nov 26, 2008 2:10 am

The problem is that well, over my plans for this campaign list each gametype category needs to have at least 4 rounds. And since for ONS there's only 1 map I would need to play the same map 4 times which would be really annoying for the player. Also for Race there is no map in the official version yet, so I wouldn't have what to add at all.

Either way it's late now and I have to go to bed. Tomorrow however I plan to take a look at putting some Keyhunt in too :) The only thing I strongly want to keep is the arrangement of the gametypes, as I really believe it's much nicer to have gametypes come in categories one after another rather then have one of that and one of that all mixed up. Anyway yeah, will look more tomorrow. Also feel free to add what I made so far to the SVN if you want, I can always make more updates and post them here. Have fun with the current code so far.
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Postby [-z-] » Wed Nov 26, 2008 3:19 am

Well I meant doing them as bonus rounds in between the matches you planned out:

5 DM, 1 Race, 5 DM, 1 Key Hunt, 4 TDM, 1 Race, 4 TDM, 1 Key Hunt, 6 DOM, 1 Race, 4 CTF, 1 ONS and 3 championship levels (LMS, Arena, 1on1 DM).

The two maps I suggested are created by Morphed, a member of the team, Racetrack and ONS Reborn (Which I thought was in SVN). I think there is a good chance these could make it into the game.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby divVerent » Wed Nov 26, 2008 9:08 am

MRB 255 wrote:
divVerent wrote:They aren't looking incorrect to me.


Really? They look like this to me. (with darkplaced rev 8858 and nexuiz rev 5097)

http://www.mediafire.com/imageview.php?quickkey=9egymjxgrzy&thumb=5
http://www.mediafire.com/imageview.php?quickkey=bneogo20ozi&thumb=5


The thing is, this is how they are intended to look. The arrow is the direction of the axis where the WP is. If the waypoint is behind you, that direction is inverted. Can't help that, it's how it is designed.

I agree that this is not optimal, although mathematically correct. I just could not come up with a better formula for doing this. However, cs_project is certainly working correctly - the thing is, it cannot be used for this in the "exception cases", when the waypoint is outside the screen. A better approach would be pushing the waypoint forward without changing its xy position until it is fully in view, instead of taking the origin-waypoint axis.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Wed Nov 26, 2008 9:38 am

There is now code in svn that does this "forward-pushing". Try it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby MirceaKitsune » Wed Nov 26, 2008 3:59 pm

Said and done. Regarding the new campaign list, I squeezed in four Keyhunt challenges after the CTF series. There are now 35 matches in total and things should be even more fun now. This is the best I can do regarding gametypes however, the campaign is already long enough as it is now and there's no more room to add more gametypes not even as bonus levels between the matches... doing so would brake the balance of the list which I tried hard to keep as smooth as I could (however if a gametype will be proven more interesting then another in the future I will certainly replace, but 5 gametypes for the campaign should be enough). So if Div thinks this is ready for the SVN I hope it can be added in :)

Updated code below.
Last edited by MirceaKitsune on Thu Nov 27, 2008 2:08 pm, edited 4 times in total.
MirceaKitsune
Keyboard killer
 
Posts: 593
Joined: Thu Aug 14, 2008 6:48 am
Location: Romania - Bucharest

Postby divVerent » Wed Nov 26, 2008 6:01 pm

As for race maps, I'd suggest that darkzonerace, hookrace and racetrack could be added to the official release.

About warfarerace I am not convinced, it has bad flow for me.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby cortez » Wed Nov 26, 2008 6:30 pm

divVerent wrote:As for race maps, I'd suggest that darkzonerace, hookrace and racetrack could be added to the official release.

About warfarerace I am not convinced, it has bad flow for me.


dont forget morpheds racetrack its also a good option
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby divVerent » Wed Nov 26, 2008 6:38 pm

I already mentioned that one...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

PreviousNext

Return to Nexuiz - Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron