Community made patches and improvements

Developer discussion of experimental fixes, changes, and improvements.

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Postby MirceaKitsune » Thu Nov 27, 2008 12:58 am

Made a few more updates to my campaign to correct more and make things even smoother, retake the code a few posts above. Seeing Div doesn't want to give a verdict as to whether or not this is good for SVN I'll just keep it around as a separate campaign unless anyone is interested to apply it as a patch. Would love to hear more opinions however :)
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Postby [-z-] » Thu Nov 27, 2008 1:24 am

I'd still like to see Race and Key Hunt used as bonus games rather than block sections. You didn't really respond to me on this point.
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Postby MirceaKitsune » Thu Nov 27, 2008 1:33 am

[-z-] wrote:I'd still like to see Race and Key Hunt used as bonus games rather than block sections. You didn't really respond to me on this point.


Well I'm not so sure about the idea of bonus matches. I wanted to go for straight uninterrupted ladders only, and every game type a certain category. The only bonus-like series are the first two levels of the championship. Don't think the current list method of the Campaign is best for such bonus levels either really. If the wish for such a thing is high however I will try to add a bonus level between each campaign type one way or another, although for the moment I'm not so sure about it.
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Postby divVerent » Thu Nov 27, 2008 6:18 am

Well, the idea of having the "small" game types like race and onslaught as "bonus round" - why not.

KH however could be a "real" match type, it's supported by quite many maps.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MRB 255 » Thu Nov 27, 2008 7:21 am

divVerent wrote:
MRB 255 wrote:*snip*


The thing is, this is how they are intended to look. The arrow is the direction of the axis where the WP is. If the waypoint is behind you, that direction is inverted. Can't help that, it's how it is designed.

I agree that this is not optimal, although mathematically correct. I just could not come up with a better formula for doing this. However, cs_project is certainly working correctly - the thing is, it cannot be used for this in the "exception cases", when the waypoint is outside the screen.


Ah, so cs_project is ment to work that way. I'll redo this in the csqc code as soon as I'm not sleep deprived.

divVerent wrote:A better approach would be pushing the waypoint forward without changing its xy position until it is fully in view, instead of taking the origin-waypoint axis.


Couldn't quite understand that, is that more or less what my patch did? ie flip the waypoint's x and y screen cords when it's behind you (behind you meaning more than 90 deg from directally forward)
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Postby divVerent » Thu Nov 27, 2008 8:44 am

No, that flipping still looks weird when the waypoint is exactly sideways to you.

But the new method is already implemented. Try it out.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Thu Nov 27, 2008 11:06 am

divVerent wrote:Well, the idea of having the "small" game types like race and onslaught as "bonus round" - why not.

KH however could be a "real" match type, it's supported by quite many maps.


Was hoping I could remove Keyhunt to add such bonus maps. As I said the campaign is very long as it currently is at 35 levels so adding any map in plus to this would probably brake its balance and make it way too long so I'm pretty undecided here. Do you really want this change to add it to the SVN, Div? If so I'll try to cut levels from other gametypes or something and add 2 or 3 bonus rounds overall somehow.
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Postby divVerent » Thu Nov 27, 2008 11:10 am

Well, ideally, each map should be only used once... that's the other problem.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MirceaKitsune » Thu Nov 27, 2008 11:14 am

divVerent wrote:Well, ideally, each map should be only used once... that's the other problem.


Yeah, true. I did purposely want to have only a few returns since I found that a nice idea (one or two only) but I had to use many re-plays of the same maps then I initially wanted due to lack of official maps. So until many maps will be added to the official version I can't change that pretty much either sadly.
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Postby divVerent » Thu Nov 27, 2008 11:22 am

What about using only 3 or 4 maps per game type run, and not 5?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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