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[-z-] wrote:I'd still like to see Race and Key Hunt used as bonus games rather than block sections. You didn't really respond to me on this point.
divVerent wrote:MRB 255 wrote:*snip*
The thing is, this is how they are intended to look. The arrow is the direction of the axis where the WP is. If the waypoint is behind you, that direction is inverted. Can't help that, it's how it is designed.
I agree that this is not optimal, although mathematically correct. I just could not come up with a better formula for doing this. However, cs_project is certainly working correctly - the thing is, it cannot be used for this in the "exception cases", when the waypoint is outside the screen.
divVerent wrote:A better approach would be pushing the waypoint forward without changing its xy position until it is fully in view, instead of taking the origin-waypoint axis.
divVerent wrote:Well, the idea of having the "small" game types like race and onslaught as "bonus round" - why not.
KH however could be a "real" match type, it's supported by quite many maps.
divVerent wrote:Well, ideally, each map should be only used once... that's the other problem.
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